Boss Daily Entry + Maker enable actions + Duey Quick Delivery
Fixed Legendary Spirit UI getting stuck when trying to apply scrolls in equipments without upgrade slots available. Revised map leasing. Players no longer lose ownership when changing maps. Players are allowed to lease one map each time. Revised expeditions warping players out as soon as the leader leaves the event or the number of players inside gets to be less than the minimum required to enter. Fixed start/complete quest commands not acting properly for some quests. Refactored quest loadouts unnecessarily reloading MapleData. Implemented support for daily boss limit entry, usable on expeditions. Revised potential exploit cases within chair, face expression, quest action, summon damage and mob damage mob handlers. Adjusted displayed date in Duey. Value displayed now should be consistent with the expected expiration time. Refactored damage for friendly mobs getting handled inside packet structure. Implemented support for Quick Delivery from Duey. Fixed Horntail specifically not dropping loots after recent updates. Refactored commands system. All commands are instanced at boot time instead of at every call. Fixed usage of Maker skill not sending MAKER_RESULT packet to players. This automatically reenables the actions button (such as create) in Maker UI. Adjusted minidungeons, now using time limits specified in their respective recipes. Reviewed the "timeLimit" property utilized by maps, which was poised to work on 2 different concepts altogether. Fixed Gaga space event, should be functional now. Added RPS minigame, resources implemented by Arnah. Fixed damage taken from mob auto-destruction not working properly.
This commit is contained in:
@@ -1,185 +0,0 @@
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation version 3 as published by
|
||||
the Free Software Foundation. You may not use, modify or distribute
|
||||
this program under any other version of the GNU Affero General Public
|
||||
License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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||||
var exitMap;
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var minPlayers = 3;
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function init() {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function setup(level, lobbyid) {
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exitMap = em.getChannelServer().getMapFactory().getMap(105090800); // <exit>
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var eim = em.newInstance("4jberserk_" + lobbyid);
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eim.setProperty("level", level);
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var mf = eim.getMapFactory();
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var map = mf.getMap(910500200);
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map.addMapTimer(3*60);
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em.schedule("timeOut", 20 * 60000);
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//you can't warp up to the rocks until all rogs are dead, I think?
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eim.setProperty("canWarp","false");
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return eim;
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}
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function afterSetup(eim) {}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(910500200);
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player.changeMap(map, map.getPortal(0));
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//TODO: hold time across map changes
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//player.getClient().announce(tools.MaplePacketCreator.getClock(1800));
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}
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function playerDead(eim, player) {
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}
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function playerRevive(eim, player) {
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//if (eim.isLeader(player)) { //check for party leader
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//boot whole party and end
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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/*/}
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else { //boot dead player
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// If only 2 players are left, uncompletable:
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var party = eim.getPlayers();
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if (party.size() <= minPlayers) {
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim,party.get(i));
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}
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eim.dispose();
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}
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else
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playerExit(eim, player);
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}*/
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}
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function playerDisconnected(eim, player) {
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//if (eim.isLeader(player)) { //check for party leader
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//boot whole party and end
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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if (party.get(i).equals(player)) {
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removePlayer(eim, player);
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}
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else {
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playerExit(eim, party.get(i));
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}
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}
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eim.dispose();
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/*/}
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else { //boot d/ced player
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// If only 2 players are left, uncompletable:
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var party = eim.getPlayers();
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if (party.size() < minPlayers) {
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim,party.get(i));
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}
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eim.dispose();
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}
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else
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playerExit(eim, player);
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}*/
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}
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function leftParty(eim, player) {
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// If only 2 players are left, uncompletable:
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var party = eim.getPlayers();
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if (true) {
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim,party.get(i));
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}
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eim.dispose();
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}
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else
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playerExit(eim, player);
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}
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function disbandParty(eim) {
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//boot whole party and end
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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|
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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//for offline players
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function removePlayer(eim, player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(exitMap);
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}
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function clearPQ(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++)
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playerExit(eim, party.get(i));
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eim.dispose();
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {
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eim.setProperty("canWarp","true");
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}
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function cancelSchedule() {}
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function timeOut() {
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var iter = em.getInstances().iterator();
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while (iter.hasNext()) {
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var eim = iter.next();
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if (eim.getPlayerCount() > 0) {
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var pIter = eim.getPlayers().iterator();
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while (pIter.hasNext())
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playerExit(eim, pIter.next());
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}
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eim.dispose();
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}
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}
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||||
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// ---------- FILLER FUNCTIONS ----------
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function dispose() {}
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function scheduledTimeout(eim) {}
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||||
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function changedLeader(eim, leader) {}
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@@ -1,155 +0,0 @@
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||||
/*
|
||||
This file is part of the OdinMS Maple Story Server
|
||||
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
|
||||
Matthias Butz <matze@odinms.de>
|
||||
Jan Christian Meyer <vimes@odinms.de>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation version 3 as published by
|
||||
the Free Software Foundation. You may not use, modify or distribute
|
||||
this program under any other version of the GNU Affero General Public
|
||||
License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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/*
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* @author AngelSL
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*
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* 4th Job Rush Quest.
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* Based on Kerning City PQ script by Stereo
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*/
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var exitMap;
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var minPlayers = 3;
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|
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function init() {}
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||||
|
||||
function monsterValue(eim, mobId) {
|
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return 1;
|
||||
}
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|
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function setup(level, lobbyid) {
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exitMap = em.getChannelServer().getMapFactory().getMap(105090700); // <exit>
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var eim = em.newInstance("4jrush_" + lobbyid);
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eim.setProperty("level", level);
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var mf = eim.getMapFactory();
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var map = mf.getMap(910500100);
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map.addMapTimer(20*60);
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em.schedule("timeOut", 20 * 60000);
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return eim;
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}
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|
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function afterSetup(eim) {}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(910500100);
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player.changeMap(map, map.getPortal(0));
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}
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|
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function playerDead(eim, player) {
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}
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|
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function playerRevive(eim, player) {
|
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
|
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playerExit(eim, party.get(i));
|
||||
}
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||||
eim.dispose();
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}
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||||
|
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function playerDisconnected(eim, player) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
|
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if (party.get(i).equals(player)) {
|
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removePlayer(eim, player);
|
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}
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else {
|
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playerExit(eim, party.get(i));
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||||
}
|
||||
}
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eim.dispose();
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}
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|
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function leftParty(eim, player) {
|
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// If only 2 players are left, uncompletable:
|
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var party = eim.getPlayers();
|
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if (true) {
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim,party.get(i));
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}
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eim.dispose();
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}
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else
|
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playerExit(eim, player);
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}
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|
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function disbandParty(eim) {
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//boot whole party and end
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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||||
}
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eim.dispose();
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}
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function playerUnregistered(eim, player) {}
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||||
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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//for offline players
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function removePlayer(eim, player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(exitMap);
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}
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function clearPQ(eim) {
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//KPQ does nothing special with winners
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
|
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playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
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||||
}
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|
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function monsterKilled(mob, eim) {}
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||||
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function allMonstersDead(eim) {}
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||||
|
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function cancelSchedule() {}
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||||
|
||||
function timeOut() {
|
||||
var iter = em.getInstances().iterator();
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while (iter.hasNext()) {
|
||||
var eim = iter.next();
|
||||
if (eim.getPlayerCount() > 0) {
|
||||
var pIter = eim.getPlayers().iterator();
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||||
while (pIter.hasNext()) {
|
||||
playerExit(eim, pIter.next());
|
||||
}
|
||||
}
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||||
eim.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
@@ -170,7 +170,7 @@ function playerLeft(eim, player) {
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -189,7 +189,7 @@ function changedLeader(eim, leader) {
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -198,7 +198,7 @@ function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -207,7 +207,7 @@ function playerDisconnected(eim, player) {
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -170,7 +170,7 @@ function playerLeft(eim, player) {
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -189,7 +189,7 @@ function changedLeader(eim, leader) {
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -198,7 +198,7 @@ function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -207,7 +207,7 @@ function playerDisconnected(eim, player) {
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -241,7 +241,7 @@ function scheduledTimeout(eim) {
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
@@ -297,7 +297,7 @@ function changedLeader(eim, leader) {}
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
|
||||
end(eim);
|
||||
@@ -309,7 +309,7 @@ function playerRevive(eim, player) {
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
|
||||
211
scripts/event/RescueGaga.js
Normal file
211
scripts/event/RescueGaga.js
Normal file
@@ -0,0 +1,211 @@
|
||||
/**
|
||||
* @author: kevintjuh93
|
||||
* @author: Ronan
|
||||
*/
|
||||
|
||||
importPackage(Packages.tools);
|
||||
|
||||
var isPq = true;
|
||||
var minPlayers = 1, maxPlayers = 1;
|
||||
var minLevel = 12, maxLevel = 255;
|
||||
var entryMap = 922240000;
|
||||
var exitMap = 922240200;
|
||||
var recruitMap = 922240200;
|
||||
|
||||
var minMapId = 922240000;
|
||||
var maxMapId = 922240100;
|
||||
|
||||
var eventTime = 3; // 3 minutes
|
||||
|
||||
var lobbyRange = [0, 19];
|
||||
|
||||
function init() {
|
||||
setEventRequirements();
|
||||
}
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
}
|
||||
|
||||
function setEventRequirements() {
|
||||
var reqStr = "";
|
||||
|
||||
reqStr += "\r\n Number of players: ";
|
||||
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
||||
else reqStr += minPlayers;
|
||||
|
||||
reqStr += "\r\n Level range: ";
|
||||
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
||||
else reqStr += minLevel;
|
||||
|
||||
reqStr += "\r\n Time limit: ";
|
||||
reqStr += eventTime + " minutes";
|
||||
|
||||
em.setProperty("party", reqStr);
|
||||
}
|
||||
|
||||
function setEventExclusives(eim) {
|
||||
var itemSet = [];
|
||||
eim.setExclusiveItems(itemSet);
|
||||
}
|
||||
|
||||
function setEventRewards(eim) {
|
||||
var itemSet, itemQty, evLevel, expStages;
|
||||
|
||||
evLevel = 1; //Rewards at clear PQ
|
||||
itemSet = [];
|
||||
itemQty = [];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
expStages = []; //bonus exp given on CLEAR stage signal
|
||||
eim.setEventClearStageExp(expStages);
|
||||
}
|
||||
|
||||
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
||||
var eligible = [];
|
||||
var hasLeader = false;
|
||||
|
||||
if(party.size() > 0) {
|
||||
var partyList = party.toArray();
|
||||
|
||||
for(var i = 0; i < party.size(); i++) {
|
||||
var ch = partyList[i];
|
||||
|
||||
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
|
||||
if(ch.isLeader()) hasLeader = true;
|
||||
eligible.push(ch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
|
||||
return eligible;
|
||||
}
|
||||
|
||||
function setup(level, lobbyid) {
|
||||
var eim = em.newInstance("RescueGaga_" + lobbyid);
|
||||
eim.setProperty("level", level);
|
||||
eim.setProperty("stage", "0");
|
||||
eim.setProperty("falls", "0");
|
||||
|
||||
respawnStages(eim);
|
||||
eim.startEventTimer(eventTime * 60000);
|
||||
setEventRewards(eim);
|
||||
setEventExclusives(eim);
|
||||
return eim;
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function respawnStages(eim) {}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
|
||||
player.announce(MaplePacketCreator.showEffect("event/space/start"));
|
||||
player.startMapEffect("Please rescue Gaga within the time limit.", 5120027);
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
|
||||
player.changeMap(mapid, 0);
|
||||
player.cancelEffect(2360002);
|
||||
|
||||
end(eim);
|
||||
} else {
|
||||
eim.unregisterPlayer(player);
|
||||
|
||||
player.changeMap(mapid, 0);
|
||||
player.cancelEffect(2360002);
|
||||
}
|
||||
} else if (mapid == maxMapId) {
|
||||
eim.clearPQ();
|
||||
|
||||
var rgaga = player.getEvents().get("rescueGaga");
|
||||
rgaga.complete();
|
||||
}
|
||||
}
|
||||
|
||||
function afterChangedMap(eim, player, mapid) {
|
||||
if (mapid == minMapId) {
|
||||
player.getAbstractPlayerInteraction().useItem(2360002);//HOORAY <3
|
||||
} else {
|
||||
player.cancelEffect(2360002);
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function disbandParty(eim) {}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
|
||||
eim.schedule("spawnGrandpaBunny", 10 * 1000);
|
||||
}
|
||||
|
||||
function spawnGrandpaBunny(eim) {
|
||||
eim.spawnNpc(9001105, new java.awt.Point(175, -20), eim.getInstanceMap(maxMapId));
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
@@ -85,7 +85,9 @@ function setEventRewards(eim) {
|
||||
eim.setEventClearStageMeso(mesoStages);
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
function afterSetup(eim) {
|
||||
em.getChannelServer().getMapFactory().getMap(211042300).getReactorById(2118002).forceHitReactor(1);
|
||||
}
|
||||
|
||||
function setup(channel) {
|
||||
var eim = em.newInstance("Zakum" + channel);
|
||||
@@ -188,6 +190,7 @@ function giveRandomEventReward(eim, player) {
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
em.getChannelServer().getMapFactory().getMap(211042300).getReactorById(2118002).forceHitReactor(0);
|
||||
}
|
||||
|
||||
function isZakum(mob) {
|
||||
@@ -209,4 +212,8 @@ function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
function dispose(eim) {
|
||||
if (!eim.isEventCleared()) {
|
||||
em.getChannelServer().getMapFactory().getMap(211042300).getReactorById(2118002).forceHitReactor(0);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user