Commit Graph

18 Commits

Author SHA1 Message Date
P0nk
a7df8a4f49 Remove banish scroll from WZ files 2024-07-17 18:50:44 +02:00
ronancpl
bb586a7c0b Storybook announce + AOE Mobskills & Autopot & Inventory check Patch
Implemented storybook detection for the skillbook announcer.
Fixed an issue with AOE mob skills not locating players properly in certain situations.
Reviewed interaction of players within same remote network on multiclient system.
Patched messages when leaving the expedition area showing up for leaving players.
Patched some skill questline item chances unexpectedly too low.
Reviewed Rush questline-exclusive area not allowing multiple players in the room.
Fixed meso capacity check on shop owner happening after item transaction.
Patched server-side autopot settings, now using threshold cooling method to determine a player's updated settings.
Reviewed locking flow regarding world/channel deployment on main class.
Fixed a scenario where items collectable by party members would not show up in case those were the only items to be dropped and none needed by the last-hitter.
Patched an issue in the inventory space checking algorithm that would allow a transaction for multiple of the same equipments.
Refactored Dojo entry/exit modules.
Patched a check on Maker skill.
Fixed Cygnus FA buff getting reapplied each time the skill procs.
2019-11-26 01:13:15 -03:00
ronancpl
c2fa7883fe Several PQ platform patches + Quest complete count + Fast meso drop
Implemented CPQ challenges using the matching system.
Fixed LanguageConstants statically acting for all players.
Fixed OPQ's <On the Way Up> stage sometimes leading players to unexpected platforms.
Fixed EllinPQ fountain not giving Altaire Fragment to players.
Fixed "Lab - Unit" stage on RnJPQ, now using correlated sequences between the units.
Fixed Fredrick handing out negative values of mesos to players.
Improved "goto" command info.
Implemented quest complete count.
Fixed mobs still being "controlled" by players even though it's already dead.
Concurrently protected adding items into inventory.
Concurrently protected EXP gain through Writs of Solomon.
Adjusted smoothly respawn rate of mobs in map (solo players in a map now experiences 75% of mobs spawned).
Fixed mesos not being able to drop so frequently (prior 200ms threshold between drops).
Tweaked matchchecking so that match checking doesn't outright dispose matching members on dismissal (match still sticks to the player until they answer or timeout).
Fixed a dupe case within storage's item store.
Added any-NPC scriptable to the source.
2019-05-02 11:02:07 -03:00
MedicOP
8120fe2c04 Fix Hero's Will master level 10 (#383) 2019-02-01 19:58:30 -02:00
ronancpl
dc73cb00de Mob banish on touch + GMS-like cosmetics + Clear missing names
Fixed erroneous clean slate scroll block on equipments having certain properties.
Implemented a log for bought cash items from Cash Shop.
Implemented mob's player banish by touch (e. g. used by mobs from the Hypnotize quest).
Thoroughly revised stylist/surgeon NPCs, adding several missing GMS-like cosmetic contents.
Thoroughly revised String.wz names having missing item content throughout the WZ files.
Revised missing name info for several faces throughout the WZ files.
Solved a possible deadlock case related with a player vision's spawn object method.
Fixed an issue with "Movement allowed only within account" items being given as "Untradeable" by NPCs.

Happy Holidays and Great New Year everyone!!!
2018-12-22 00:12:13 -02:00
ronancpl
4c25c07e28 Mystic Doors review + Togglable SrvMessage-BossHP + Map-Event patch
Reviewed Mystic Doors.
Fixed several issues showing up on Duey in uncommon scenarios.
Fixed a concurrency issue with XMLDomMapleData.
Scheduled forward the "lock disposal" action within the source. Now, it's expected that, after a set while, no method should require usage of a disposed lock and, during that while, a supposed "disposed lock" is still available to run (although no new processes is expected to require use of these locks).
Fixed concurrency issues with player's current event instance, generating several inconsistencies when swiftly registering/unregistering from events.
Implemented a mutually exclusive approach for server message - Boss HPbar.
Fixed item-making Kage requiring lv71~80 ETC instead of the expected 81~90.
Removed the possibility to buy cosmetic coupons with mesos through the NPCs.
Sleepywood JQ's no longer gives cash items when they finish the quest repeatedly.
Added Duey trucks in several maps lacking it. Added NPC Duey in New Leaf City.
Fixed scripted quests not calculating QUEST_RATE (if applied) when rewarding experience and meso.
2018-08-07 23:37:24 -03:00
ronancpl
dac5c43635 Item pickup patch + Rescaled buyback fee + Tameness gain on Quests
Fixed a concurrency issue with registering picked items into the inventory, that would render some of the collected items to not be registered.
Adjusted buyback fee, now using a value sensitive to the player level (starts scaling from level 30, caps at 120).
Edited MaxHP of the boss Shade, now properly scaled to it's level.
Fixed return scroll and summon bags being usable inside BRPQ rest points.
Added missing etc drop data for the Extras/Leaders mobs from Zipangu.
Implemented pet tameness gain on quests.
Fixed a concurrency issue with the pet spawn handler, allowing possible PE exploits.
Adjusted drop rates of omok pieces and match cards, now somewhat GMS-like.
Shadow Meso now properly dispels mobs wdef/mdef up, as the skill description suggests.
Fixed Shadow Meso using up projectiles (it should use only mesos).
2018-06-26 22:56:26 -03:00
ronancpl
d50b7b6960 Experimental Character/Client Closure + Morph & Crash skills patch
Player Trade is now enabled inside PQ & events.
Refactored minigame code, now using enums rather than strings for logistics.
Fixed Transformations not applying stat buffs properly.
Warrior's Crash skills now acts accordingly with their description (rather than applying all combined debuffs).
Added a server flag for Crash skills, to apply mob immunity debuffs as well.
Fixed Shark Wave not stacking charges.
Dragon Roar now properly stuns the mobs (stun effect won't show up, though).
Refactored empty method on MapleCharacter, now freeing more resources.
[EXPERIMENTAL] Upon lifetime's end of the object, empty function will be called alongside MapleClient's clear, should issues arise from that, it's TBD.
2018-06-23 13:00:28 -03:00
ronancpl
6cef01f946 GMS-like Wedding + Scissors of Karma + Maple Life + Buyback
Properly developed the Marriage feature in the source.
Added TRAVEL_RATE server flag, a modifier for the travel frequency rate.
Corrected stance for players in 3rd party view when entering a map to work similarly as GMS.
Fixed mobs spamming skills incoherently.
Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ.
Implemented podium system for the Hall of Fame PlayerNPCs.
Improved character load-out system, now using way less queries to the DB in the process.
Fixed birthday field for accounts not being read correctly.
Further implemented the incomplete yet-existing Scissors of Karma mechanic.
Fixed Duey not propagating item flags when packaging an item.
Added a custom buyback system.
Refactored the character creation system, now offering support for Maple Life.
Fixed some issues with the PlayerNPC positioning system.
Added server flag allowing AP assignment for novices (beginners under level 11).
Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases.
Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed.
Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained.
Fixed an exploit with Arwen script.
Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations.
Thoroughly reviewed job skill questlines for Explorers and Aran.
Localhost edit: removed MTS block in certain maps (useful for the buyback system).
Localhost edit: removed party blocks for novices.
Localhost edit: removed AP assigning block for novices.
Localhost edit: removed speed cap.
Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
2018-06-05 02:40:53 -03:00
ronancpl
5d8ede3247 Unexpirable diseases & Holy Symbol patch
Fixed diseases becoming unexpirable after trying to change channels or entering the Cash Shop.
Fixed Holy Symbol acting oddly in solo scenario.
Adjusted Summon Sack lv. 9, that would try to spawn mobs with inexistent id on the field.
2018-04-10 22:14:13 -03:00
ronancpl
f698c41f00 Nihal quests + Reactor's mapitem detection + MapleQuestMesoFetcher
Improved quests and game progression in the Nihal Desert region.
Reactors that uses map items now automatically detects those already on the ground after changing states.
New tool: MapleQuestMesoFetcher. This tool parses the Quest.wz XML files, detecting and reporting quest ids from quests that does not properly checks for mesos to take from the player before completing the quest.
2017-12-07 19:08:38 -02:00
ronancpl
9c72ce1e3a Revamped buff system + skill cd/buff schedule rework
Completely rearranged buff system (system can smartly check for the best
statup to take effect for it's duration, or the server can be flagged to
act as usual). Refactored scheduling system for buffs expiration and
cooldowns to use one single thread per player rather than one per
instance.
2017-09-22 19:09:56 -03:00
ronancpl
c8e36c10e7 Reworked equip lvlup + Reactor quest item drop + ToT quests fix
Rebalanced the way equipment exp is gained (about 100~200 same-level
range mobs to pass equip level 1 to 2). Fixed reactors dropping quest
items to player if they don't have the quest started. Fixed broken
Temple of Time quests.
2017-08-16 14:06:59 -03:00
ronancpl
f78defec1f Antibanish mechanics + Limited drops on map + SQL tidy-up
Added antibanish mechanics: as like other "diseases" that can be treated
with some useable items, banish will be able to be recovered as well.
Fixed some SQL issues introduced on the last commit, as well as
lingering inexistent ids on drop data. Fixed some concurrency issues
with MapleMapFactory. Set a ceiling for simultaneous items available per
map, where old ones are promptly discarded. Patched MWLB attack block
for higher level GMs.
2017-08-05 19:38:07 -03:00
ronancpl
3990a08202 MapleSolaxiaV2 Reboot 2017-03-30 21:23:00 -03:00
ronancpl
d2df30ff14 Item.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:12:18 -02:00
ronancpl
c0914e93dc Revert "wz files"
This reverts commit 0f2fee4c17.
2015-11-04 11:07:44 -02:00
ronancpl
0f2fee4c17 wz files
Server data for MapleSolaxia v2.
2015-11-03 10:57:48 -02:00