Commit Graph

54 Commits

Author SHA1 Message Date
ronancpl
9538c415e1 Trade results + Map-Ownership & Fishing + P. EXP distribution rework
Fixed an issue where players could lose priority over recently dropped items after switching maps.
Adjusted EXP bonus buffs to also cover party bonus gains.
Fixed items taken back from merchants not properly checking for stacking opportunities in player inventory.
Fixed some merchant references in visitors' player object not being properly cleared when owner closes shop.
Adjusted merchants to automatically close as soon as the merchant owner finishes maintenance process with it having no items in store.
Added trade result opcodes. Trade results now should work almost as intended originally.
Implemented server-side check for portal distance when deploying player shops and merchants.
Implemented server-side check for whether local or remote IP is being used when logging in a local/remote server (this should mitigate a few of the issues people may find when trying to log in game world).
Implemented commands designed for management of opened IO sessions.
Fixed chalkboard not showing up for owner player when changing maps.
Added "time left" functionality for merchant owners managing the opened store.
Fixed skillbooks not showing properly for other players in the map.
Fixed commands using lowercased-version of content inputted by player.
Implemented the Fredrick expected fee on using the Store Bank service.
Implemented "exclusive invitation management" in the system. Inviters are notified the invited players are already managing an invite, should it be visually "in-progress" for that one.
Implemented "map ownership". Non-map owners are unable to farm in an area if they are not party members with the owner or until the ownership rescinds.
Adjusted inventory sort feature, now sorting projectile items in such a fashion that commonly stronger versions comes before the basic ones.
Added a visual effect that shows up when obtaining Aran skills.
Revised party EXP gain system. Party bonuses now accounts a fraction of the accumulated EXP gained by members when defeating a mob, and raw EXP gained by a player is kept the same regardless of him/her being in a party or not (thus a bonus being REALLY a bonus).
Implemented a custom fishing system in the source, on which during "seasonal" times (that gets arbitrarily defined by both day-of-year and time-of-day) fishes are more likely to be hooked. Such likelihood also improved depending on the amount of mesos spent as lure.
2019-03-10 01:30:22 -03:00
ronancpl
46fec675f1 Added Puppets on Aggro + Guild/Alliance packet info patch + Pet flags
Added pet flags recognition, such as the "pet speed same as owner" mechanic.
Fixed repeatable quest "Remnants of HT..." not rewarding Dragon Stones.
Refactored character object's check slots method, now using the same algorithm from the API class.
Fixed a vunerability from before reviving/respawning players to towns, on where players would get their HP restored in area map before sending them back to safety.
Fixed some NPC gates in Mushking Empire, allowing players to access bosses free of quest requirements.
Improved dialog of NPCs for "permission to attempt Zakum expeds".
Implemented (or rather improved) item scripts, now using NPC conversation methods as it was intended originally.
Rehauled mob-skill "summon mobs" limit, now using the placeholders found in the wz to determine limit of concurrent underlings spawned, and "limit" now refers to total of underlings spawned from a mob.
Revised IoSession closing mechanics in several login classes.
Implemented automated loggedin account shutdown if another player has gained a pass from the DB to login.
Improved the server-side check for teleport rocks.
Fixed removeAfter from mobs being procced after they were disposed.
Reviewed EIM start references on several scripts, minding the latest EIM setup implementations.
Fixed equipments that were reused Scissors of Karma not not being able to sell on pshops/merchants.
Fixed a bug where entering alliances would lead a player to see information from other guilds of past alliances until an update takes place.
Padronized a few skillbook names.
Reviewed player puppets not gaining priority properly on the recent aggro system.
Improved "item sold" message of merchants, now displaying also quantity left of an item on store.
Fixed a bug with itemid limits of weapons on server.
2019-02-17 16:08:53 -03:00
ronancpl
efc8884e19 Mob aggro overhaul + STR-DEX autoassign patch + Guild & Pl. Store fix
Reviewed Monster Magnet skill effect on mobs, now properly showing up to other players.
Reworked concurrency protection on login handler, now properly synchronizing requests for the same accountId.
Reviewed an expedition issue with attempting to send packets on loggedoff players. Expeditions no longer holds a character object list of its own, rather finding players through their id on the world storage.
Added stat requirement definition as first message on 1st job NPCs.
Fixed an issue with area triggered NPC conversations not getting properly disposed.
Reviewed "launch.bat", internally referencing Java7 engine. Assuming it has been installed in the default directory on the system, it's no longer necessary to set precedence on PATH for it.
Fixed need for "reapproval from the 3rd job instructors" to attempt Zakum once more.
Reviewed goto command. Non-GM's no longer has access to area maps, only towns.
Implemented a new server flag for enforcing base rates (server rate: 1x) on players level 10 or lower.
Fixed player guild tooltips not being properly marshalled to others on the map, at the event of several guild actions.
Reviewed event system allowing creation of same-name events, potentially leading to null EIM problems.
Refactored some locks on MapleCharacter, potentially solving a deadlock case within expiring/forfeiting quest methods.
Implemented a major overhaul on mob aggro system, now updating player aggro in real-time based on their latest DPS. Properly refactored and encapsulated aggro mechanics.
Fixed NPE on disposing events with alive mobs.
Added server-side birthday check handling when opening player shops or merchants having cash items in store.
Fixed player shop tooltip not finishing properly when shop owner closes store with visitors still in there.
Fixed forceChangeMap method not warping players to the designated event map (rather sending them to the starting event map).
Reviewed "summon" command, now using forceChangeMap, also changing channels if needed.
Reworked HeavenMS autoassigner: STR-based classes now ups a bit more DEX than before, since its a vital attribute for accuracy on their actions.
Added meso ceil check on player transactions. Trades now gets suspended if the max amount is reached.
Implemented server-side item limit check on player shops and merchants.
Fixed an exploit with merchants, on where players would be able to save the selling item on DB before taking from inventory.
2019-01-31 00:49:15 -02:00
ronancpl
a17c233693 Meso patch + Swift Dmg Reflect buff + GPQ Rewards + Starting Q. items
Fixed several RNG pool issues within several handler classes.
Fixed an overflow issue with mesos, that would cause players to lose all amount on inventory.
Changed the code coupon SQL structure. Now nxcode_items.quantity is to be specified for both nx values and item quantities alike, instead of the use of "quantity" only when items are being provided.
Bob Snail now appears each 4 hours, instead of any time.
Removed duplicate command Warpto. Warpto merged with Reach command.
Fixed solo expeditions being disposed for "lack of personnel" after changing maps (normal limitations should not apply when USE_ENABLE_SOLO_EXPEDITIONS is enabled).
Fixed mobskills "Weapon/Magic Reflect" taking too long to show the active status over the mob's head.
Fixed a case with clean slate scroll not working as expected.
Improved reward contents for the GPQ.
Fixed loot manager not acting properly when verifying one-of-a-kind contents.
Implemented quest item requirement checkups to start quests. Items required to start a quest now should appear if the player did not start it yet, e.g.: SOS letter.
Fixed an issue with server message/boss HPbar switch interaction that would not work the moment after a player changed channels/entered Cash Shop.
Improved Victoria Island worldmap design, at the Kerning subway area.
2018-12-05 02:52:14 -02:00
ronancpl
0910dc2428 Missing Pirate questlines + Find & MoveLife update + Party-Map patch
Implemented missing scripts for Aerial Strike, Hypnotize and Time Leap skill questlines.
Fixed an deadlock issue within player's inventory and status.
Fixed skill spam detection disconnecting players when legitimatelly spamming Flash Jump or Heal.
Fixed party members map location not being properly updated after changing maps.
Rehauled MoveLife handler. Improved packet read of attack and skill elements, properly reflecting incoming actions to other player on the map.
Reviewed an issue with equipments MaxHP/MaxMP getting unsynced with player's MaxHP/MaxMP, resulting in differences within server-client view of a player's pool.
Fixed mobs not being spawned by dojo bosses after enough spawn actions were instanced.
Implemented proper Mob.wz linked mob data support.
Fixed /find not identifying a player's channel properly.
Fixed Echo of Hero not affecting other player in the map.
Fixed commands warp and goto not taking player off events/expeditions properly.
Fixed storage expansion not being registered on DB when buying the cash item.
Fixed party leadership being reassigned after changing channels.
Implemented suggested level range limit between party members on the EXP share system. Players whose level range from the attacker exceeds the estipulated threshold will not receive any EXP from the action.

Happy Thanksgiving Day everyone!!!
2018-11-22 16:16:21 -02:00
ronancpl
5ee0cd1c98 Using Java ThreadPool + Mob Skills & Event Instance patch + Eqp Merge
Server source now uses Java ThreadPool, recycling used thread resources for next uses.
Added Grenade visual effect for other players.
Implemented an attempt towards unsynced mob behavior, where reportedly players were able to pin same mob in different sections of the map.
Solved several deadlock issues, mostly regarding character synchronized methods, event instance scripts and player/item vision-unvision.
Solved an issue where mobs would not cast some skills of it's skillset. Frequent behavior on low-leveled mobs.
Fixed a bug on 2nd Maker quest where players could complete it by merely disassembling an equipment.
New custom mechanic: equipment merge. Similarly to the Bazaar NPC, every equipment after the selected one is used up, and a fraction of their stat amounts are used as stat gains on the currently equipped items. If restrictions are enabled, players must be high-leveled and Maker lv3 to use it.
Skill Storm Break no longer uses up arrows.
Added a server flag to allow access for all Aran job skills from the beginning.
Implemented Battleship and Super Transformation questline scripts.
Fixed a desynchronization within pet position and cash inventory position, that could potentially lead to some inventory issues until relogin.
Improved timestamp handling in some handler classes. Spam detection is entirely a server-side matter, hence removed usage of client-sided timestamp content.
Refactored some pet response packets, improving some of their behaviors.
Fixed some quest issues: Maker lv1 and Omega Sector meteorite one.
2018-11-10 17:48:35 -02:00
ronancpl
2b44b4baa2 Code Coupons + Worldmap update + Mini-games + Player Interaction wrap
Fixed several cases on the Cash Shop that would freeze some player actions when triggered, requiring exit Cash Shop to unstuck.
Implemented Code Coupons, supporting several items bundled on the same code, and also devised a way to automate code generation.
Added a current status on-demand option on the Buyback command. Info such as "current fee" or "time remaining" are available now.
Reviewed several cases where non-owned items would get stacked with owner-tagged items.
Added Door support for Happyville, Crimsonwood Keep.
Added worldmap tooltip support for some maps in Masteria's C. Keep and H. House.
Added Masteria region to the world map.
C. Keep interiors no longer relocates players to entrance after actions such as logout.
Overhauled minigame mechanics: from player boxes tooltip and in-match improvements to deploy different minigame types, accordingly with item description or player choice.
Fixed Amoria outskirts not relocating players to city after getting KO'ed.
Fixed issues with pets, rings and cash items being assigned the same cash unique ids leading to some quirks on the cash shop inventory.
Fixed an issue with the recently added HP/MP ratio update, arbitrarily taking off 1 point in certain cases.
Answer positions on the explorer's 3rd job quiz are now randomed.
Fixed several issues that showed up when the bcrypt system is disabled.
DOT from maps such as El Nath and Aqua Road now procs at a 5sec interval, GMS-like.
Improved performance of Whodrops and Search commands.
Concurrently protected player interaction handlers, thus mitigating several exploits on these lines.
Adjusted several expedition timers, such as Horntail, now having a more sane deadline.
Concurrently protected chair modules.
Fixed "seduce" debuff not working on chairs.
2018-10-09 22:39:36 -03:00
ronancpl
5480035005 Level/exp on all equips + Player stats overhaul + Chair handler patch
Implemented a massive overhaul on Character.wz, adding in equipment level-related nodes in order to make equipments level/EXP info available for anyone to check.
Implemented a major overhaul on the player stat management throughout the source, properly encapsulating and concurrency protecting it's mechanics.
Reviewed several MoveLifeHandler aspects, some of them trying to prevent mobs from falling from footholds in certain circumstances.
Fixed MP Recovery instant killing players when they run out of HP to use.
Fixed some chairs arbitrarily disconnecting players upon HP/MP recovery.
Fixed Puppets sticking to maps in certain scenarios.
Cached data and added concurrency protection for EXP gain on equipments.
Reworked Chair Mastery skill, now with recovering amounts based on a player's base HP/MP pool.
Fixed several deadlock issues revolving rate coupons and character inventory.
Improved overall autopot handler performance.
Reworked door bosses (such as Crocell), now spawning each 3 hours instead of upon player's demand.
Fixed alliances not saving rank names on DB at creation time.
Fixed alliances retaining disbanded guild info on DB.
Added Mystic Door support for the Mushroom Castle area.
2018-09-23 22:37:00 -03:00
ronancpl
c3e3c6dfbb Event Recall + Cash Shop bestsellers + MapleSessionCoordinator rework
Implemented an event recall system. Players that went disconnected during an event instance are able to rejoin the ongoing event upon relogin.
Implemented a player-activity backed best-sellers system for the Cash Shop.
Patched the recently added selective loot system interfering with quest items, ever disabling drops after the player picked up one item.
Implemented a server flag for everlasting buffs.
Fixed some inconsistencies with Priest Dispel skill, sometimes crashing party players.
Fixed change job not properly showing effects for other players.
Fixed wrong fee value being taken from players that expands their guild size. Also, implemented GMS-like fee for this action.
Reworked the MapleSessionCoordinator, now evaluating client's HWID as well as remote IP. This's expected to lessen account drought time for players that are constantly changing their IP.

Last but not least, added world maps for Mushroom Castle, Zipangu, CBD/Malaysia and Ellin Forest regions. Original artwork content used on files depicted in this topic are rightful property of Nexon Corps., these files thoroughly trying to adhere the "Fair Use" disclaimer policy, their purpose being solely to fulfill gaming experience for the areas that were already present on v83 GMS but still lacked worldmaps. For more info regarding Fair Use, please refer to "http://www.dmlp.org/legal-guide/fair-use".
2018-09-07 14:55:29 -03:00
ronancpl
0d47edf1a7 Persistent diseases + PQ request system + GuildPQ fix
Implemented persistent diseases. Players now keep their disease status when logging out the game.
Solved several concurrent access issues in MapleMap and MapleMonster.
Implemented an option where an account's character slots can be accounted either by each world or all-server range.
Fixed some issues with character slot count when entering/exiting Cash Shop.
Fixed an exploit with Papulatus, on where players could create cracks of dimension infinitely.
Solved an issue with the "reach" command not working properly when the targeted player is on an event instance.
Devised an advanced and secure "PQ request" system. The service revolves around expecting massive number of players requesting a "pass" simultaneously, and fairly & swiftly responsing as much people as possible.
Improved overall Whisper handler performance.
Fixed GPQ Stage 1 statues not working as expected, which rendered the instance unplayable until now.
Added commands for start, complete and reset quests.
2018-08-18 11:38:55 -03:00
ronancpl
f439c158e2 Login Purification + Optimized currenttime calls + Standardized WZ
Repelled ultimately the game-breaking issue that was introduced recently on the revamp of the login phase.
Optimized the getcurrenttime calls to the OS. Made most of the handler calls fetch directly from the Server object instead, the Server itself delegated with periodically updating the current time value. The result is an slightly delayed currenttime, backed with realtime value update within minutes.
Protected concurrently inventory sort handlers. Expected no more NullPointers from the sorting feature.
Added a server flag to limit cash items being sold on player shops/hired merchants.
Stabilized the MapleTV mechanics, and activities properly split by world.
Normalized Character.wz: equipments supposed to have the "cash" property now implements it.
Normalized String.wz: every item that doesn't have a "name" property now implements it.
Normalized the XMLs that lost indentation on the last source update.
New tool: MapleInvalidItemWithNoNameFetcher. Fetches and reports itemids throughout the XMLs that doesn't contain the "name" property and equipments that lacks "cash" property.

Frolic Omniknight references aside, if you have run into any more issues regarding the new login system, please open an issue and show the steps you've done to reach the problem.
2018-07-18 13:00:53 -03:00
ronancpl
ad812de001 Improved login phase + C. scheduler & EXP share & MoveLifeHandler fix
Refactored login system, caching account data, merging some queries and using way less DB queries on login.
Server now uses associative tables for character-account and character-world, lowering considerably usage of some DB queries.
Fixed getPartyMembersOnSameMap method trying to access disconnected members, promptly throwing nulls.
Improved EXP distribution system, now crediting damage-contributing EXP to the party when the player is not present on the map.
Improved the "View-all-chars" feature mechanics, not so often disconnecting players for server response timeout anymore.
Improved Mystic Doors mechanics, now correctly spawning party players at actual door location on the off-town map.
Fixed "fly" command not working properly. All characters of that account are able to use this mechanic (client session limitation).
Fixed a critical deadlock issue on the new channel scheduler system.
Fixed some mobs not using skills, issue brought on the latest MoveLifeHandler update.
Improved slightly skill/movement synergy on the MoveLifeHandler responses.
GMs no longer creates Hall-of-fame PlayerNPCs when reaching max class level.
Fixed monsterValue script method being triggered multiple times for party members.
Fixed pinkbean not dropping items inside expedition.
Moved "recharge" command from Donator to JrGM.
2018-07-14 13:10:40 -03:00
ronancpl
94425ba616 EXP system & Mob buffs/diseases optimization
Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low.
Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch.
Refactored MonitoredLockTypes names to something more easily identificable.
Added a delay on mob effect applications, to be registered in after the cast animation time.
Fixed Flame Thrower acting passively when a attacking skill is used by the player.
2018-06-30 22:48:02 -03:00
ronancpl
dac5c43635 Item pickup patch + Rescaled buyback fee + Tameness gain on Quests
Fixed a concurrency issue with registering picked items into the inventory, that would render some of the collected items to not be registered.
Adjusted buyback fee, now using a value sensitive to the player level (starts scaling from level 30, caps at 120).
Edited MaxHP of the boss Shade, now properly scaled to it's level.
Fixed return scroll and summon bags being usable inside BRPQ rest points.
Added missing etc drop data for the Extras/Leaders mobs from Zipangu.
Implemented pet tameness gain on quests.
Fixed a concurrency issue with the pet spawn handler, allowing possible PE exploits.
Adjusted drop rates of omok pieces and match cards, now somewhat GMS-like.
Shadow Meso now properly dispels mobs wdef/mdef up, as the skill description suggests.
Fixed Shadow Meso using up projectiles (it should use only mesos).
2018-06-26 22:56:26 -03:00
ronancpl
c4d6531177 Show HH/CT damage + Miniroom patch + Removed redundant skillbook drops
Added a server flag to allow solo expeditions.
Added a server flag that allows short-lengthened cooldown on Hero's Will skill.
Added recipes for Advanced Mob Crystal 2 and 3 (level 120 and 130) within Etc Maker.
Fixed Heaven's Hammer and Combo Tempest not displaying damage dealt value.
Fixed some minor PE exploits with players being allowed to create minirooms while dead or inside an event.
Adjusted item dropped from mobs to now allow visible quest items appear before not-visible ones, thus showing no "empty spaces" when the mob has multiple quest drops.
Fixed Horntail not attributing quest progress for "The Last Hour of Horntail" quest. Attribution only happens inside the expedition.
Removed unnecessary skill books from the drop data, since quests for them were recently implemented.
2018-06-15 12:50:42 -03:00
ronancpl
dddfdcf315 Enhanced map bounds + HolidayPQ + Battleship
Fixed Abdula not showing book info for Arans.
Fixed map bounds, now it hopefully doesn't let items pass through the walkable area anymore.
Implemented HolidayPQ.
Added a custom item sandbox system, to be used with items generated by the "drop" command.
Added the whole-map buff when using the Happy Birthday item.
Fixed several battleship issues:
 - Battleship now shows HP properly at the buff icon.
 - Cleared some inconsistencies on battleship when interacting with the enhanced buff system.
 - Battleship now hands out defensive buffs properly.
2018-06-13 00:03:46 -03:00
ronancpl
cdac59326a Maker & Storage fetch Wz + Buff system & PS / HM patch + Pet Evolution
Storage now fetches transaction fees from the WZ.
Maker now pulls info about catalyzers from the WZ.
Fixed the enhanced buff system disappearing with some statsup when using multiple-statups items.
Fixed hired merchant now removing owner and visitors at expiration time.
Fixed some concurrent issues with player shops and hired merchants.
Fixed pet evolutions, now not only handing out not-expired pets but also refreshing the expire time as well.
Added item replace behaviour on the item expire system.
2018-06-07 12:57:56 -03:00
ronancpl
6cef01f946 GMS-like Wedding + Scissors of Karma + Maple Life + Buyback
Properly developed the Marriage feature in the source.
Added TRAVEL_RATE server flag, a modifier for the travel frequency rate.
Corrected stance for players in 3rd party view when entering a map to work similarly as GMS.
Fixed mobs spamming skills incoherently.
Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ.
Implemented podium system for the Hall of Fame PlayerNPCs.
Improved character load-out system, now using way less queries to the DB in the process.
Fixed birthday field for accounts not being read correctly.
Further implemented the incomplete yet-existing Scissors of Karma mechanic.
Fixed Duey not propagating item flags when packaging an item.
Added a custom buyback system.
Refactored the character creation system, now offering support for Maple Life.
Fixed some issues with the PlayerNPC positioning system.
Added server flag allowing AP assignment for novices (beginners under level 11).
Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases.
Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed.
Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained.
Fixed an exploit with Arwen script.
Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations.
Thoroughly reviewed job skill questlines for Explorers and Aran.
Localhost edit: removed MTS block in certain maps (useful for the buyback system).
Localhost edit: removed party blocks for novices.
Localhost edit: removed AP assigning block for novices.
Localhost edit: removed speed cap.
Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
2018-06-05 02:40:53 -03:00
ronancpl
fca7b2adaa Implemented Kites, PlayerNPCs and C. Shop Surprise & Tweaked login
Added code support for Kites.
Reviewed concurrent access issues with pet autopot.
Addressed PlayerStorage issue where characters would not be properly deregistered from channel PlayerStorage in certain situations.
Implemented harp quest (questid 3314) because of reasons.
Added SFX to signalize KC/NLC subway departing/approaching.
Changed traveling time values to work similarly to GMS.
Properly developed the PlayerNPC feature in the source.
Added autodeployable PlayerNPC system and Hall of Fame.
Solved a glitch with NLC mayor's quiz questline that would allow a player to restart the quiz as many times one would see fit.
Added a custom server flag that allows overwriting the ToT 999 mobs to a new value (technically it doesn't overwrite, rather sets the player at quest start with 999 - n credited mobs).
Fixed permanent pets expiring after a while.
Added code support for Cash Shop Surprise item.
Reviewed login handler system as a whole, protecting many exposed flaws.
Solved a bug with ULTRA_THREE_SNAILS sometimes taking wrong etc shell from inventory.
2018-05-19 14:28:06 -03:00
ronancpl
80b1776ad3 Player/NPC Shop patch + Fredrick/Duey patch + Loot w. time GMS-like
Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data.
Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1.
Solved many concurrecy issues related with items on the field and playershop/hiredmerchant.
Fixed anomalies with waiting time before picking up other players items, now acting GMS-like.
Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move.
Fixed issues with item retrieval when using bundles on playershop/hiredmerchant.
Fixed some exploits with playershop/hiredmerchant.
Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos.
Added portal sound effect for some scripted portals that still lacked it.
Fixed some exploits with NPCs Fredrick and Duey.
Fixed Body Pressure not displaying damage to other players.
Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
2018-05-10 13:09:57 -03:00
ronancpl
b7a259e2c4 Login bypass + MapleQuestlineFetcher
Solved an exploit where anyone (via packet editing) could be able to login as any registered character after authenticating and selecting a character.
New tool: MapleQuestlineFetcher. It reports ids from quests which quest script files were not found on the scripts folder.
2018-04-22 20:58:56 -03:00
ronancpl
134c34fa58 Autoassigner patch
Fixed autoassigner handler not reading the client's packet properly when using USE_SERVER_AUTOASSIGNER = false.
Updated questid for some drops on the DB.
Added scripts for some quests on the Aran's Full Swing skill questline.
2018-04-18 13:35:42 -03:00
ronancpl
6a63f9d95e Quest & Command tweak + MapleCashDropFetcher + Cash drop tidyup
Solved a possible exploit on starting/completing non-scripted quests.
Added missing drop data for Aran's puppeteer questline.
Moved GM tier level of some commands.
Applied proper synchronization for BuddyList modules.
Issued commands now requires "@" heading for normal players and donators (GM level < 2) and "!" for Jr. GM and above (GM level >= 2).
Added custom feature: a message will be sent to acquaintances of a player (friends, family, guild, spouse) when they change/upgrade jobs.
Removed cash drop entries from the DB.
New tool: MapleCashDropFetcher. Reports on a text file all cash-type drop data on DB.
2018-04-14 13:38:14 -03:00
ronancpl
6da5edd837 Zipangu overhaul + Quest take-item & Boss HP bar patch + 3rd job quiz
Added drop data on missing mobs and EXP gain on several quests around World Tour (Japan).
Added a bonus feature for the Showa expedition, accessible when there is no casualties at the time of completion.
Added missing shop data at the NPCs in Singapore.
Patched quests that should be taking some items but weren't doing that properly.
Patched some bosses with boss HP bar not having the "boss" label defined on Mob.wz, rendering some inconsistencies with the bar in-game.
Overhauled the 3rd job quiz mechanic, adding missed questions to the pool.
2018-03-31 00:21:30 -03:00
ronancpl
cd16117553 Autoassigner update + Multi-equip drop
Fixed spawn effect not working properly after the HT spawn sequence patch.
Fixed autoassigner not distributing AP properly for brawlers.
More than one of the same equipment can now be dropped by mobs. Feature uses the minimum/maximum quantity fields from the drop data to determine how many of the same will be dropped each instance.
2018-03-27 16:56:23 -03:00
ronancpl
278b5e8140 Portal sound effects + Improved skillbook drops
Added portal crossing sound effect on several scripted portals which were missing it.
Added a few more scrolls on Spindle.
Added several skill/mastery book drops, making "4th job skill questing" somewhat more viable.
2018-02-14 18:25:49 -02:00
ronancpl
f698c41f00 Nihal quests + Reactor's mapitem detection + MapleQuestMesoFetcher
Improved quests and game progression in the Nihal Desert region.
Reactors that uses map items now automatically detects those already on the ground after changing states.
New tool: MapleQuestMesoFetcher. This tool parses the Quest.wz XML files, detecting and reporting quest ids from quests that does not properly checks for mesos to take from the player before completing the quest.
2017-12-07 19:08:38 -02:00
ronancpl
3b30244239 Maker-oriented commit
Implemented the multiple features of the Maker skill (equip disassembly, leftover merging into monster crystal and item crafting).
Updated the DB with the Maker data featured on the WZ.
Added a new table for the strenghtening reagents gain data (compiled with the MapleSkillMakerReagentIndexer).
Fixed quests that improves the Maker skill level and some other Maker-related quests.
2017-11-24 14:00:48 -02:00
ronancpl
bc482ee0d2 Aran skill & mount quests + New player IDs + MapleSkillMakerFetcher
Aran skill and mount questlines fixed.
Player ID starts counting from 20mil now, preventing clashes with map objects oid's (trying to solve the NPC disappearing issue).
New tool: MapleSkillMakerFetcher. It compiles a SQL script file containing updated Maker data info from the inputted ItemMake.wz.xml.
Updated Maker tables on the DB.
2017-11-14 16:55:37 -02:00
ronancpl
6fbd23f903 Aran questline fix
Fixed Polearm Booster questline.
2017-11-12 14:27:20 -02:00
ronancpl
624aca375e WK charges fix + Job level cap + MapleQuestItemFetcher
Fixed WK charges not overriding one another and some concurrency issues within MapleMap and EventInstanceManager.
New feature: job level cap, limits EXP gain until job advancement is done.
New tool: MapleQuestItemFetcher, searches through the server files for missing quest items and reports the results.
2017-11-07 10:44:00 -02:00
ronancpl
1fead59c57 Slot Max & Wind Walk fix + reviewed scripted portals
Fixed slotMax function caching up dirtied player data.
Fixed many portals not supposed to warp players to "random spawnpoints".
Fixed Wind Walk not being cancellable by attacking.
2017-11-03 17:06:48 -02:00
ronancpl
3a882c7f31 Exp gain & Chaos scroll fix + Diet's MK Overhaul
Fixed issues with negative experience being distributed to characters
when killing a mob, rendering "Exp reset". Fixed chaos scroll behaving
oddly. Refactored debuff expirations to manage one list with registered
debuffs and expire times, thus lifting some load from the TimerManager.
Added concurrency protection on how World deals with parties. Thanks to
the DietStory dev team, fixed some issues with the MK maps.
2017-10-04 02:35:52 -03:00
ronancpl
ddbd679f88 Hired Merchant & Player shop fixes + Owl of Minerva
Thanks to BenjixD DietStory's dev team, many bugs found by them have
been patched (pirate quests, missing drop data, fly command, etc).
Implemented Owl of Minerva. Fixed many issues with Hired Merchant and
Player Shops. Fixed an error with the slot checking system. Added Wish
Tickets (circa-2006 GMS event) to be dropped on AmoriaPQ.
2017-09-29 18:35:42 -03:00
ronancpl
1ffcf47f79 AmoriaPQ + ItemSort fix + revamped GMShop
Implemented AmoriaPQ. Fixed an issue with ItemIdSortHandler where empty
vectors given to the sorting module would cause an exception thrown,
wiping players inventory items. Thanks to Vcoc, revamped shop data for
GMShop (shop id 1337). Mount quest for explorers now uses event script.
2017-09-15 21:32:15 -03:00
ronancpl
e064d5cbfa Vegas's spell + pet/mounts schedule revamp + CafePQ
Added Vega's Spell feature. Refactored mounts and pets schedules (now
one thread runs globally updating stats). Fixed Pet Ignore now saving to
DB. Fixed Flash Jump animation not appearing for other players just
after changing jobs. Fixed 3rd job, now as a proper event with timeout.
Introducing Brand-new PQ: CafePQ.
2017-09-08 14:36:58 -03:00
ronancpl
6628e3db54 Experimental DB pool + fixed stat overflow on equips
Implemented EXPERIMENTAL DBCP (connection pool), trying to improve
concorrent access to DB. Added door portals on Kerning Square. Fixed
equipments getting stat overflow when upgrading stats. Fixed expiring
pets crashing the client in some cases.
2017-08-23 18:01:17 -03:00
ronancpl
c8e36c10e7 Reworked equip lvlup + Reactor quest item drop + ToT quests fix
Rebalanced the way equipment exp is gained (about 100~200 same-level
range mobs to pass equip level 1 to 2). Fixed reactors dropping quest
items to player if they don't have the quest started. Fixed broken
Temple of Time quests.
2017-08-16 14:06:59 -03:00
ronancpl
0a2e382c3b Savior Commit
Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.
2017-08-04 00:04:46 -03:00
ronancpl
7f80f45553 More Masteria quests + several minor fixes
Added more quests on Masteria and updated drop data in the region. Fixed
mystic door on slopes deploying players unproperly. Fixed mounts
equipped by low level players crashing the client.
2017-07-12 02:36:20 -03:00
ronancpl
57125a70ce Masteria NPCs & Quests
Added more NPCs for the Phantom Woods and Crimsonwood areas. Enabled
more quests on that area.
2017-07-10 23:42:24 -03:00
ronancpl
d736d00964 Fixed Pet Name Tag + quest 3927
Fixed some issues related to Pet Name Tag item and quest 3927.
2017-05-17 19:27:44 -03:00
ronancpl
03ab8be97d Cash Pet Food issue + BRPQ minor patch
As issued by vcoc, some pet items not working properly has been patches.
New BRPQ reward announcer NPC. More minor patches.
2017-05-01 13:46:48 -03:00
ronancpl
939b214fb5 New PQ: Boss Rush PQ + Ellin/PiratePQ bug fixes
Introducing Boss Rush PQ. Corrected a few issues regarding rewardings in
PiratePQ and EllinPQ and implemented a standardized way to script PQs.
2017-04-25 11:55:44 -03:00
ronancpl
828a8a02a2 Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some
bugs at quests at client-side.
2017-04-22 16:35:27 -03:00
ronancpl
8c61c616f9 More concurrency fixes + Zombify + BPQ available
Fixed some inconsistencies due to race conditions in the project, added
Zombify monster effect, made BPQ available and some minor patches.
2017-04-09 14:23:23 -03:00
ronancpl
7dc163fc76 Concurrency fix + new scripts
Fixed some situation involving concurrency upon using getCharacters()
from MapleMap, added scripts and other bug fixes.
2017-04-08 19:29:27 -03:00
ronancpl
7863994a13 Clean-up Patch
Bug correction on some quests.
2017-04-04 17:14:20 -03:00
ronancpl
5f01d3b7fd Heartstopper Commit
Enabled every catch block in the project to log parsed exceptions.
2017-04-02 21:38:07 -03:00
ronancpl
3990a08202 MapleSolaxiaV2 Reboot 2017-03-30 21:23:00 -03:00