Fixed Seal skill not working for Blaze Wizard.
Added a check against Seal skill on bosses.
Reviewed improper usage of "random spawn point arrival" at several warps on scripts.
Refactored CPQ modules fetching players from the channel storage, this should be unneeded after a recent update on the player object from MPC.
Added door objects as a visible map object for the player server-side view component.
Fixed a few scenarios where mobs would unexpectedly show up impervious to mob status.
Fixed scenario where a player wouldn't receive disease informations from other players after changing maps.
Fixed some magic-type skills (such as Magic Claw or Freeze) not displaying damage value for other players when the player is within melee-range from the mob.
Added check for whether a given quest is scripted before trying to find the script.
Fixed registering items onto MTS leading to loss of a few of its properties (expiration, item level, etc).
Fixed "Improved MaxHP" skill gains not working for Thunderbreakers.
Refactored pet autopot to also apply on HP/MP consumption by items/skills.
Added portal sound effect on Mystic Doors.
Added portal crossing sound effect on several scripted portals which were missing it.
Added a few more scrolls on Spindle.
Added several skill/mastery book drops, making "4th job skill questing" somewhat more viable.
Fixed an (quite amusing) exploit with map chairs stacking "extra healing" schedules on certain conditions. Fixed mini-dungeon not disposing players properly in some cases. Refactored the mini-dungeon structure. Fixed an issue on CASH inventory merging same items when trying to swap them. Fixed Beholder crash issue when trying to enter Cash Shop.
Reworked many aspects of the Malaysia/Singapore region (added DB data,
enabled Latanica & Scarga expedition, fixed maps). Fixed some issues
related with player warping.