Commit Graph
46 Commits
Author SHA1 Message Date
ronancpl 0910dc2428 Missing Pirate questlines + Find & MoveLife update + Party-Map patch
Implemented missing scripts for Aerial Strike, Hypnotize and Time Leap skill questlines.
Fixed an deadlock issue within player's inventory and status.
Fixed skill spam detection disconnecting players when legitimatelly spamming Flash Jump or Heal.
Fixed party members map location not being properly updated after changing maps.
Rehauled MoveLife handler. Improved packet read of attack and skill elements, properly reflecting incoming actions to other player on the map.
Reviewed an issue with equipments MaxHP/MaxMP getting unsynced with player's MaxHP/MaxMP, resulting in differences within server-client view of a player's pool.
Fixed mobs not being spawned by dojo bosses after enough spawn actions were instanced.
Implemented proper Mob.wz linked mob data support.
Fixed /find not identifying a player's channel properly.
Fixed Echo of Hero not affecting other player in the map.
Fixed commands warp and goto not taking player off events/expeditions properly.
Fixed storage expansion not being registered on DB when buying the cash item.
Fixed party leadership being reassigned after changing channels.
Implemented suggested level range limit between party members on the EXP share system. Players whose level range from the attacker exceeds the estipulated threshold will not receive any EXP from the action.

Happy Thanksgiving Day everyone!!!
2018-11-22 16:16:21 -02:00
ronancpl 5ee0cd1c98 Using Java ThreadPool + Mob Skills & Event Instance patch + Eqp Merge
Server source now uses Java ThreadPool, recycling used thread resources for next uses.
Added Grenade visual effect for other players.
Implemented an attempt towards unsynced mob behavior, where reportedly players were able to pin same mob in different sections of the map.
Solved several deadlock issues, mostly regarding character synchronized methods, event instance scripts and player/item vision-unvision.
Solved an issue where mobs would not cast some skills of it's skillset. Frequent behavior on low-leveled mobs.
Fixed a bug on 2nd Maker quest where players could complete it by merely disassembling an equipment.
New custom mechanic: equipment merge. Similarly to the Bazaar NPC, every equipment after the selected one is used up, and a fraction of their stat amounts are used as stat gains on the currently equipped items. If restrictions are enabled, players must be high-leveled and Maker lv3 to use it.
Skill Storm Break no longer uses up arrows.
Added a server flag to allow access for all Aran job skills from the beginning.
Implemented Battleship and Super Transformation questline scripts.
Fixed a desynchronization within pet position and cash inventory position, that could potentially lead to some inventory issues until relogin.
Improved timestamp handling in some handler classes. Spam detection is entirely a server-side matter, hence removed usage of client-sided timestamp content.
Refactored some pet response packets, improving some of their behaviors.
Fixed some quest issues: Maker lv1 and Omega Sector meteorite one.
2018-11-10 17:48:35 -02:00
ronancpl 8f8cd815aa PlayerNPC patch + Wedding ring effects + Bypassable PIN/PIC + SP cap
Fixed an issue with delayed item pickups.
Fixed ClearSlot command not removing rechargeables from inventory.
Fixed Resurrection and Hyper Body animation effect not working for other players.
Implemented bypassable PIN/PIC, applied on accounts after a successful authentication, remaining active while activity is detected for that account.
Fixed anti-multiclient system not properly registering players logged in via all-chars-view.
Fixed cases where players still could gain EXP from much higher-leveled mobs if they were on an event instance.
Optimized scroll result method performance.
Added a server flag for SP cap limit on the player's current job (missing amount are reobtained after changing jobs).
PlayerNPCs now have overridable scripts.
Fixed some mapobject issues with PlayerNPCs, potencially leading to disappearing from maps in certain circumstances.
Fixed SpawnAllPnpcs command not properly spawning all PlayersNPCs.
Added extra info on Abdula, now stating whether a book can be obtained from questline or not.
Fixed marriage ring effects.
Fixed some cases where marriage rings were being able to be sent out from the character owner.
Fixed Duey allowing send untradeable items.
New tool: MapleWorldmapChecker. It reads Map.wz XMLs, fetching mapids not properly referenced on the worldmap nodes.
2018-10-25 07:09:35 -03:00
ronancpl 2b44b4baa2 Code Coupons + Worldmap update + Mini-games + Player Interaction wrap
Fixed several cases on the Cash Shop that would freeze some player actions when triggered, requiring exit Cash Shop to unstuck.
Implemented Code Coupons, supporting several items bundled on the same code, and also devised a way to automate code generation.
Added a current status on-demand option on the Buyback command. Info such as "current fee" or "time remaining" are available now.
Reviewed several cases where non-owned items would get stacked with owner-tagged items.
Added Door support for Happyville, Crimsonwood Keep.
Added worldmap tooltip support for some maps in Masteria's C. Keep and H. House.
Added Masteria region to the world map.
C. Keep interiors no longer relocates players to entrance after actions such as logout.
Overhauled minigame mechanics: from player boxes tooltip and in-match improvements to deploy different minigame types, accordingly with item description or player choice.
Fixed Amoria outskirts not relocating players to city after getting KO'ed.
Fixed issues with pets, rings and cash items being assigned the same cash unique ids leading to some quirks on the cash shop inventory.
Fixed an issue with the recently added HP/MP ratio update, arbitrarily taking off 1 point in certain cases.
Answer positions on the explorer's 3rd job quiz are now randomed.
Fixed several issues that showed up when the bcrypt system is disabled.
DOT from maps such as El Nath and Aqua Road now procs at a 5sec interval, GMS-like.
Improved performance of Whodrops and Search commands.
Concurrently protected player interaction handlers, thus mitigating several exploits on these lines.
Adjusted several expedition timers, such as Horntail, now having a more sane deadline.
Concurrently protected chair modules.
Fixed "seduce" debuff not working on chairs.
2018-10-09 22:39:36 -03:00
ronancpl 5480035005 Level/exp on all equips + Player stats overhaul + Chair handler patch
Implemented a massive overhaul on Character.wz, adding in equipment level-related nodes in order to make equipments level/EXP info available for anyone to check.
Implemented a major overhaul on the player stat management throughout the source, properly encapsulating and concurrency protecting it's mechanics.
Reviewed several MoveLifeHandler aspects, some of them trying to prevent mobs from falling from footholds in certain circumstances.
Fixed MP Recovery instant killing players when they run out of HP to use.
Fixed some chairs arbitrarily disconnecting players upon HP/MP recovery.
Fixed Puppets sticking to maps in certain scenarios.
Cached data and added concurrency protection for EXP gain on equipments.
Reworked Chair Mastery skill, now with recovering amounts based on a player's base HP/MP pool.
Fixed several deadlock issues revolving rate coupons and character inventory.
Improved overall autopot handler performance.
Reworked door bosses (such as Crocell), now spawning each 3 hours instead of upon player's demand.
Fixed alliances not saving rank names on DB at creation time.
Fixed alliances retaining disbanded guild info on DB.
Added Mystic Door support for the Mushroom Castle area.
2018-09-23 22:37:00 -03:00
ronancpl c3e3c6dfbb Event Recall + Cash Shop bestsellers + MapleSessionCoordinator rework
Implemented an event recall system. Players that went disconnected during an event instance are able to rejoin the ongoing event upon relogin.
Implemented a player-activity backed best-sellers system for the Cash Shop.
Patched the recently added selective loot system interfering with quest items, ever disabling drops after the player picked up one item.
Implemented a server flag for everlasting buffs.
Fixed some inconsistencies with Priest Dispel skill, sometimes crashing party players.
Fixed change job not properly showing effects for other players.
Fixed wrong fee value being taken from players that expands their guild size. Also, implemented GMS-like fee for this action.
Reworked the MapleSessionCoordinator, now evaluating client's HWID as well as remote IP. This's expected to lessen account drought time for players that are constantly changing their IP.

Last but not least, added world maps for Mushroom Castle, Zipangu, CBD/Malaysia and Ellin Forest regions. Original artwork content used on files depicted in this topic are rightful property of Nexon Corps., these files thoroughly trying to adhere the "Fair Use" disclaimer policy, their purpose being solely to fulfill gaming experience for the areas that were already present on v83 GMS but still lacked worldmaps. For more info regarding Fair Use, please refer to "http://www.dmlp.org/legal-guide/fair-use".
2018-09-07 14:55:29 -03:00
ronancpl 132f286391 Commands overhaul + Selective loot + Antimulticlient Coordinator
Completely overhauled commands layout, each command splitted in Java classes.
Optimized "ranks" command, no more calling the DB to get ranking info.
Implemented a mechanic where mobs only spawns loots that are visible/collectable by the player's party.
Implemented a server flag which sets whether explorers, cygnus and legends are allowed to share the cash shop inventory or not.
Implemented support for dynamic server rates at bootup. Rates can now be assigned at the configuration.ini file.
Devised the anti-multiclient login coordinator feature. Besides multiclient attempts by the same machine, it also prevents unauthorized login attempts into an account.
Fixed PQ instances being forcefully closed even when party leader reassignment upon logout is available.
Fixed mob statis not concurrently protected.
2018-08-28 14:12:00 -03:00
ronancpl bee8b5259b Heal GMS + Improved chnl workers & Pshop tooltip + Equips on party HP
Slightly improved channel and disease announce workers performance.
Completion of repeatable quests no longer generates fame to players.
Equipment drop rates of Leprechaun were slightly decreased.
Fixed Pet Item Ignore not checking certain exploit cases correctly.
Optimized Pet Item Ignore server handler performance.
Fixed some exploits and improved performance on PetLootHandler.
Improved concurrency protection on MapleInventoryManipulator.
Heal skill effect on players now works GMS-intended, as description says. Also removed the delayed Heal cast effect to others.
Fixed party player HPBar not accounting the player's HP stat gained on equips towards the effective MaxHP.
The duration of mists generated by mobs has been rescaled to 10x longer than what has been displayed until now (wz duration property is supposed to actually be in 100ms).
Optimized timer management for mob skill cooldown and elemental effectiveness.
Implemented an additional inventory check system, to be used in cases where it's expected to remove a set group for items (with quantity) to then add a new group of items.
Fixed Player Shop/Hired Merchant "vacancy" tooltip, now properly showing whether the store has a visitor room or is already full at that time.
Fixed Player Shops only using the standard stand type.
Fixed cash pet food ignoring certain pet itemids when reading data from WZ.
2018-07-21 14:40:46 -03:00
ronancpl f439c158e2 Login Purification + Optimized currenttime calls + Standardized WZ
Repelled ultimately the game-breaking issue that was introduced recently on the revamp of the login phase.
Optimized the getcurrenttime calls to the OS. Made most of the handler calls fetch directly from the Server object instead, the Server itself delegated with periodically updating the current time value. The result is an slightly delayed currenttime, backed with realtime value update within minutes.
Protected concurrently inventory sort handlers. Expected no more NullPointers from the sorting feature.
Added a server flag to limit cash items being sold on player shops/hired merchants.
Stabilized the MapleTV mechanics, and activities properly split by world.
Normalized Character.wz: equipments supposed to have the "cash" property now implements it.
Normalized String.wz: every item that doesn't have a "name" property now implements it.
Normalized the XMLs that lost indentation on the last source update.
New tool: MapleInvalidItemWithNoNameFetcher. Fetches and reports itemids throughout the XMLs that doesn't contain the "name" property and equipments that lacks "cash" property.

Frolic Omniknight references aside, if you have run into any more issues regarding the new login system, please open an issue and show the steps you've done to reach the problem.
2018-07-18 13:00:53 -03:00
ronancpl 5dc16d0cab Abstract channel schedulers + Mob animation track + More portal SFX
Implemented an improved scheduler system for channels, on where Runnables objects are "registered in" to run on a scheduled future time (effective run time will depend on the proc time of the worker acting under-the-hood).
Implemented a channel scheduler for detecting "mobs currently on animation state". This allows the server to send info to the client about whether a mob should cast a skill or not at that moment.
Improved concurrent protection on MapleMonster listeners registry.
Improved resource deallocation when destroying a monster object.
Added a server flag to allow clean slates to be used on equipments even on the "only successfully used scroll slots" case.
Fixed a critical deadlock case with MapleServerHandler.
Added the portal SFX for many scripted portals that still lacked the sound effect.
2018-07-08 18:25:48 -03:00
ronancpl dddfdcf315 Enhanced map bounds + HolidayPQ + Battleship
Fixed Abdula not showing book info for Arans.
Fixed map bounds, now it hopefully doesn't let items pass through the walkable area anymore.
Implemented HolidayPQ.
Added a custom item sandbox system, to be used with items generated by the "drop" command.
Added the whole-map buff when using the Happy Birthday item.
Fixed several battleship issues:
 - Battleship now shows HP properly at the buff icon.
 - Cleared some inconsistencies on battleship when interacting with the enhanced buff system.
 - Battleship now hands out defensive buffs properly.
2018-06-13 00:03:46 -03:00
ronancpl cdac59326a Maker & Storage fetch Wz + Buff system & PS / HM patch + Pet Evolution
Storage now fetches transaction fees from the WZ.
Maker now pulls info about catalyzers from the WZ.
Fixed the enhanced buff system disappearing with some statsup when using multiple-statups items.
Fixed hired merchant now removing owner and visitors at expiration time.
Fixed some concurrent issues with player shops and hired merchants.
Fixed pet evolutions, now not only handing out not-expired pets but also refreshing the expire time as well.
Added item replace behaviour on the item expire system.
2018-06-07 12:57:56 -03:00
ronancpl 6cef01f946 GMS-like Wedding + Scissors of Karma + Maple Life + Buyback
Properly developed the Marriage feature in the source.
Added TRAVEL_RATE server flag, a modifier for the travel frequency rate.
Corrected stance for players in 3rd party view when entering a map to work similarly as GMS.
Fixed mobs spamming skills incoherently.
Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ.
Implemented podium system for the Hall of Fame PlayerNPCs.
Improved character load-out system, now using way less queries to the DB in the process.
Fixed birthday field for accounts not being read correctly.
Further implemented the incomplete yet-existing Scissors of Karma mechanic.
Fixed Duey not propagating item flags when packaging an item.
Added a custom buyback system.
Refactored the character creation system, now offering support for Maple Life.
Fixed some issues with the PlayerNPC positioning system.
Added server flag allowing AP assignment for novices (beginners under level 11).
Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases.
Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed.
Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained.
Fixed an exploit with Arwen script.
Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations.
Thoroughly reviewed job skill questlines for Explorers and Aran.
Localhost edit: removed MTS block in certain maps (useful for the buyback system).
Localhost edit: removed party blocks for novices.
Localhost edit: removed AP assigning block for novices.
Localhost edit: removed speed cap.
Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
2018-06-05 02:40:53 -03:00
ronancpl fca7b2adaa Implemented Kites, PlayerNPCs and C. Shop Surprise & Tweaked login
Added code support for Kites.
Reviewed concurrent access issues with pet autopot.
Addressed PlayerStorage issue where characters would not be properly deregistered from channel PlayerStorage in certain situations.
Implemented harp quest (questid 3314) because of reasons.
Added SFX to signalize KC/NLC subway departing/approaching.
Changed traveling time values to work similarly to GMS.
Properly developed the PlayerNPC feature in the source.
Added autodeployable PlayerNPC system and Hall of Fame.
Solved a glitch with NLC mayor's quiz questline that would allow a player to restart the quiz as many times one would see fit.
Added a custom server flag that allows overwriting the ToT 999 mobs to a new value (technically it doesn't overwrite, rather sets the player at quest start with 999 - n credited mobs).
Fixed permanent pets expiring after a while.
Added code support for Cash Shop Surprise item.
Reviewed login handler system as a whole, protecting many exposed flaws.
Solved a bug with ULTRA_THREE_SNAILS sometimes taking wrong etc shell from inventory.
2018-05-19 14:28:06 -03:00
ronancpl 80b1776ad3 Player/NPC Shop patch + Fredrick/Duey patch + Loot w. time GMS-like
Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data.
Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1.
Solved many concurrecy issues related with items on the field and playershop/hiredmerchant.
Fixed anomalies with waiting time before picking up other players items, now acting GMS-like.
Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move.
Fixed issues with item retrieval when using bundles on playershop/hiredmerchant.
Fixed some exploits with playershop/hiredmerchant.
Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos.
Added portal sound effect for some scripted portals that still lacked it.
Fixed some exploits with NPCs Fredrick and Duey.
Fixed Body Pressure not displaying damage to other players.
Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
2018-05-10 13:09:57 -03:00
ronancpl 727dfb2d62 Poison/slow update + Map-persistent diseases + Selling zero-qty rechs.
Rebalanced CafePQ rewards.
Rebalanced drop chance of some equipments and HT drops with high rates.
Fixed an weird issue where a "Targa hat" would appear as a debuff effect.
Added visual effect to be displayed to other players when the custom "Chair Mastery" skill is being used.
Slow disease is now visible to other players.
Poison damage now displays the correct damage amount to other players.
Disease status are now visible for other players when changing maps.
Fixed recharging price being accounted incorrectly.
Fixed zero-quantity rechargeables not being able to sell at NPC shops.
2018-05-03 14:05:23 -03:00
ronancpl 7d448cce4f Lower-bracket equip levelup & Channel/World capacity patch
Rebalanced the low level section of the equipment level up system.
Fixed EQUIP_EXP_RATE not acting as expected to be.
Changed chscroll system, now using a new flag instead of the SCROLL_CHANCE_RATE.
Optimized PlayerStorage, now using a proper name map when searching for a character name.
Tweaked some aspects of the BalrogPQ.
Improved the channel capacity bar and world server capacity checks throughout the source.
2018-04-25 12:01:24 -03:00
ronancpl a4973b8254 Autopot & Steal patch + Friendly mob drops + Portal update fix
Adjusted pet autopot to use temporary variables instead of the current player's HP, MP. This seems to have solved a race condition issue where the pet would instantly use up all the pots of the assigned itemid the player had on the inventory.
Steal now uses the effective chance it is supposed to use.
Reworked Steal so that it determines which item to drop accordingly with the drop rates of each available item. It won't drop Quest nor Party Quest items.
Reworked friendly mob drops to act on the same way common mobs drops items.
Fixed issues with scripted portals introduced on the Portal Soundeffect update patch. There is expected to have no more syntax errors on the portal scripts.
Improved quality of the strings used on the Expedition scripts.
New command: reach. Warps the caller to the area where the targeted player is.
2018-02-20 18:37:32 -03:00
ronancpl 8f76e7be25 Event disposing patch + Papulatus rework + V. scroll exploit patch
Solved issues with PQs/events in progress not disposing properly party leavers (warping them out of the event maps).
Solved issues with cleared PQs/events disposing players unproperly when leaving or disbanding the party.
Reworked Papulatus battle now working as an event instance, similar to how Capt Latanica battle is dealt.
Fixed a possible PE exploit with Vega's scroll.
2018-02-17 00:07:10 -02:00
ronancpl 2d49c322e1 Map buff protection & Expirable quest patch + Storage notice
Fixed items such as Red Bean Porridge and Air Bubble from acting outside of their scopes (now Air Bubble acts only under water, for instance).
Fixed an exploit with expirable quests when accessing the cash shop, that would make them "unexpirable".
Tweaked storages, now showing up popup warnings to players under level 15 instead of using the chat text area.
Removed "One-of-a-kind" tag from Lilin's Ring (caused conflicts with the Agent E custom script).
Added a few more scrolls to Spindle's shop.
Implemented several minor drop data adjustments.
2018-02-09 23:25:21 -02:00
ronancpl 1190513d0c Improved item & drop-point checking + Dojo fixes + Duey revamp
Fixed some issues with items being dropped sometimes out-of-reach and in a weird way.
Improved item checking function, now looking up one-of-a-kind items properly.
Fixed some issues with dojo skills and possible exploits in dojo progression.
Improved Duey, now displaying better info to players.
2018-01-03 18:45:56 -02:00
ronancpl c1126213cc Server broadcastMessage to worlds & MapleQuestItemFetcher update
Fixed a bug with the map drop mechanics sometimes permitting over the max drop count in certain circumstances.
Fixed server broadcastMessage always broadcasting packets at world 0, even if the caller is from another world id.
Improved the MapleQuestItemFetcher, now displaying expired quests alongside the reported info.
2017-12-14 11:08:55 -02:00
ronancpl 3b30244239 Maker-oriented commit
Implemented the multiple features of the Maker skill (equip disassembly, leftover merging into monster crystal and item crafting).
Updated the DB with the Maker data featured on the WZ.
Added a new table for the strenghtening reagents gain data (compiled with the MapleSkillMakerReagentIndexer).
Fixed quests that improves the Maker skill level and some other Maker-related quests.
2017-11-24 14:00:48 -02:00
ronancpl c46ff82929 Major schedules & DB refactor
Refactored many calls for TimerManager's schedules throughout the source.
Switched all tables using MyISAM to InnoDB: on a multi-threaded environment such as this, table-locking is an instant no-no, and other gains MyISAM would have over InnoDB are minimal.
Altered getConnection() to properly throw an exception (good practice!) in case of no available connection instead of a mere null.
2017-11-09 20:20:21 -02:00
ronancpl 624aca375e WK charges fix + Job level cap + MapleQuestItemFetcher
Fixed WK charges not overriding one another and some concurrency issues within MapleMap and EventInstanceManager.
New feature: job level cap, limits EXP gain until job advancement is done.
New tool: MapleQuestItemFetcher, searches through the server files for missing quest items and reports the results.
2017-11-07 10:44:00 -02:00
ronancpl 1fead59c57 Slot Max & Wind Walk fix + reviewed scripted portals
Fixed slotMax function caching up dirtied player data.
Fixed many portals not supposed to warp players to "random spawnpoints".
Fixed Wind Walk not being cancellable by attacking.
2017-11-03 17:06:48 -02:00
ronancpl 1ec7487bd3 White scroll & PiratePQ fix + Party for starters + concurrency protection on event scripts
Fixed successful scrolled items not using up an upgrade slot when using white scroll. Fixed some issues with the PiratePQ and added a "clear all boxes to complete a stage"-mode. Added "Party for Starters" feature. Added concurrency protection on event script modules.
2017-10-13 03:31:51 -03:00
ronancpl 3a882c7f31 Exp gain & Chaos scroll fix + Diet's MK Overhaul
Fixed issues with negative experience being distributed to characters
when killing a mob, rendering "Exp reset". Fixed chaos scroll behaving
oddly. Refactored debuff expirations to manage one list with registered
debuffs and expire times, thus lifting some load from the TimerManager.
Added concurrency protection on how World deals with parties. Thanks to
the DietStory dev team, fixed some issues with the MK maps.
2017-10-04 02:35:52 -03:00
ronancpl ddbd679f88 Hired Merchant & Player shop fixes + Owl of Minerva
Thanks to BenjixD DietStory's dev team, many bugs found by them have
been patched (pirate quests, missing drop data, fly command, etc).
Implemented Owl of Minerva. Fixed many issues with Hired Merchant and
Player Shops. Fixed an error with the slot checking system. Added Wish
Tickets (circa-2006 GMS event) to be dropped on AmoriaPQ.
2017-09-29 18:35:42 -03:00
ronancpl 9c72ce1e3a Revamped buff system + skill cd/buff schedule rework
Completely rearranged buff system (system can smartly check for the best
statup to take effect for it's duration, or the server can be flagged to
act as usual). Refactored scheduling system for buffs expiration and
cooldowns to use one single thread per player rather than one per
instance.
2017-09-22 19:09:56 -03:00
ronancpl 1ffcf47f79 AmoriaPQ + ItemSort fix + revamped GMShop
Implemented AmoriaPQ. Fixed an issue with ItemIdSortHandler where empty
vectors given to the sorting module would cause an exception thrown,
wiping players inventory items. Thanks to Vcoc, revamped shop data for
GMShop (shop id 1337). Mount quest for explorers now uses event script.
2017-09-15 21:32:15 -03:00
ronancpl e064d5cbfa Vegas's spell + pet/mounts schedule revamp + CafePQ
Added Vega's Spell feature. Refactored mounts and pets schedules (now
one thread runs globally updating stats). Fixed Pet Ignore now saving to
DB. Fixed Flash Jump animation not appearing for other players just
after changing jobs. Fixed 3rd job, now as a proper event with timeout.
Introducing Brand-new PQ: CafePQ.
2017-09-08 14:36:58 -03:00
ronancpl 6628e3db54 Experimental DB pool + fixed stat overflow on equips
Implemented EXPERIMENTAL DBCP (connection pool), trying to improve
concorrent access to DB. Added door portals on Kerning Square. Fixed
equipments getting stat overflow when upgrading stats. Fixed expiring
pets crashing the client in some cases.
2017-08-23 18:01:17 -03:00
ronancpl c8e36c10e7 Reworked equip lvlup + Reactor quest item drop + ToT quests fix
Rebalanced the way equipment exp is gained (about 100~200 same-level
range mobs to pass equip level 1 to 2). Fixed reactors dropping quest
items to player if they don't have the quest started. Fixed broken
Temple of Time quests.
2017-08-16 14:06:59 -03:00
ronancpl 8fab2a6e3e Reworked Singapore/Malaysia + warp fix
Reworked many aspects of the Malaysia/Singapore region (added DB data,
enabled Latanica & Scarga expedition, fixed maps). Fixed some issues
related with player warping.
2017-07-14 20:40:06 -03:00
ronancpl 83d20e3c8b Skillbook announcer + isInJobTree fix
Abdula is now the Skillbook announcer NPC. Fixed some inconguencies with
the isInJobTree function, now properly returning if a skill id does make
presence on a player's current job path or not.
2017-06-05 21:08:35 -03:00
ronancpl 809d90564c PIN system + player ranking fix + rebalanced equip EXP calculations
Added the PIN feature. Fixed ranking now calculating ranks now
world-based instead of overall. Rebalanced equip exp gain and made
cosmetic equipments no more leveling up (cosmetics leveling up are
useless).
2017-06-03 20:02:19 -03:00
ronancpl a6ac40a351 Equipment Level-up
Added mechanics to permit equipment level-up for every equipment in the
game. Added a new EXP table for equipments.
2017-06-01 00:50:07 -03:00
ronancpl e1c95352c8 MapleCouponInstaller + EXP/DROP Coupon System
Added mechanics for the EXP/DROP cash coupons (such as enabling
out-of-time active coupons via command and automatic update of active
ones over the designed interval). Created MapleCouponInstaller as means
to gather info about the coupon intervals and rates from the WZs (the
generated SQL table is already updated on the db_database.sql file).
2017-05-30 13:40:27 -03:00
ronancpl b26469301d Ludibrium PQ + MapleIdRetriever
Implemented LPQ. New application tool that realizes fetches by names and
returns respective ids, over all items depicted in the GM handbook.
2017-05-13 15:24:02 -03:00
ronancpl f5fbb038e9 Quick fix-up + Happyville
Fixed bug introduced on last update regarding events without
event_schedule defined. Added path to Happyville maps, and raid boss
event.
2017-04-26 16:01:12 -03:00
ronancpl 7dc163fc76 Concurrency fix + new scripts
Fixed some situation involving concurrency upon using getCharacters()
from MapleMap, added scripts and other bug fixes.
2017-04-08 19:29:27 -03:00
ronancpl 5f01d3b7fd Heartstopper Commit
Enabled every catch block in the project to log parsed exceptions.
2017-04-02 21:38:07 -03:00
ronancpl 3990a08202 MapleSolaxiaV2 Reboot 2017-03-30 21:23:00 -03:00
ronancpl ab6074a40c Script clean-up Patch
Fixed bugs in some scripts, minor game patches.
2016-08-01 11:17:31 -03:00
ronancpl 972517e7b2 source
Source for my MapleSolaxiaV2 (v83 MapleStory).
2015-11-02 23:17:21 -02:00