diff --git a/scripts/quest/3305.js b/scripts/quest/3305.js new file mode 100644 index 0000000000..50e77d042b --- /dev/null +++ b/scripts/quest/3305.js @@ -0,0 +1,34 @@ +/* + QUEST: Re-acquiring Zenumist Cape + NPC: Carson +*/ + +var status = -1; + +function start(mode, type, selection) { + if (mode == -1) { + qm.dispose(); + } else { + if (mode == 0 && type > 0) { + qm.dispose(); + return; + } + + if (mode == 1) { + status++; + } else { + status--; + } + + if (status == 0) { + qm.sendNext("So you have lost the #bZenumist cape#k. I can make another one for you but I'll need some materials"); + } else if (status == 1) { + qm.sendAcceptDecline("To make the new cape, I need you to bring me #b5 #t4021003##k, #b10 #t4000021##k and #b10000 mesos#k"); + } else if (status == 2) { + qm.sendOk("Come back to me when you have all of the items"); + qm.forceStartQuest(); + } else if (status == 3) { + qm.dispose(); + } + } +} diff --git a/scripts/quest/3306.js b/scripts/quest/3306.js new file mode 100644 index 0000000000..acd3f0ba13 --- /dev/null +++ b/scripts/quest/3306.js @@ -0,0 +1,34 @@ +/* + QUEST: Re-acquiring Alcadno Cape + NPC: Maed +*/ + +var status = -1; + +function start(mode, type, selection) { + if (mode == -1) { + qm.dispose(); + } else { + if (mode == 0 && type > 0) { + qm.dispose(); + return; + } + + if (mode == 1) { + status++; + } else { + status--; + } + + if (status == 0) { + qm.sendNext("So you have lost the #bAlcadno cape#k. I can make another one for you but I'll need some materials"); + } else if (status == 1) { + qm.sendAcceptDecline("To make the new cape, I need you to bring me #b5 #t4021006##k, #b10 #t4000021##k and #b10000 mesos#k"); + } else if (status == 2) { + qm.sendOk("Come back to me when you have all of the items"); + qm.forceStartQuest(); + } else if (status == 3) { + qm.dispose(); + } + } +}