Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl
2015-11-04 17:40:10 -02:00
parent 575e976b12
commit f74be8e309
1568 changed files with 400022 additions and 0 deletions

288
wz/Mob.wz/9300196.img.xml Normal file
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9300196.img">
<imgdir name="info">
<int name="bodyAttack" value="1" />
<int name="level" value="65" />
<int name="maxHP" value="35000" />
<int name="maxMP" value="220" />
<int name="speed" value="5" />
<int name="PADamage" value="250" />
<int name="PDDamage" value="350" />
<int name="MADamage" value="380" />
<int name="MDDamage" value="400" />
<int name="acc" value="155" />
<int name="eva" value="30" />
<int name="exp" value="1500" />
<int name="undead" value="1" />
<int name="pushed" value="1500" />
<int name="hpRecovery" value="100" />
<int name="mpRecovery" value="5" />
<int name="boss" value="1" />
<float name="fs" value="10.0" />
<int name="summonType" value="0" />
<int name="mobType" value="7" />
<int name="ignoreFieldOut" value="1" />
<imgdir name="revive">
<int name="0" value="9300216" />
</imgdir>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="200" />
<int name="action" value="1" />
<int name="level" value="115" />
<int name="effectAfter" value="0" />
</imgdir>
</imgdir>
<int name="explosiveReward" value="1" />
</imgdir>
<imgdir name="move">
<canvas name="0" width="118" height="102">
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<vector name="rb" x="60" y="0" />
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</canvas>
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</canvas>
<canvas name="2" width="118" height="102">
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</canvas>
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</canvas>
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<vector name="head" x="-8" y="-149" />
</canvas>
<uol name="5" value="1" />
</imgdir>
<imgdir name="stand">
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<vector name="rb" x="60" y="0" />
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</canvas>
</imgdir>
<imgdir name="jump">
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<vector name="rb" x="59" y="0" />
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</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-250" y="-150" />
<vector name="rb" x="250" y="0" />
</imgdir>
<imgdir name="effect">
<canvas name="0" width="32" height="42">
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</canvas>
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</canvas>
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</canvas>
<canvas name="7" width="1" height="1">
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</canvas>
<canvas name="8" width="217" height="51">
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<int name="z" value="1" />
</canvas>
<canvas name="9" width="242" height="54">
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</canvas>
<canvas name="10" width="254" height="56">
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</canvas>
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</canvas>
<canvas name="14" width="1" height="1">
<vector name="origin" x="0" y="0" />
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</canvas>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="1" height="1">
<vector name="origin" x="0" y="0" />
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</canvas>
</imgdir>
<int name="type" value="0" />
<int name="effectAfter" value="0" />
<int name="attackAfter" value="1050" />
<int name="jumpAttack" value="1" />
<int name="PADamage" value="300" />
</imgdir>
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</canvas>
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</canvas>
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</canvas>
</imgdir>
<imgdir name="skill1">
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<vector name="lt" x="-59" y="-102" />
<vector name="rb" x="59" y="0" />
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</canvas>
<canvas name="1" width="118" height="125">
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</canvas>
<canvas name="2" width="118" height="151">
<vector name="origin" x="59" y="220" />
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</canvas>
<canvas name="3" width="118" height="151">
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<vector name="lt" x="-59" y="-157" />
<vector name="rb" x="58" y="-7" />
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</canvas>
<canvas name="4" width="120" height="105">
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</canvas>
</imgdir>
<imgdir name="hit1">
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<vector name="rb" x="59" y="0" />
<int name="delay" value="600" />
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</canvas>
</imgdir>
<imgdir name="die1">
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<vector name="head" x="-6" y="-82" />
<int name="delay" value="200" />
</canvas>
<canvas name="1" width="138" height="68">
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</canvas>
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</canvas>
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</canvas>
<canvas name="4" width="156" height="34">
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<int name="delay" value="450" />
<int name="a0" value="255" />
<int name="a1" value="0" />
</canvas>
<imgdir name="speak">
<int name="prob" value="100" />
<string name="0" value="Dead... Dead again... Finally!" />
</imgdir>
</imgdir>
</imgdir>