* Update Say.img.xml
* Update Act.img.xml
* Update Check.img.xml
* Cleanup of descriptions for consumable items
- Fixed broken line returns.
- Made minor adjustments to some item descriptions to make them more GMS-like.
- Fixed various typos, spelling errors, grammar problems, etc.
- Changed description of Sunrise Dew to indicate 4050 MP recovery (was 4000).
- Added description of item effects in tooltips for Heartstopper and Smore.
- Tweaked scroll and mastery book descriptions to follow a consistent format.
* Catchup updates + small fixes
- Small fixes to text here and there.
- Say.img.xml and QuestInfo.img.xml should include updates that were made from the previous HeavenMS commit.
Performed a syllabus over quest progress tracking. Quests that were supposed to show up as startable/completable upon achieved progress should be able to do so. Reviewed progress tracking on scripts to adequate to this scenario.
Fixed some scenarios on where quest dialog popups would appear when updating a quest progress.
Fixed some scripts not using updated package addresses after the recent package refactor.
Reviewed Raise UI, no longer rendering players unable to access CS/MTS in certain scenarios.
Fixed a check of available space in inventory, when trying to obtain items from quests, not informing the player it happened due to a one-of-a-kind item already present.
Fixed quest dialog (feature present in many quests) not showing to players when completing it.
Fixed several issues with the Cygnus 1st job advancement quests.
Added scripting within Raise UI open action. Mimiana egg uses this to keep track of player's EXP progress.
Fixed pets not getting despawned as expiration takes place.
Fixed hidden players being able to control mobs when either entering map or hidden state.
Fixed estimated HP/MP alert not taking bonuses (such as from buffs or equipments) into account.
Fixed Energy Charge refreshing buff time upon touching mobs, skewing the uptime of the skill's stat buffs.
Switched SnakeYaml for YamlBeans, which makes up for a single JAR artifact.
Refactored a channel's event scripts loadout, now taking place after the server bootup phase.
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
Revised skillbook drops. New drop chances are related to the holder's level and boss flag.
Adjusted party bonus EXP gains. The level difference calculation now only takes into account party members that participated in the action.
Implemented Party Search in the source.
Refactored command classes initialization to take place when booting up the server.
Implemented support for conditional buffs (e.g. card buffs that takes place only in certain areas).
Implemented topological sorting when updating buffs to the player, this allows a better vision of buff streaks to the player (buff-applying the original way assumes stat override client-side, to circumvent that this algorithm makes up for the best-fit scenario).
Fixed Arans not taking Dojo's attack speed buff properly.
Fixed pets being improperly removed from the DB after performing certain inventory actions.
Refactored event scripts, no longer triggering after the event is deemed disposed.
Added MCPQ access in Dimensional Doors.
Revised Crusader/Dawn Warrior's Combo Attack, no longer resetting orbs after recasting during active time.
Added 4th job advancement handing out Maple Warrior skill book.
Fixed several issues with not being able to collect drops within owned exclusivity time when back-and-forth changing maps.
Revised visual EXP gain. Players that participated most in the defeat of the mob has the gain displayed in white, else yellow, somewhat similar to GMS.
Fixed client not disconnecting properly after closing the game inside MTS/Cash Shop, leading to no update on account's login state.
Fixed wrongly inputted PIC in anti-multiclient system blocking accounts to login under the same IP.
Fixed parameterless command inputs counting as "one empty command".
Reviewed Monster Magnet skill effect on mobs, now properly showing up to other players.
Reworked concurrency protection on login handler, now properly synchronizing requests for the same accountId.
Reviewed an expedition issue with attempting to send packets on loggedoff players. Expeditions no longer holds a character object list of its own, rather finding players through their id on the world storage.
Added stat requirement definition as first message on 1st job NPCs.
Fixed an issue with area triggered NPC conversations not getting properly disposed.
Reviewed "launch.bat", internally referencing Java7 engine. Assuming it has been installed in the default directory on the system, it's no longer necessary to set precedence on PATH for it.
Fixed need for "reapproval from the 3rd job instructors" to attempt Zakum once more.
Reviewed goto command. Non-GM's no longer has access to area maps, only towns.
Implemented a new server flag for enforcing base rates (server rate: 1x) on players level 10 or lower.
Fixed player guild tooltips not being properly marshalled to others on the map, at the event of several guild actions.
Reviewed event system allowing creation of same-name events, potentially leading to null EIM problems.
Refactored some locks on MapleCharacter, potentially solving a deadlock case within expiring/forfeiting quest methods.
Implemented a major overhaul on mob aggro system, now updating player aggro in real-time based on their latest DPS. Properly refactored and encapsulated aggro mechanics.
Fixed NPE on disposing events with alive mobs.
Added server-side birthday check handling when opening player shops or merchants having cash items in store.
Fixed player shop tooltip not finishing properly when shop owner closes store with visitors still in there.
Fixed forceChangeMap method not warping players to the designated event map (rather sending them to the starting event map).
Reviewed "summon" command, now using forceChangeMap, also changing channels if needed.
Reworked HeavenMS autoassigner: STR-based classes now ups a bit more DEX than before, since its a vital attribute for accuracy on their actions.
Added meso ceil check on player transactions. Trades now gets suspended if the max amount is reached.
Implemented server-side item limit check on player shops and merchants.
Fixed an exploit with merchants, on where players would be able to save the selling item on DB before taking from inventory.
Implemented missing scripts for Aerial Strike, Hypnotize and Time Leap skill questlines.
Fixed an deadlock issue within player's inventory and status.
Fixed skill spam detection disconnecting players when legitimatelly spamming Flash Jump or Heal.
Fixed party members map location not being properly updated after changing maps.
Rehauled MoveLife handler. Improved packet read of attack and skill elements, properly reflecting incoming actions to other player on the map.
Reviewed an issue with equipments MaxHP/MaxMP getting unsynced with player's MaxHP/MaxMP, resulting in differences within server-client view of a player's pool.
Fixed mobs not being spawned by dojo bosses after enough spawn actions were instanced.
Implemented proper Mob.wz linked mob data support.
Fixed /find not identifying a player's channel properly.
Fixed Echo of Hero not affecting other player in the map.
Fixed commands warp and goto not taking player off events/expeditions properly.
Fixed storage expansion not being registered on DB when buying the cash item.
Fixed party leadership being reassigned after changing channels.
Implemented suggested level range limit between party members on the EXP share system. Players whose level range from the attacker exceeds the estipulated threshold will not receive any EXP from the action.
Happy Thanksgiving Day everyone!!!
Fixed several cases on the Cash Shop that would freeze some player actions when triggered, requiring exit Cash Shop to unstuck.
Implemented Code Coupons, supporting several items bundled on the same code, and also devised a way to automate code generation.
Added a current status on-demand option on the Buyback command. Info such as "current fee" or "time remaining" are available now.
Reviewed several cases where non-owned items would get stacked with owner-tagged items.
Added Door support for Happyville, Crimsonwood Keep.
Added worldmap tooltip support for some maps in Masteria's C. Keep and H. House.
Added Masteria region to the world map.
C. Keep interiors no longer relocates players to entrance after actions such as logout.
Overhauled minigame mechanics: from player boxes tooltip and in-match improvements to deploy different minigame types, accordingly with item description or player choice.
Fixed Amoria outskirts not relocating players to city after getting KO'ed.
Fixed issues with pets, rings and cash items being assigned the same cash unique ids leading to some quirks on the cash shop inventory.
Fixed an issue with the recently added HP/MP ratio update, arbitrarily taking off 1 point in certain cases.
Answer positions on the explorer's 3rd job quiz are now randomed.
Fixed several issues that showed up when the bcrypt system is disabled.
DOT from maps such as El Nath and Aqua Road now procs at a 5sec interval, GMS-like.
Improved performance of Whodrops and Search commands.
Concurrently protected player interaction handlers, thus mitigating several exploits on these lines.
Adjusted several expedition timers, such as Horntail, now having a more sane deadline.
Concurrently protected chair modules.
Fixed "seduce" debuff not working on chairs.
Implemented an event recall system. Players that went disconnected during an event instance are able to rejoin the ongoing event upon relogin.
Implemented a player-activity backed best-sellers system for the Cash Shop.
Patched the recently added selective loot system interfering with quest items, ever disabling drops after the player picked up one item.
Implemented a server flag for everlasting buffs.
Fixed some inconsistencies with Priest Dispel skill, sometimes crashing party players.
Fixed change job not properly showing effects for other players.
Fixed wrong fee value being taken from players that expands their guild size. Also, implemented GMS-like fee for this action.
Reworked the MapleSessionCoordinator, now evaluating client's HWID as well as remote IP. This's expected to lessen account drought time for players that are constantly changing their IP.
Last but not least, added world maps for Mushroom Castle, Zipangu, CBD/Malaysia and Ellin Forest regions. Original artwork content used on files depicted in this topic are rightful property of Nexon Corps., these files thoroughly trying to adhere the "Fair Use" disclaimer policy, their purpose being solely to fulfill gaming experience for the areas that were already present on v83 GMS but still lacked worldmaps. For more info regarding Fair Use, please refer to "http://www.dmlp.org/legal-guide/fair-use".
Implemented persistent diseases. Players now keep their disease status when logging out the game.
Solved several concurrent access issues in MapleMap and MapleMonster.
Implemented an option where an account's character slots can be accounted either by each world or all-server range.
Fixed some issues with character slot count when entering/exiting Cash Shop.
Fixed an exploit with Papulatus, on where players could create cracks of dimension infinitely.
Solved an issue with the "reach" command not working properly when the targeted player is on an event instance.
Devised an advanced and secure "PQ request" system. The service revolves around expecting massive number of players requesting a "pass" simultaneously, and fairly & swiftly responsing as much people as possible.
Improved overall Whisper handler performance.
Fixed GPQ Stage 1 statues not working as expected, which rendered the instance unplayable until now.
Added commands for start, complete and reset quests.
Repelled ultimately the game-breaking issue that was introduced recently on the revamp of the login phase.
Optimized the getcurrenttime calls to the OS. Made most of the handler calls fetch directly from the Server object instead, the Server itself delegated with periodically updating the current time value. The result is an slightly delayed currenttime, backed with realtime value update within minutes.
Protected concurrently inventory sort handlers. Expected no more NullPointers from the sorting feature.
Added a server flag to limit cash items being sold on player shops/hired merchants.
Stabilized the MapleTV mechanics, and activities properly split by world.
Normalized Character.wz: equipments supposed to have the "cash" property now implements it.
Normalized String.wz: every item that doesn't have a "name" property now implements it.
Normalized the XMLs that lost indentation on the last source update.
New tool: MapleInvalidItemWithNoNameFetcher. Fetches and reports itemids throughout the XMLs that doesn't contain the "name" property and equipments that lacks "cash" property.
Frolic Omniknight references aside, if you have run into any more issues regarding the new login system, please open an issue and show the steps you've done to reach the problem.
Added a server flag to allow solo expeditions.
Added a server flag that allows short-lengthened cooldown on Hero's Will skill.
Added recipes for Advanced Mob Crystal 2 and 3 (level 120 and 130) within Etc Maker.
Fixed Heaven's Hammer and Combo Tempest not displaying damage dealt value.
Fixed some minor PE exploits with players being allowed to create minirooms while dead or inside an event.
Adjusted item dropped from mobs to now allow visible quest items appear before not-visible ones, thus showing no "empty spaces" when the mob has multiple quest drops.
Fixed Horntail not attributing quest progress for "The Last Hour of Horntail" quest. Attribution only happens inside the expedition.
Removed unnecessary skill books from the drop data, since quests for them were recently implemented.
Added code support for Kites.
Reviewed concurrent access issues with pet autopot.
Addressed PlayerStorage issue where characters would not be properly deregistered from channel PlayerStorage in certain situations.
Implemented harp quest (questid 3314) because of reasons.
Added SFX to signalize KC/NLC subway departing/approaching.
Changed traveling time values to work similarly to GMS.
Properly developed the PlayerNPC feature in the source.
Added autodeployable PlayerNPC system and Hall of Fame.
Solved a glitch with NLC mayor's quiz questline that would allow a player to restart the quiz as many times one would see fit.
Added a custom server flag that allows overwriting the ToT 999 mobs to a new value (technically it doesn't overwrite, rather sets the player at quest start with 999 - n credited mobs).
Fixed permanent pets expiring after a while.
Added code support for Cash Shop Surprise item.
Reviewed login handler system as a whole, protecting many exposed flaws.
Solved a bug with ULTRA_THREE_SNAILS sometimes taking wrong etc shell from inventory.
Added portal crossing sound effect on several scripted portals which were missing it.
Added a few more scrolls on Spindle.
Added several skill/mastery book drops, making "4th job skill questing" somewhat more viable.
Implemented the multiple features of the Maker skill (equip disassembly, leftover merging into monster crystal and item crafting).
Updated the DB with the Maker data featured on the WZ.
Added a new table for the strenghtening reagents gain data (compiled with the MapleSkillMakerReagentIndexer).
Fixed quests that improves the Maker skill level and some other Maker-related quests.
Fixed WK charges not overriding one another and some concurrency issues within MapleMap and EventInstanceManager.
New feature: job level cap, limits EXP gain until job advancement is done.
New tool: MapleQuestItemFetcher, searches through the server files for missing quest items and reports the results.
Fixed slotMax function caching up dirtied player data.
Fixed many portals not supposed to warp players to "random spawnpoints".
Fixed Wind Walk not being cancellable by attacking.
Fixed issues with negative experience being distributed to characters
when killing a mob, rendering "Exp reset". Fixed chaos scroll behaving
oddly. Refactored debuff expirations to manage one list with registered
debuffs and expire times, thus lifting some load from the TimerManager.
Added concurrency protection on how World deals with parties. Thanks to
the DietStory dev team, fixed some issues with the MK maps.
Implemented AmoriaPQ. Fixed an issue with ItemIdSortHandler where empty
vectors given to the sorting module would cause an exception thrown,
wiping players inventory items. Thanks to Vcoc, revamped shop data for
GMShop (shop id 1337). Mount quest for explorers now uses event script.
Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.