Quick fix-up + Happyville
Fixed bug introduced on last update regarding events without event_schedule defined. Added path to Happyville maps, and raid boss event.
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@@ -34,7 +34,7 @@ public class MapleMapItem extends AbstractMapleMapObject {
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protected int character_ownerid, meso, questid = -1;
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protected byte type;
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protected boolean pickedUp = false, playerDrop;
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protected long dropTime;
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protected long dropTime;
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public ReentrantLock itemLock = new ReentrantLock();
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public MapleMapItem(Item item, Point position, MapleMapObject dropper, MapleCharacter owner, byte type, boolean playerDrop) {
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