Commit Graph

644 Commits

Author SHA1 Message Date
Silwhoon
f9b328b432 Mob Skills now have a success rate
This was only used for MAGIC_IMMUNITY and WEAPON_IMMUNITY for some reason? A lot of other MobSkills also have a 'prop' node in the WZ files such as; Darkness and Seduce
2024-02-05 17:58:43 +00:00
Silwhoon
6f68f4edfd Addressed nitpicks and removed unused item ID constants 2024-02-05 17:00:18 +00:00
Silwhoon
a7931c3e4d New characters now utilise the MakeCharInfo.img data in the WZ files 2024-02-05 16:03:41 +00:00
P0nk
851b57e8ef Fix able to gain infinite slots with clean slate scroll
And remove a GM config option.
Thanks Crabo for the suggested solution.
2024-02-05 08:34:36 +01:00
P0nk
a7d03cf8c0 Merge branch 'master' into feat/postgresql-database 2024-02-04 15:12:14 +01:00
Ponk
ceb2866aa1 Merge pull request #214 from leevccc/master #patch
fix: item lock cant extend lock time
2024-02-04 14:22:00 +01:00
leevccc
08b089d9be fix: seal lock cant extend lock time 2024-01-14 22:13:16 +08:00
leevccc
8b254a294e fix: item lock cant extend lock time 2024-01-14 18:15:48 +08:00
yuzumika
5a4200cc8e implement ByteBufInPacket.readUnsignedByte 2024-01-04 10:55:07 -08:00
yuzumika
cb0320a471 NPCMoreTalkHandler: don't underflow selection 2024-01-03 16:10:23 -08:00
yuzumika
db8666fc71 use isFace and isHair in ItemInformationProvider.getStringData 2023-11-24 01:38:34 -08:00
Ice Bear
7131e39c96 Merge pull request #1 from P0nk/master
Pull cosmic master into Peamy master
2023-11-10 11:40:55 +01:00
remsus
b80e9a3310 Bugfix: unable to complete scipted quests remotely 2023-11-10 00:20:52 +01:00
P0nk
033d91ed71 Merge branch 'master' into feat/postgresql-database
# Conflicts:
#	config.yaml
#	src/main/java/config/ServerConfig.java
2023-11-08 21:21:07 +01:00
Ponk
03802666ef Merge pull request #190 from ormizj/character-exp-log #minor
added logs for character exp gain
2023-11-08 21:16:57 +01:00
Ponk
ecd155f2bb Merge pull request #201 from peamy/master #patch
BugFix: can't give CASH items to player (prepareInventoryItemList)
2023-11-08 20:50:50 +01:00
remsus
d6147d5191 Fix preparation of invList (CASH was skipped) in prepareInventoryItemList (AbstractPlayerInteraction) 2023-11-08 11:26:55 +01:00
王小宝
c3404d296a Fix MTS sql syntax error and month error 2023-10-13 21:16:40 +08:00
Ponk
c609bcf2ee Merge pull request #193 from P0nk/fix-192/playernpc #patch
Fix #192 - Unable to create PlayerNPC
2023-09-19 17:15:00 +02:00
P0nk
0aee9d7c3f Fix unable to create playernpc
The initialization of the running world counters depended on worlds already having been initialized, so I made that dependency more explicit.
2023-09-19 12:56:51 +02:00
P0nk
a49c1703ae Remove developer player npc 2023-09-18 23:26:37 +02:00
ormizj
c145a53688 fixed wrong method call 2023-09-15 01:04:22 +03:00
spiderpig60
c744935dd0 changed starting server to vanilla values 2023-09-10 21:48:02 +03:00
spiderpig60
90b44c3a8b added timed thread, added batch, cleaned code
changed starting value to false
2023-09-10 21:36:52 +03:00
spiderpig60
60a44252ea added logs for character exp gain 2023-09-10 01:53:53 +03:00
leevccc
e320bafa8b fix: error flag after use karma
setFalg() function is designed to take arguments of type short. Forcing the short type flag to be converted to the byte type causes some errors here.

For example, the equipment merge system will make the UNTRADEABLE flag become 520, combined with the Scissors of Karma 16, and finally become 536, this value is beyond the byte range, and the mandatory variable type will cause the flag error, the specific problem I encountered is that the MERGE_UNTRADEABLE flag is lost after using the Scissors of Karma.
2023-09-08 04:59:56 +08:00
P0nk
392a350eab Merge branch 'master' into feat/postgresql-database
# Conflicts:
#	docker-compose.yml
2023-08-20 18:30:52 +02:00
Arnah
2d7525f2b4 Fix cashshop exiting not using proper ip 2023-08-16 16:19:16 -06:00
Arnah
7adb25888f Stop masking ip address when connecting locally 2023-08-16 00:53:40 -06:00
P0nk
f33df59f49 Move some Client#forceDisconnect calls to TransitionService 2023-08-11 22:00:33 +02:00
P0nk
cd75e85bec Move some autoban logic to new BanService 2023-08-10 22:52:09 +02:00
P0nk
cb31121fe7 Disconnect client with TransitionService 2023-08-10 21:58:55 +02:00
P0nk
d5682a5f65 Add client disconnection logic to TransitionService
Problem: disconnecting requires access to CharacterSaver,
which is not available in Client.
Having it in a service like this solves that problem.

Next step is to migrate all calls to Client#disconnect and Client#forceDisconnect
to their TransitionService counterparts.
2023-08-08 21:51:12 +02:00
P0nk
f6d06ba82a Extract "char list" from Client to handler 2023-08-06 21:14:32 +02:00
P0nk
bbee8d7caa Merge chr name + id wrappers into new CharacterIdentity record 2023-08-06 20:35:26 +02:00
P0nk
5b5888cf65 Remove unused stuff in Client 2023-08-06 20:11:32 +02:00
P0nk
48d9aaa871 Clean up Client - visibleWorlds & canRequestCharlist
canRequestCharlist is a relic from the past when "View all char"
functionality was hacked together with wrong packets.

visibleWorlds I'm less sure about. I suppose it's useful if you add world
(via command) while someone is still on the login screen.
But the functionality of adding/removing worlds live is a recipe for disaster
and will eventually (likely) be removed.
2023-08-06 20:02:39 +02:00
P0nk
f44083aeba Refactor Client#finishLogin 2023-08-06 17:26:34 +02:00
P0nk
810dbcc1d7 Remove "reward points" feature 2023-08-06 16:55:58 +02:00
P0nk
449ab01bc2 Remove "vote points" feature 2023-08-06 16:55:34 +02:00
P0nk
2686b2b02d Disconnect client by throwing exception in handler
This makes it easier to add checks in handlers, which should improve security over time.
I think this approach is more readable and testable than calling Client#disconnect straight up,
while it also decentralizes the handling.
2023-08-06 15:48:49 +02:00
P0nk
e9819fac87 Save cooldowns and diseases as part of normal flow 2023-08-04 16:34:59 +02:00
P0nk
4e39142fb3 Direct almost all chr saving through CharacterSaver
Client#disconnectInternal remains.
Had to remove some configurable save points to keep it simple.
2023-08-04 16:14:51 +02:00
P0nk
e52f646558 Fix batch insert monster cards
batch.add() clears all bindings, unlike vanilla JDBC
2023-08-04 15:38:14 +02:00
P0nk
02d4ff524a Fix global drops not dropping
No longer able to shuffle the list since DropProvider
return an unmodifiable list in the case of global drops.
2023-08-04 15:23:02 +02:00
P0nk
05b7ec77c8 Add ChannelService to handle cc'ing 2023-08-04 15:01:49 +02:00
P0nk
f6aa8ceba6 Rewrite MonsterBook, touch up chr loading
Temporarily disabled loading monster cards from db
2023-07-25 21:27:35 +02:00
P0nk
b3ec325e95 Add monster card table and initial dao 2023-07-25 18:46:03 +02:00
P0nk
e31465a1b5 Add MonsterCard 2023-07-25 17:52:38 +02:00
P0nk
84ad5b4db8 Remove scroll generator (custom feature)
This allowed me to remove the getCardTierSize db query
2023-07-25 17:20:16 +02:00