Implemented a massive overhaul on Character.wz, adding in equipment level-related nodes in order to make equipments level/EXP info available for anyone to check.
Implemented a major overhaul on the player stat management throughout the source, properly encapsulating and concurrency protecting it's mechanics.
Reviewed several MoveLifeHandler aspects, some of them trying to prevent mobs from falling from footholds in certain circumstances.
Fixed MP Recovery instant killing players when they run out of HP to use.
Fixed some chairs arbitrarily disconnecting players upon HP/MP recovery.
Fixed Puppets sticking to maps in certain scenarios.
Cached data and added concurrency protection for EXP gain on equipments.
Reworked Chair Mastery skill, now with recovering amounts based on a player's base HP/MP pool.
Fixed several deadlock issues revolving rate coupons and character inventory.
Improved overall autopot handler performance.
Reworked door bosses (such as Crocell), now spawning each 3 hours instead of upon player's demand.
Fixed alliances not saving rank names on DB at creation time.
Fixed alliances retaining disbanded guild info on DB.
Added Mystic Door support for the Mushroom Castle area.
Repelled ultimately the game-breaking issue that was introduced recently on the revamp of the login phase.
Optimized the getcurrenttime calls to the OS. Made most of the handler calls fetch directly from the Server object instead, the Server itself delegated with periodically updating the current time value. The result is an slightly delayed currenttime, backed with realtime value update within minutes.
Protected concurrently inventory sort handlers. Expected no more NullPointers from the sorting feature.
Added a server flag to limit cash items being sold on player shops/hired merchants.
Stabilized the MapleTV mechanics, and activities properly split by world.
Normalized Character.wz: equipments supposed to have the "cash" property now implements it.
Normalized String.wz: every item that doesn't have a "name" property now implements it.
Normalized the XMLs that lost indentation on the last source update.
New tool: MapleInvalidItemWithNoNameFetcher. Fetches and reports itemids throughout the XMLs that doesn't contain the "name" property and equipments that lacks "cash" property.
Frolic Omniknight references aside, if you have run into any more issues regarding the new login system, please open an issue and show the steps you've done to reach the problem.
Refactored login system, caching account data, merging some queries and using way less DB queries on login.
Server now uses associative tables for character-account and character-world, lowering considerably usage of some DB queries.
Fixed getPartyMembersOnSameMap method trying to access disconnected members, promptly throwing nulls.
Improved EXP distribution system, now crediting damage-contributing EXP to the party when the player is not present on the map.
Improved the "View-all-chars" feature mechanics, not so often disconnecting players for server response timeout anymore.
Improved Mystic Doors mechanics, now correctly spawning party players at actual door location on the off-town map.
Fixed "fly" command not working properly. All characters of that account are able to use this mechanic (client session limitation).
Fixed a critical deadlock issue on the new channel scheduler system.
Fixed some mobs not using skills, issue brought on the latest MoveLifeHandler update.
Improved slightly skill/movement synergy on the MoveLifeHandler responses.
GMs no longer creates Hall-of-fame PlayerNPCs when reaching max class level.
Fixed monsterValue script method being triggered multiple times for party members.
Fixed pinkbean not dropping items inside expedition.
Moved "recharge" command from Donator to JrGM.