Antibanish mechanics + Limited drops on map + SQL tidy-up
Added antibanish mechanics: as like other "diseases" that can be treated with some useable items, banish will be able to be recovered as well. Fixed some SQL issues introduced on the last commit, as well as lingering inexistent ids on drop data. Fixed some concurrency issues with MapleMapFactory. Set a ceiling for simultaneous items available per map, where old ones are promptly discarded. Patched MWLB attack block for higher level GMs.
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@@ -1531,9 +1531,9 @@
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<string name="name" value="Nautilus Return Scroll"/>
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<string name="desc" value="This scroll enables you to return to the Pirate village, Nautilus. This is a one use item and will disappear after use."/>
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</imgdir>
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<imgdir name="2030020">
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<string name="name" value="Return to New Leaf City Scroll"/>
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<string name="desc" value="Use this scroll to venture back to New Leaf City whenever you want!"/>
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<imgdir name="2030100">
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<string name="name" value="Return Scroll - Banished Area"/>
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<string name="desc" value="Returns you to the map where you were last banished. Requires immediate use and not have changed maps."/>
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</imgdir>
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<imgdir name="2031000">
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<string name="name" value="Masked Man's Invitation"/>
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@@ -9184,4 +9184,8 @@
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<string name="name" value="Unripe Onyx Apple"/>
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<string name="desc" value="A mysterious and unripe Onyx Apple. When consumed, it grants the following: ATT +60, Magic ATT +70, DEF +10 for 1 minute."/>
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</imgdir>
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<imgdir name="2030020">
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<string name="name" value="Return to New Leaf City Scroll"/>
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<string name="desc" value="Use this scroll to venture back to New Leaf City whenever you want!"/>
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</imgdir>
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</imgdir>
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