Fixed several cases on the Cash Shop that would freeze some player actions when triggered, requiring exit Cash Shop to unstuck.
Implemented Code Coupons, supporting several items bundled on the same code, and also devised a way to automate code generation.
Added a current status on-demand option on the Buyback command. Info such as "current fee" or "time remaining" are available now.
Reviewed several cases where non-owned items would get stacked with owner-tagged items.
Added Door support for Happyville, Crimsonwood Keep.
Added worldmap tooltip support for some maps in Masteria's C. Keep and H. House.
Added Masteria region to the world map.
C. Keep interiors no longer relocates players to entrance after actions such as logout.
Overhauled minigame mechanics: from player boxes tooltip and in-match improvements to deploy different minigame types, accordingly with item description or player choice.
Fixed Amoria outskirts not relocating players to city after getting KO'ed.
Fixed issues with pets, rings and cash items being assigned the same cash unique ids leading to some quirks on the cash shop inventory.
Fixed an issue with the recently added HP/MP ratio update, arbitrarily taking off 1 point in certain cases.
Answer positions on the explorer's 3rd job quiz are now randomed.
Fixed several issues that showed up when the bcrypt system is disabled.
DOT from maps such as El Nath and Aqua Road now procs at a 5sec interval, GMS-like.
Improved performance of Whodrops and Search commands.
Concurrently protected player interaction handlers, thus mitigating several exploits on these lines.
Adjusted several expedition timers, such as Horntail, now having a more sane deadline.
Concurrently protected chair modules.
Fixed "seduce" debuff not working on chairs.
Modified coupon rates buff icon to not show up as expirable.
Reactor drops now also drops quest items at the border of the dropped items.
Added themed drop data for the Cake boss.
Reworked the Balrog expedition.
Added quest script for the Assassinate skill.
Fixed looting system blocking the killer's party from retrieving a loot until the FFA timeout.
Fixed a deadlock with the MapleMap class.
Refactored damage/heal contabilization on mobs.
Fixed issues with HT and status-based damage, providing weird issues with mob HP.
New PQ: TreasurePQ, for level 140+.
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss
fight without completing until rest point couldn't not start Dojo again
w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted
command layout to use "!" and "@" again.
Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.