Antibanish mechanics + Limited drops on map + SQL tidy-up
Added antibanish mechanics: as like other "diseases" that can be treated with some useable items, banish will be able to be recovered as well. Fixed some SQL issues introduced on the last commit, as well as lingering inexistent ids on drop data. Fixed some concurrency issues with MapleMapFactory. Set a ceiling for simultaneous items available per map, where old ones are promptly discarded. Patched MWLB attack block for higher level GMs.
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@@ -25,12 +25,12 @@ import java.util.ArrayList;
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* IMPORTANT: this will fail for fetching MAP ID (you shouldn't be using this program for these, just checking them up in the
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* handbook is enough anyway).
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*
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* Set whether you are first installing the handbook on the SQL Server (true) or just fetching whatever is on your "fetch.txt"
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* file (false) on the INSTALL_SQLTABLE property and build the project. With all done, run the Java executable.
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* Set whether you are first installing the handbook on the SQL Server (TRUE) or just fetching whatever is on your "fetch.txt"
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* file (FALSE) on the INSTALL_SQLTABLE property and build the project. With all done, run the Java executable.
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*
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*/
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public class MapleIdRetriever {
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private final static boolean INSTALL_SQLTABLE = false;
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private final static boolean INSTALL_SQLTABLE = true;
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static String host = "jdbc:mysql://localhost:3306/maplesolaxia";
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static String driver = "com.mysql.jdbc.Driver";
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