Improved Delete Character

Improved the Delete Character feature, now aiming to clean all leftovers
of the character from the DB. Only works with the ENABLE_PIC flag
activated.
This commit is contained in:
ronancpl
2017-06-01 21:46:16 -03:00
parent a6ac40a351
commit fee0aa7e39
52 changed files with 352 additions and 93 deletions

View File

@@ -26,6 +26,8 @@ import constants.ServerConstants;
import constants.ExpTable;
import java.util.LinkedList;
import java.util.List;
import java.util.HashMap;
import java.util.Map;
import server.MapleItemInformationProvider;
import tools.MaplePacketCreator;
import tools.Pair;
@@ -52,7 +54,7 @@ public class Equip extends Item {
private float itemExp;
private int ringid = -1;
private boolean wear = false;
private boolean isElemental = false; // timeless or reverse
private boolean isUpgradeable, isElemental = false; // timeless or reverse
public Equip(int id, short position) {
this(id, position, 0);
@@ -260,6 +262,8 @@ public class Equip extends Item {
}
private int getStatModifier(boolean isAttribute) {
// each set of stat points grants a chance for a bonus stat point upgrade at equip level up.
if(ServerConstants.USE_EQUIPMNT_LVLUP_POWER) {
if(isAttribute) return 2;
else return 4;
@@ -270,11 +274,42 @@ public class Equip extends Item {
}
}
private int randomizeStatUpgrade(int limit) {
Map<Integer, Integer> pool = new HashMap<>();
pool.put(0, 1);
pool.put(1, 1);
for(int i = 2; i <= limit; i++) {
for(int j = 0; j < i; j++) {
pool.put(j, pool.get(j) + 1);
}
pool.put(i, 1);
}
int poolCount = 0;
for(Integer i: pool.values()) {
poolCount += i;
}
int rnd = Randomizer.rand(0, poolCount);
int stat = 0;
for(Integer i: pool.values()) {
if(rnd < i) break;
stat++;
rnd -= i;
}
return(stat);
}
private void getUnitStatUpgrade(List<Pair<String, Integer>> stats, String name, int curStat, boolean isAttribute) {
int maxUpgrade = Randomizer.rand(0, 1 + (curStat / getStatModifier(isAttribute)));
isUpgradeable = true;
int maxUpgrade = randomizeStatUpgrade((int)(1 + (curStat / getStatModifier(isAttribute))));
if(maxUpgrade == 0) return;
stats.add(new Pair<>(name, maxUpgrade)); // each 4 stat point grants a bonus stat upgrade on equip level up.
stats.add(new Pair<>(name, maxUpgrade));
}
private void getUnitSlotUpgrade(List<Pair<String, Integer>> stats, String name) {
@@ -302,76 +337,103 @@ public class Equip extends Item {
public void gainLevel(MapleClient c) {
List<Pair<String, Integer>> stats = MapleItemInformationProvider.getInstance().getItemLevelupStats(getItemId(), itemLevel);
if(stats.isEmpty()) improveDefaultStats(stats);
if(ServerConstants.USE_EQUIPMNT_LVLUP_SLOTS) {
getUnitSlotUpgrade(stats, "incVicious");
getUnitSlotUpgrade(stats, "incSlot");
if(!stats.isEmpty()) {
if(ServerConstants.USE_EQUIPMNT_LVLUP_SLOTS) {
if(vicious > 0) getUnitSlotUpgrade(stats, "incVicious");
getUnitSlotUpgrade(stats, "incSlot");
}
}
else {
isUpgradeable = false;
do {
improveDefaultStats(stats);
if(ServerConstants.USE_EQUIPMNT_LVLUP_SLOTS) {
if(vicious > 0) getUnitSlotUpgrade(stats, "incVicious");
getUnitSlotUpgrade(stats, "incSlot");
}
} while(stats.isEmpty() && isUpgradeable);
}
itemLevel++;
if(ServerConstants.USE_DEBUG) c.getPlayer().dropMessage(6, "'" + MapleItemInformationProvider.getInstance().getName(this.getItemId()) + "' has LEVELED UP to level " + itemLevel + "!");
boolean gotVicious = false, gotSlot = false;
String lvupStr = "'" + MapleItemInformationProvider.getInstance().getName(this.getItemId()) + "' is now level " + itemLevel + "! ";
for (Pair<String, Integer> stat : stats) {
switch (stat.getLeft()) {
case "incDEX":
dex += stat.getRight();
lvupStr += "+" + stat.getRight() + "DEX ";
break;
case "incSTR":
str += stat.getRight();
lvupStr += "+" + stat.getRight() + "STR ";
break;
case "incINT":
_int += stat.getRight();
lvupStr += "+" + stat.getRight() + "INT ";
break;
case "incLUK":
luk += stat.getRight();
lvupStr += "+" + stat.getRight() + "LUK ";
break;
case "incMHP":
hp += stat.getRight();
lvupStr += "+" + stat.getRight() + "HP ";
break;
case "incMMP":
mp += stat.getRight();
lvupStr += "+" + stat.getRight() + "MP ";
break;
case "incPAD":
watk += stat.getRight();
lvupStr += "+" + stat.getRight() + "WATK ";
break;
case "incMAD":
matk += stat.getRight();
lvupStr += "+" + stat.getRight() + "MATK ";
break;
case "incPDD":
wdef += stat.getRight();
lvupStr += "+" + stat.getRight() + "WDEF ";
break;
case "incMDD":
mdef += stat.getRight();
lvupStr += "+" + stat.getRight() + "MDEF ";
break;
case "incEVA":
avoid += stat.getRight();
lvupStr += "+" + stat.getRight() + "AVOID ";
break;
case "incACC":
acc += stat.getRight();
lvupStr += "+" + stat.getRight() + "ACC ";
break;
case "incSpeed":
speed += stat.getRight();
lvupStr += "+" + stat.getRight() + "SPEED ";
break;
case "incJump":
jump += stat.getRight();
lvupStr += "+" + stat.getRight() + "JUMP ";
break;
case "incVicious":
if(vicious > 0) {
vicious -= stat.getRight();
if(vicious < 0) vicious = 0;
c.getPlayer().dropMessage(6, "A new Vicious Hammer opportunity has been found on the '" + MapleItemInformationProvider.getInstance().getName(getItemId()) + "'!");
}
vicious -= stat.getRight();
gotVicious = true;
break;
case "incSlot":
upgradeSlots += stat.getRight();
c.getPlayer().dropMessage(6, "A new upgrade slot has been found on the '" + MapleItemInformationProvider.getInstance().getName(getItemId()) + "'!");
gotSlot = true;
break;
}
}
c.getPlayer().dropMessage(6, lvupStr);
if(gotVicious) c.getPlayer().dropMessage(6, "A new Vicious Hammer opportunity has been found on the '" + MapleItemInformationProvider.getInstance().getName(getItemId()) + "'!");
if(gotSlot) c.getPlayer().dropMessage(6, "A new upgrade slot has been found on the '" + MapleItemInformationProvider.getInstance().getName(getItemId()) + "'!");
c.announce(MaplePacketCreator.showEquipmentLevelUp());
c.getPlayer().getMap().broadcastMessage(c.getPlayer(), MaplePacketCreator.showForeignEffect(c.getPlayer().getId(), 15));
c.getPlayer().forceUpdateItem(this);