Reactor Loot + Obstacles damage mob + Static calls from scripts
Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag. Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status. Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction. Fixed an issue with player stores being deployed overlapping in a few scenarios. Fixed reduced EXP gain from kills when triggering skill Mortal Blow. Added "open Duey" functionality when clicking "O" in the incoming package notification. Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one. Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps. Added handler for mob damage by environment objects (OrbisPQ jail storage area). Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered. Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry). Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method. Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work). Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
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@@ -43,12 +43,12 @@ function end(mode, type, selection) {
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} else if (status == 3) {
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qm.sendSimple("They have departed on an expedition to get rid of some major threats in the desert that were ravaging Ariant, for quite some time now... It's strange, they should have already returned... Thinking about it now, the last attack on the merchants was around the direction the Guardians departed... No, that can't be... Can it?\r\n\r\n#L0##bPerhaps Deo has already turned into a monster.#k");
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} else if (status == 4) {
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qm.gainItem(4011008, -1);
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qm.sendNext("We're in great trouble, if it is like this. And it really seems like it. If the Royal Cactus Deo has gone insane, Ariant is done for. You, can you do something to defeat Deo? We really need your help now.");
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qm.gainExp(20000);
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qm.forceCompleteQuest();
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qm.gainItem(4011008, -1);
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qm.gainExp(20000);
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qm.sendNext("We're in great trouble, if it is like this. And it really seems like it. If the Royal Cactus Deo has gone insane, Ariant is done for. You, can you do something to defeat Deo? We really need your help now.");
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} else if (status == 5) {
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qm.dispose();
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}
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}
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