Antibanish mechanics + Limited drops on map + SQL tidy-up

Added antibanish mechanics: as like other "diseases" that can be treated
with some useable items, banish will be able to be recovered as well.
Fixed some SQL issues introduced on the last commit, as well as
lingering inexistent ids on drop data. Fixed some concurrency issues
with MapleMapFactory. Set a ceiling for simultaneous items available per
map, where old ones are promptly discarded. Patched MWLB attack block
for higher level GMs.
This commit is contained in:
ronancpl
2017-08-05 19:38:07 -03:00
parent 0a2e382c3b
commit f78defec1f
112 changed files with 441 additions and 112 deletions

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docs/README_wzchanges.txt Normal file
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Changes from the original v83 WZs:
Character.wz/*:
Upgraded info of some items.
Map.wz/MapX/*:
Fixed entries of portals placed incorrectly.
Item.wz/*:
Fixed lacking "slotMax" properties in some items.
Set flag "Quest Item" for some items.
Quest.wz/*:
Fixed a bunch of quests, now giving the proper output. Added new quests.
String.wz/*:
Fixed some NPC speeches.
Updated MonsterBook with current drop data on the sql's DB, using Ronan's
MobBookUpdate facility.
P.S.:
Yeah, these explanations are pretty simplistic, I know. If one really wants to
compare the original v83 WZ with the ones I provided, I recommend do the following:
- Open HaRepacker and, for each MapleSolaxiaV2's WZ file, extract all the XMLs
for "Private Server".
- Now, install MapleStory from "ManagerMsv83.exe" on an other folder and do the
same procediment said above.
- Finally use some app to compare folders, like WinMerge, tracking differences
for all WZs.
Simply edit out any modification that ranges too far from the original MapleStory server
and overwrite the given WZ file, assuming you want a server more "GMS-like".