6 Commits

Author SHA1 Message Date
P0nk
3f43fe82d0 Reformat and clean up quest scripts 2021-09-09 23:36:54 +02:00
ronancpl
7d8d4691da Services unrestrained to channels + Event scripts placeholder
Fixed an inconsistent scenario where player data would remain in world player storage even though they were no longer online.
Implemented missing functionality for "Safety Charm" which allows 30% MaxHP/MP heal on return.
Improved services facility, no longer tightly related to channels.
Implemented a world service for "save players" (services acts as a monitor).
Reviewed the event script initialization approach. Players no longer are retained from logging in on a channel whilst the events don't finish loadup.
Fixed certain quest items not showing up, which would happen due to them not being quest requisites.
Fixed NPC Pi crashing players when trying to craft arrows.
Fixed pet re-evolution quest not working on Robos.
Fixed boss HPBar not disappearing in certain situations.
Revised gathered mob info on linked mobs, no longer marshaling stats.
Fixed two possible deadlock scenarios within the cancel effect method.
Added lock auditing support for read-write locks.
Implemented code support for Cygnus intro clip.
Reviewed updateBuffEffect, now properly checking for pirate buffs in order to send the expected packet.
Reviewed unnecessary load of field objects, which would be doing so just for fetching the predicted map names.
Fixed mob buff tooltips not showing on "fake" mobs in the event of them turning into "real".
Reviewed usage of "unique" constraint on petid within the inventoryitems table.
Fixed portal in Ariant unexpectedly leading players who completed the "secret passageway" of Sleepywood into it.
Fixed a loop case in quest scripts from Magatia's broker having ore request.
2019-10-29 01:48:58 -03:00
ronancpl
eae6dccbc0 Broad packages refactor
Added macro update when using SP reset.
Refactored several packages containing general classes.
Fixed "worker" nomenclature in class methods misleadingly denoting "task".
2019-09-20 22:41:19 -03:00
ronancpl
f958624f6a Reactor Loot + Obstacles damage mob + Static calls from scripts
Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag.
Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status.
Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction.
Fixed an issue with player stores being deployed overlapping in a few scenarios.
Fixed reduced EXP gain from kills when triggering skill Mortal Blow.
Added "open Duey" functionality when clicking "O" in the incoming package notification.
Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one.
Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps.
Added handler for mob damage by environment objects (OrbisPQ jail storage area).
Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered.
Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry).
Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method.
Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work).
Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
2019-08-14 21:14:15 -03:00
ronancpl
f698c41f00 Nihal quests + Reactor's mapitem detection + MapleQuestMesoFetcher
Improved quests and game progression in the Nihal Desert region.
Reactors that uses map items now automatically detects those already on the ground after changing states.
New tool: MapleQuestMesoFetcher. This tool parses the Quest.wz XML files, detecting and reporting quest ids from quests that does not properly checks for mesos to take from the player before completing the quest.
2017-12-07 19:08:38 -02:00
ronancpl
972517e7b2 source
Source for my MapleSolaxiaV2 (v83 MapleStory).
2015-11-02 23:17:21 -02:00