MobSkillFactory takes MobSkillType instead of int as id argument
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@@ -5,6 +5,7 @@ import client.Client;
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import client.command.Command;
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import server.life.MobSkill;
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import server.life.MobSkillFactory;
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import server.life.MobSkillType;
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import java.util.Collections;
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@@ -21,7 +22,8 @@ public class MobSkillCommand extends Command {
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String skillId = params[0];
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String skillLevel = params[1];
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MobSkill mobSkill = MobSkillFactory.getMobSkill(Integer.parseInt(skillId), Integer.parseInt(skillLevel));
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MobSkillType type = MobSkillType.from(Integer.parseInt(skillId));
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MobSkill mobSkill = MobSkillFactory.getMobSkill(type, Integer.parseInt(skillLevel));
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if (mobSkill == null) {
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throw new IllegalArgumentException("Mob skill not found. Id: %s, level: %s".formatted(skillId, skillLevel));
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}
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@@ -29,6 +29,7 @@ import client.Disease;
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import client.command.Command;
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import server.life.MobSkill;
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import server.life.MobSkillFactory;
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import server.life.MobSkillType;
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import server.maps.MapObject;
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import server.maps.MapObjectType;
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@@ -51,55 +52,46 @@ public class DebuffCommand extends Command {
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MobSkill skill = null;
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switch (params[0].toUpperCase()) {
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case "SLOW":
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case "SLOW" -> {
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disease = Disease.SLOW;
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skill = MobSkillFactory.getMobSkill(126, 7);
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break;
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case "SEDUCE":
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skill = MobSkillFactory.getMobSkill(MobSkillType.SLOW, 7);
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}
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case "SEDUCE" -> {
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disease = Disease.SEDUCE;
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skill = MobSkillFactory.getMobSkill(128, 7);
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break;
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case "ZOMBIFY":
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skill = MobSkillFactory.getMobSkill(MobSkillType.SEDUCE, 7);
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}
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case "ZOMBIFY" -> {
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disease = Disease.ZOMBIFY;
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skill = MobSkillFactory.getMobSkill(133, 1);
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break;
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case "CONFUSE":
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skill = MobSkillFactory.getMobSkill(MobSkillType.UNDEAD, 1);
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}
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case "CONFUSE" -> {
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disease = Disease.CONFUSE;
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skill = MobSkillFactory.getMobSkill(132, 2);
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break;
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case "STUN":
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skill = MobSkillFactory.getMobSkill(MobSkillType.REVERSE_INPUT, 2);
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}
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case "STUN" -> {
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disease = Disease.STUN;
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skill = MobSkillFactory.getMobSkill(123, 7);
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break;
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case "POISON":
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skill = MobSkillFactory.getMobSkill(MobSkillType.STUN, 7);
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}
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case "POISON" -> {
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disease = Disease.POISON;
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skill = MobSkillFactory.getMobSkill(125, 5);
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break;
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case "SEAL":
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skill = MobSkillFactory.getMobSkill(MobSkillType.POISON, 5);
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}
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case "SEAL" -> {
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disease = Disease.SEAL;
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skill = MobSkillFactory.getMobSkill(120, 1);
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break;
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case "DARKNESS":
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skill = MobSkillFactory.getMobSkill(MobSkillType.SEAL, 1);
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}
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case "DARKNESS" -> {
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disease = Disease.DARKNESS;
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skill = MobSkillFactory.getMobSkill(121, 1);
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break;
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case "WEAKEN":
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skill = MobSkillFactory.getMobSkill(MobSkillType.DARKNESS, 1);
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}
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case "WEAKEN" -> {
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disease = Disease.WEAKEN;
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skill = MobSkillFactory.getMobSkill(122, 1);
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break;
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case "CURSE":
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skill = MobSkillFactory.getMobSkill(MobSkillType.WEAKNESS, 1);
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}
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case "CURSE" -> {
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disease = Disease.CURSE;
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skill = MobSkillFactory.getMobSkill(124, 1);
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break;
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skill = MobSkillFactory.getMobSkill(MobSkillType.CURSE, 1);
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}
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}
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if (disease == null) {
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