Couple confirmation
Added couple vows confirmation before completing marriage and giving rings.
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@@ -65,6 +65,7 @@ function setup(level, lobbyid) {
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eim.setProperty("canJoin", "1");
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eim.setProperty("groomId", "0");
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eim.setProperty("brideId", "0");
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eim.setProperty("confirmedVows", "-1");
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eim.getInstanceMap(680000400).resetPQ(level);
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if(eventBoss) spawnCakeBoss(eim);
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@@ -92,7 +93,7 @@ function playerEntry(eim, player) {
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function stopBlessings(eim) {
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var mapobj = eim.getMapInstance(entryMap + 10);
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mapobj.dropMessage(6, "Wedding Assistant: Alright, now the couple is preparing to make it official. Tighten your seatbelts!");
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mapobj.dropMessage(6, "Wedding Assistant: Alright people, our couple are preparing their vows to each other right now.");
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eim.setIntProperty("weddingStage", 2);
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}
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@@ -65,6 +65,7 @@ function setup(level, lobbyid) {
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eim.setProperty("canJoin", "1");
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eim.setProperty("groomId", "0");
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eim.setProperty("brideId", "0");
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eim.setProperty("confirmedVows", "-1");
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eim.getInstanceMap(680000400).resetPQ(level);
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if(eventBoss) spawnCakeBoss(eim);
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@@ -92,7 +93,7 @@ function playerEntry(eim, player) {
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function stopBlessings(eim) {
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var mapobj = eim.getMapInstance(entryMap + 10);
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mapobj.dropMessage(6, "Wedding Assistant: Alright, now the couple is preparing to make it official. Tighten your seatbelts!");
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mapobj.dropMessage(6, "Wedding Assistant: Alright people, our couple are preparing their vows to each other right now.");
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eim.setIntProperty("weddingStage", 2);
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}
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