Antibanish mechanics + Limited drops on map + SQL tidy-up

Added antibanish mechanics: as like other "diseases" that can be treated
with some useable items, banish will be able to be recovered as well.
Fixed some SQL issues introduced on the last commit, as well as
lingering inexistent ids on drop data. Fixed some concurrency issues
with MapleMapFactory. Set a ceiling for simultaneous items available per
map, where old ones are promptly discarded. Patched MWLB attack block
for higher level GMs.
This commit is contained in:
ronancpl
2017-08-05 19:38:07 -03:00
parent 0a2e382c3b
commit f78defec1f
112 changed files with 441 additions and 112 deletions

View File

@@ -6,7 +6,7 @@ Credits are to be given too to Nexon(Duh!), the original MapleSolaxia staff and
Regarding distributability and usage of the code presented here: like it was before, this MapleStory server is open-source. By that, it is meant that anyone is free to install, use, modify and redistribute the contents, as long as there is no kind of commercial trading involved and the credits to the original creators are maintained within the codes.
This is a NetBeans 8.0.2 Project, that must be built and run under JDK/JRE 7 in order to run properly. This means that it's easier to install the project via opening the server project folder inside NetBeans' IDE. Once installed, build this project on your machine and run the server using the "launch.bat" application.
This is a NetBeans 8.0.2 Project, that MUST be built and run under JDK/JRE 7 in order to run properly. This means that it's easier to install the project via opening the server project folder inside NetBeans' IDE. Once installed, build this project on your machine and run the server using the "launch.bat" application.
In this project, many gameplay-wise issues generated from either the original WZ files and the server sources have been partially or completely solved. Considering the use of the provided edited WZ's and server-side wz.xml files should be of the greatest importance when dealing with this instance of private server, in order to perceive it at it's full potential. My opinion, though! Refer to "README_wzchanges.txt" for more information on what have been changed from Nexon's v83 WZ files.