* Clarify On Login Packets
Clarify On Login Packets
* Rebase Code On PIN/PIC For Login Packet
Rebase Code On PIN/PIC For Login Packet
* Whoops Sorry !
Whoops Sorry !
* Fixes DB Scheme
Fixes DB Scheme
* Fixed LoginPacket Information
Fixed LoginPacket Information
Fixed player receiving DOT even if protected on Orbis Tower <B2>, added
HPbar on Rombot, fixed keybinding issue with clashing skill-item id's,
fixed some mischeckings on NPC crafters, fixed "travelling events"
sending players to random spawnpoints when arriving, fixed hair&face
commands, fixed dispel effect not showing to others, updated drop data
on mobbook.
Rebalanced the way equipment exp is gained (about 100~200 same-level
range mobs to pass equip level 1 to 2). Fixed reactors dropping quest
items to player if they don't have the quest started. Fixed broken
Temple of Time quests.
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss
fight without completing until rest point couldn't not start Dojo again
w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted
command layout to use "!" and "@" again.
Added antibanish mechanics: as like other "diseases" that can be treated
with some useable items, banish will be able to be recovered as well.
Fixed some SQL issues introduced on the last commit, as well as
lingering inexistent ids on drop data. Fixed some concurrency issues
with MapleMapFactory. Set a ceiling for simultaneous items available per
map, where old ones are promptly discarded. Patched MWLB attack block
for higher level GMs.
Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.
Reworked many aspects of the Malaysia/Singapore region (added DB data,
enabled Latanica & Scarga expedition, fixed maps). Fixed some issues
related with player warping.
Added more quests on Masteria and updated drop data in the region. Fixed
mystic door on slopes deploying players unproperly. Fixed mounts
equipped by low level players crashing the client.
Fixed an issue that would let a player to delay or anticipate the next
map hpDec proc in certain conditions. Implemented mechanic that enables
the DB save of expiration times for quests that needs this.
Implemented Guild PQ. Fixed a problem introduced earlier where negative
EXP would be deemed as "integer overflow", provoking many game breaking
issues as result.
Added the PIN feature. Fixed ranking now calculating ranks now
world-based instead of overall. Rebalanced equip exp gain and made
cosmetic equipments no more leveling up (cosmetics leveling up are
useless).
Added buff icons for active coupons the player has. Fixed a minor issue,
introduced on the last commit, that prevented coupons to become active
automatically.
Added mechanics for the EXP/DROP cash coupons (such as enabling
out-of-time active coupons via command and automatic update of active
ones over the designed interval). Created MapleCouponInstaller as means
to gather info about the coupon intervals and rates from the WZs (the
generated SQL table is already updated on the db_database.sql file).
Made NPCs now work properly on multiworld system. Solved multiple issues
regarding Player Shops not giving back items properly when owner exits.
Added restriction on changing channels at FM rooms, preventing shop
owner entering Cash Shop.
All Guild Alliances system is now functional. Tweaked guilds in order to
sync MapleGuildCharacter objects that were supposed to be the same when
being accessed from both MapleGuild and MapleCharacter classes.
Added mechanic for the scrolls for spikes on shoes and cold protection
on capes. Fixed an issue where equipped items were being counted towards
materials for quests, therefore showing odds behaviours when completing
it. Fixed some minor issues on the dollhouse quest/event.
Completed (hopefully, now!) implementation of automated modules for PQ
scripting. Added HP bar for some bosses that wouldn't display it before
(like King Slime, Alishar and CRog).
Introducing BRPQ rewarding system (KPQ/LPQ clear-like) and patched
issues regarding "no apparent party leader" after party leader
disconnects and reconnects.
Major update on client packets, now properly making unseen killed
monsters not appear as residual on a player's client. Many updates
revolving the PiratePQ environment as well.