Fixed Monster Magnet skill when used on bosses disconnecting the caster.
Improved conditional buff system, no longer updating buffs that are not supposed to toggle.
Added party hunting in the conditional buffs system.
Refactored usage of DB by Duey. Registered Duey items now make use of the same table as the other inventory items.
Fixed non-encapsulated unlocking in reactor class.
Fixed stylish NPCs disconnecting players when trying to display empty styles list.
Fixed a deadlock case within recently implemented update buff effects (conditional buffs mechanic).
Fixed AOE mobskills not behaving well for fixed mobs (those shouldn't take into account attribute "facingLeft").
Fixed non-flipping mobs having attribute "facingLeft" updated according to controller position.
Revised aggro system no longer having bosses expire player chase.
Fixed chalkboard being depleted upon use.
Refactored MapleMapFactory, looking for normalization of the Factory design pattern the class was intended to make use at its conception.
Added MP replenishing system for mobs, gains based on its level.
Fixed indisponibility of one-of-a-kind loots due to the killer's team already having one sample each.
Reworked the EXP split system within the source. New behavior is expected to be GMS-like.
Adjusted interaction within the NPC Nein Spirit's Baby Dragon area. Only players who interacts with quests within can access the area now. One player at a time, with a timeout timer.
Fixed check of level requisites for expeditions.
Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data.
Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1.
Solved many concurrecy issues related with items on the field and playershop/hiredmerchant.
Fixed anomalies with waiting time before picking up other players items, now acting GMS-like.
Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move.
Fixed issues with item retrieval when using bundles on playershop/hiredmerchant.
Fixed some exploits with playershop/hiredmerchant.
Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos.
Added portal sound effect for some scripted portals that still lacked it.
Fixed some exploits with NPCs Fredrick and Duey.
Fixed Body Pressure not displaying damage to other players.
Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
Fixed Neo City area, now playable.
Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way.
Refactored a lot of out-of-place classes and properly renamed a few others through the project.
Updated readme and licenses through the source, preparing the stage for the new release.
Fixed WK charges not overriding one another and some concurrency issues within MapleMap and EventInstanceManager.
New feature: job level cap, limits EXP gain until job advancement is done.
New tool: MapleQuestItemFetcher, searches through the server files for missing quest items and reports the results.
Fixed slotMax function caching up dirtied player data.
Fixed many portals not supposed to warp players to "random spawnpoints".
Fixed Wind Walk not being cancellable by attacking.
Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.