Implemented persistent diseases. Players now keep their disease status when logging out the game.
Solved several concurrent access issues in MapleMap and MapleMonster.
Implemented an option where an account's character slots can be accounted either by each world or all-server range.
Fixed some issues with character slot count when entering/exiting Cash Shop.
Fixed an exploit with Papulatus, on where players could create cracks of dimension infinitely.
Solved an issue with the "reach" command not working properly when the targeted player is on an event instance.
Devised an advanced and secure "PQ request" system. The service revolves around expecting massive number of players requesting a "pass" simultaneously, and fairly & swiftly responsing as much people as possible.
Improved overall Whisper handler performance.
Fixed GPQ Stage 1 statues not working as expected, which rendered the instance unplayable until now.
Added commands for start, complete and reset quests.
Solved issues with PQs/events in progress not disposing properly party leavers (warping them out of the event maps).
Solved issues with cleared PQs/events disposing players unproperly when leaving or disbanding the party.
Reworked Papulatus battle now working as an event instance, similar to how Capt Latanica battle is dealt.
Fixed a possible PE exploit with Vega's scroll.
Added portal crossing sound effect on several scripted portals which were missing it.
Added a few more scrolls on Spindle.
Added several skill/mastery book drops, making "4th job skill questing" somewhat more viable.
Fixed Neo City area, now playable.
Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way.
Refactored a lot of out-of-place classes and properly renamed a few others through the project.
Updated readme and licenses through the source, preparing the stage for the new release.