Fixed Monster Magnet skill when used on bosses disconnecting the caster.
Improved conditional buff system, no longer updating buffs that are not supposed to toggle.
Added party hunting in the conditional buffs system.
Refactored usage of DB by Duey. Registered Duey items now make use of the same table as the other inventory items.
Fixed non-encapsulated unlocking in reactor class.
Fixed stylish NPCs disconnecting players when trying to display empty styles list.
Fixed a deadlock case within recently implemented update buff effects (conditional buffs mechanic).
Fixed AOE mobskills not behaving well for fixed mobs (those shouldn't take into account attribute "facingLeft").
Fixed non-flipping mobs having attribute "facingLeft" updated according to controller position.
Revised aggro system no longer having bosses expire player chase.
Fixed chalkboard being depleted upon use.
Refactored MapleMapFactory, looking for normalization of the Factory design pattern the class was intended to make use at its conception.
Added MP replenishing system for mobs, gains based on its level.
Fixed indisponibility of one-of-a-kind loots due to the killer's team already having one sample each.
Reworked the EXP split system within the source. New behavior is expected to be GMS-like.
Adjusted interaction within the NPC Nein Spirit's Baby Dragon area. Only players who interacts with quests within can access the area now. One player at a time, with a timeout timer.
Fixed check of level requisites for expeditions.
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
Implemented CPQ challenges using the matching system.
Fixed LanguageConstants statically acting for all players.
Fixed OPQ's <On the Way Up> stage sometimes leading players to unexpected platforms.
Fixed EllinPQ fountain not giving Altaire Fragment to players.
Fixed "Lab - Unit" stage on RnJPQ, now using correlated sequences between the units.
Fixed Fredrick handing out negative values of mesos to players.
Improved "goto" command info.
Implemented quest complete count.
Fixed mobs still being "controlled" by players even though it's already dead.
Concurrently protected adding items into inventory.
Concurrently protected EXP gain through Writs of Solomon.
Adjusted smoothly respawn rate of mobs in map (solo players in a map now experiences 75% of mobs spawned).
Fixed mesos not being able to drop so frequently (prior 200ms threshold between drops).
Tweaked matchchecking so that match checking doesn't outright dispose matching members on dismissal (match still sticks to the player until they answer or timeout).
Fixed a dupe case within storage's item store.
Added any-NPC scriptable to the source.
Adjusted AP gains, to get it to work following the AP Reset check method.
Fixed usage of inexistent itemids on CPQ and fishing.
Fixed one-of-a-kind items being lost in player trades due to missing inventory checks.
Implemented matching system for the guild creation phase. All players intending to join the new guild must be on the Guild Headquartes and accept the creation of the guild.
Fixed changing jobs not properly updating info on the party tab.
Fixed double tooltip information on CPQ actions UI.
Fixed CPQ not disbanding after a player leaves the party/instance.
Fixed checks for "in-progress" CPQ instances.
Fixed changing maps on CPQ not leading players back to the starting battlefield.
Reviewed login system, now preventing non-local IP connecting on local server and local IP on non-local server.
Reviewed login system, now cherrypicking sessions in transition state when trying to disconnect them due to a failed login (avoiding possible mishaps due to duplicate sessions of a same account).
Adjusted PiratePQ stage 2, now mobs respawn rather than making party leader request for new waves.
Adjusted Prime Minister, its spawn is no longer related to starting the quest. It should also allow party fights.
Fixed "forcevac" command not properly applying, rather sending to inventory, "consume-on-pickup" items.
Fixed (probably) accId = 0 issue on login, that was occurring due to client accountid's being set to 0 a while before being checked once again on finishLogin().
Fixed an issue with extended time on CPQ not properly showing the end-match's visual effect.
Improved the gameplay around the Mushroom Castle region.
Solved an issue with HP threshold on MoveLifeHandler.
Fixed Body Pressure being refreshed every time it hits a mob.
Solved issues with PQs/events in progress not disposing properly party leavers (warping them out of the event maps).
Solved issues with cleared PQs/events disposing players unproperly when leaving or disbanding the party.
Reworked Papulatus battle now working as an event instance, similar to how Capt Latanica battle is dealt.
Fixed a possible PE exploit with Vega's scroll.
Fixed issues with negative experience being distributed to characters
when killing a mob, rendering "Exp reset". Fixed chaos scroll behaving
oddly. Refactored debuff expirations to manage one list with registered
debuffs and expire times, thus lifting some load from the TimerManager.
Added concurrency protection on how World deals with parties. Thanks to
the DietStory dev team, fixed some issues with the MK maps.