Commit Graph

7 Commits

Author SHA1 Message Date
P0nk
2873d0d031 Update database credentials 2021-04-02 13:52:44 +02:00
P0nk
6583337f48 Clean up NetBeans files and dependencies 2021-03-30 22:48:51 +02:00
Ponk
4acc5675d6 Set project name to "Cosmic" (#2)
* Change name to Cosmic

* Update database credentials
2021-03-29 22:22:06 +02:00
ronancpl
78c660d5c0 Even more normalize credit comments 2019-06-17 22:55:02 -03:00
ronancpl
a1fb28b481 Update current year 2019-05-26 15:43:43 -03:00
ronancpl
a17c233693 Meso patch + Swift Dmg Reflect buff + GPQ Rewards + Starting Q. items
Fixed several RNG pool issues within several handler classes.
Fixed an overflow issue with mesos, that would cause players to lose all amount on inventory.
Changed the code coupon SQL structure. Now nxcode_items.quantity is to be specified for both nx values and item quantities alike, instead of the use of "quantity" only when items are being provided.
Bob Snail now appears each 4 hours, instead of any time.
Removed duplicate command Warpto. Warpto merged with Reach command.
Fixed solo expeditions being disposed for "lack of personnel" after changing maps (normal limitations should not apply when USE_ENABLE_SOLO_EXPEDITIONS is enabled).
Fixed mobskills "Weapon/Magic Reflect" taking too long to show the active status over the mob's head.
Fixed a case with clean slate scroll not working as expected.
Improved reward contents for the GPQ.
Fixed loot manager not acting properly when verifying one-of-a-kind contents.
Implemented quest item requirement checkups to start quests. Items required to start a quest now should appear if the player did not start it yet, e.g.: SOS letter.
Fixed an issue with server message/boss HPbar switch interaction that would not work the moment after a player changed channels/entered Cash Shop.
Improved Victoria Island worldmap design, at the Kerning subway area.
2018-12-05 02:52:14 -02:00
ronancpl
2b44b4baa2 Code Coupons + Worldmap update + Mini-games + Player Interaction wrap
Fixed several cases on the Cash Shop that would freeze some player actions when triggered, requiring exit Cash Shop to unstuck.
Implemented Code Coupons, supporting several items bundled on the same code, and also devised a way to automate code generation.
Added a current status on-demand option on the Buyback command. Info such as "current fee" or "time remaining" are available now.
Reviewed several cases where non-owned items would get stacked with owner-tagged items.
Added Door support for Happyville, Crimsonwood Keep.
Added worldmap tooltip support for some maps in Masteria's C. Keep and H. House.
Added Masteria region to the world map.
C. Keep interiors no longer relocates players to entrance after actions such as logout.
Overhauled minigame mechanics: from player boxes tooltip and in-match improvements to deploy different minigame types, accordingly with item description or player choice.
Fixed Amoria outskirts not relocating players to city after getting KO'ed.
Fixed issues with pets, rings and cash items being assigned the same cash unique ids leading to some quirks on the cash shop inventory.
Fixed an issue with the recently added HP/MP ratio update, arbitrarily taking off 1 point in certain cases.
Answer positions on the explorer's 3rd job quiz are now randomed.
Fixed several issues that showed up when the bcrypt system is disabled.
DOT from maps such as El Nath and Aqua Road now procs at a 5sec interval, GMS-like.
Improved performance of Whodrops and Search commands.
Concurrently protected player interaction handlers, thus mitigating several exploits on these lines.
Adjusted several expedition timers, such as Horntail, now having a more sane deadline.
Concurrently protected chair modules.
Fixed "seduce" debuff not working on chairs.
2018-10-09 22:39:36 -03:00