Commit Graph

363 Commits

Author SHA1 Message Date
P0nk
4ec4600406 refactor: use try-with-resources for Fredrick db operations 2021-04-05 00:13:32 +02:00
P0nk
e13c313839 refactor: use try-with-resources for db operations in various handlers 2021-04-05 00:11:42 +02:00
P0nk
429f82e4fe refactor: use try-with-resources for nx coupon db operations 2021-04-05 00:09:51 +02:00
P0nk
0334391e33 refactor: use try-with-resources for fm shop db operations 2021-04-05 00:07:40 +02:00
P0nk
80e193398c refactor: use try-with-resources for ban db operations 2021-04-04 23:59:24 +02:00
P0nk
8b686b60f1 refactor: use try-with-resources for ranking db operations 2021-04-04 23:56:46 +02:00
P0nk
f1ff0cb55f refactor: use try-with-resources for wedding ring db operations 2021-04-04 23:48:56 +02:00
P0nk
cb518863b0 refactor: use try-with-resources for various world wide db operations 2021-04-04 23:45:40 +02:00
P0nk
6b6558af01 refactor: use try-with-resources for perma npc/mob db operations 2021-04-04 23:34:35 +02:00
P0nk
59014b86bf refactor: use try-with-resources for monster book db operations 2021-04-04 23:26:15 +02:00
P0nk
9d70f4de04 refactor: use try-with-resources for ring db operations 2021-04-04 23:15:52 +02:00
P0nk
8ceba9fbee refactor: use try-with-resources for PlayerNPC db operations 2021-04-04 23:12:39 +02:00
P0nk
5cb69910bd refactor: use try-with-resources for pet db operations 2021-04-04 22:54:25 +02:00
P0nk
0b91b02f80 refactor: use try-with-resources for monster information db operations 2021-04-04 22:50:09 +02:00
P0nk
50b76bf2ec refactor: use try-with-resources for item information db operations 2021-04-04 22:43:06 +02:00
P0nk
de14c5782d refactor: use try-with-resources for item saving & loading db operations 2021-04-04 22:28:52 +02:00
P0nk
fc34d54cdd refactor: use try-with-resources for buddy list db operations 2021-04-04 21:48:52 +02:00
P0nk
8c41f713a6 refactor: use try-with-resources for character saving db operations 2021-04-04 21:29:18 +02:00
P0nk
2b0d918401 refactor: use try-with-resources for new character db operations 2021-04-04 21:29:18 +02:00
P0nk
b56e1d501f refactor: use try-with-resources for character db operations
Covers everything in MapleCharacter except saving a character, and inserting a new character.
This commit got a bit too big...
2021-04-04 21:29:17 +02:00
P0nk
7e206d4589 refactor: use try-with-resources for client db operations 2021-04-04 16:49:01 +02:00
P0nk
0c267f8eee refactor: use try-with-resources for Duey db operations 2021-04-04 16:12:46 +02:00
P0nk
817a518e82 refactor: use try-with-resources for guild db operations 2021-04-04 15:50:53 +02:00
P0nk
e322b05707 refactor: use try-with-resources for various server db operations 2021-04-04 15:35:17 +02:00
P0nk
3ca9311cb0 refactor: use try-with-resources for cash id db operations 2021-04-04 15:21:17 +02:00
P0nk
5899cce9d8 refactor: use try-with-resources for alliance db operations 2021-04-04 15:19:32 +02:00
P0nk
b350fedc66 refactor: use try-with-resources for login db operations 2021-04-04 14:59:19 +02:00
P0nk
8ddfe05dd6 refactor: use try-with-resources for cash shop db operations 2021-04-04 14:54:54 +02:00
P0nk
6639188c5a refactor: use try-with-resources for BBS db operations 2021-04-04 14:40:15 +02:00
P0nk
a36c7c5057 Fix loading pet ignores slowly
Explained by me on Discord, 20 February 2020:

"Found a bug that causes characters to load slower based on the number of items in their inventory.
Every item causes a query to be executed in the db. On my local machine,
the specific section of code is now ~40ms faster when loading 1 character full of items.

Here is what I'm referring to:
"AND petid IS NOT NULL"
should be
"AND petid > 0" or something similar

Basically, the petid field is not a boolean. The check will always pass since -1 is not null,
and the number -1 is used to indicate if the item is a pet or not."
2021-04-03 15:52:07 +02:00
P0nk
90687007f5 Rework Docker support
- Use multi-stage build for the application image
- Utilize connection pool init timeout for waiting on database container startup,
"docker-compose-wait" dependency is no longer required
- Override database host through environment variable - used in docker-compose
- Rename database scripts for explicit ordering (db container loads them alphabetically)
2021-04-03 14:59:37 +02:00
P0nk
8b7e989fed Use native way for connection pool init timeout 2021-04-02 20:16:57 +02:00
P0nk
08a0407417 Explicitly set scrolling mode where ResultSet is used for scrolling 2021-04-02 16:41:44 +02:00
P0nk
754ab67de7 Change default birthday and tempban to fix conversion issue
ResultSet#getLong on a timestamp field is not allowed
2021-04-02 16:12:57 +02:00
P0nk
7169a74e94 Make connection pool init timeout configurable 2021-04-02 15:14:55 +02:00
P0nk
45331d17b0 Set up connection pool and enforce usage of it
Attempt to initialize connection pool on startup until a timeout.
2021-04-02 14:20:45 +02:00
P0nk
05bd668cc2 Upgrade to MySQL 8
Workaround for exception thrown by ResultSet#beforeFirst():
"Operation not allowed for a result set of type ResultSet.TYPE_FORWARD_ONLY"
2021-04-02 14:09:49 +02:00
P0nk
813643036b Switch to Maven file structure 2021-03-30 21:56:34 +02:00
Ponk
4acc5675d6 Set project name to "Cosmic" (#2)
* Change name to Cosmic

* Update database credentials
2021-03-29 22:22:06 +02:00
ronancpl
b22813c8e5 P. Search on DB & Bamboo Rain patch
Revised bosses on Dojo taking OHKO's from Bamboo Rain.
Fixed default table attribute "partySearch" on DB.
Preparing for new release.
2019-12-27 02:27:10 -03:00
ronancpl
07fe495bfd Skillbook announcer update + Encoded temporary mob buffs + Slot gains patch
Encoded temporary mob buffs on mob control request/spawn packets.
Improved scroll generator NPC, now testing other bucket set possibilities.
Fixed slot gain method recently updated leading to a temporary visual glitch (inventory would show as normal after relogin).
Reviewed mobid check by name, no longer trying to generate a whole mob instance for info retrieval.
Added debuff purge when applying a buyback.
Reviewed skillbook announcer not informing properly storybooks, reactor or script loots.
Fixed autoaggro not working properly as soon as a player enters the field.
Fixed "fake" mobs disappearing as soon as its controller changes.
2019-12-24 20:11:32 -03:00
ronancpl
959d990ab8 Merging credits_update branch
Updated year timestamp on copyleft headers.
Updated aliases on credits, on where they may have been missing.
2019-12-13 02:52:36 -03:00
ronancpl
183017ca3b Updating credits & missing aliases 2019-12-13 02:35:26 -03:00
ronancpl
a60191cc82 Update AbstractMapleCharacterObject.java
Patch up on AP assigning handing NPE's after null marks started being used for unwarranted stats.
2019-12-07 22:02:40 -03:00
ronancpl
8afbff9db9 Stat pool & Skills on change field Patch + Elemental Charge broadcast
Patched account storages not getting cached properly at login time.
Reviewed item acquisition at the Cash Shop happening before point transaction.
EXP toggle flag now also works on equipment gains.
Factored several skills (Energy Charge, Wind Walk, Dash) not updating properly other players when changing maps.
Refactored stat pool system, which wasn't working properly on limit scenarios.
Fixed "untradeable at wear"equipments losing flags upon equipping.
Reviewed Inventory Sort, now sorting projectiles at descending order on damage.
Implemented support for visibility of effects on weapons imbued with Charge skill (e.g. Paladin's Holy Charge) for other players.
2019-12-07 03:05:26 -03:00
ronancpl
bb586a7c0b Storybook announce + AOE Mobskills & Autopot & Inventory check Patch
Implemented storybook detection for the skillbook announcer.
Fixed an issue with AOE mob skills not locating players properly in certain situations.
Reviewed interaction of players within same remote network on multiclient system.
Patched messages when leaving the expedition area showing up for leaving players.
Patched some skill questline item chances unexpectedly too low.
Reviewed Rush questline-exclusive area not allowing multiple players in the room.
Fixed meso capacity check on shop owner happening after item transaction.
Patched server-side autopot settings, now using threshold cooling method to determine a player's updated settings.
Reviewed locking flow regarding world/channel deployment on main class.
Fixed a scenario where items collectable by party members would not show up in case those were the only items to be dropped and none needed by the last-hitter.
Patched an issue in the inventory space checking algorithm that would allow a transaction for multiple of the same equipments.
Refactored Dojo entry/exit modules.
Patched a check on Maker skill.
Fixed Cygnus FA buff getting reapplied each time the skill procs.
2019-11-26 01:13:15 -03:00
ronancpl
661dcf0a96 Quickslot Bindings
Added quickslot bindings, courtesy of @shavitush.
2019-11-19 01:15:52 -03:00
ronancpl
c7048a09ac Updating more credits 2019-11-14 23:57:28 -03:00
ronancpl
75d026b27f Updating credits 2019-11-14 22:38:59 -03:00
ronancpl
2045852e9c Merge branch 'master' of https://github.com/ronancpl/HeavenMS into credits_update 2019-11-14 22:35:43 -03:00