Quick fix-up + Happyville
Fixed bug introduced on last update regarding events without event_schedule defined. Added path to Happyville maps, and raid boss event.
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@@ -498,7 +498,7 @@ public class MapleInventoryManipulator {
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if (ii.isDropRestricted(target.getItemId()) || MapleItemInformationProvider.getInstance().isCash(target.getItemId())) {
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c.getPlayer().getMap().disappearingItemDrop(c.getPlayer(), c.getPlayer(), target, dropPos);
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} else {
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c.getPlayer().getMap().spawnItemDrop(c.getPlayer(), c.getPlayer(), target, dropPos, true, false);
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c.getPlayer().getMap().spawnItemDrop(c.getPlayer(), c.getPlayer(), target, dropPos, true, true);
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}
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} else if (ii.isDropRestricted(target.getItemId()) || MapleItemInformationProvider.getInstance().isCash(target.getItemId())) {
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c.getPlayer().getMap().disappearingItemDrop(c.getPlayer(), c.getPlayer(), target, dropPos);
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@@ -515,7 +515,7 @@ public class MapleInventoryManipulator {
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if (ii.isDropRestricted(itemId) || ii.isCash(itemId)) {
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c.getPlayer().getMap().disappearingItemDrop(c.getPlayer(), c.getPlayer(), source, dropPos);
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} else {
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c.getPlayer().getMap().spawnItemDrop(c.getPlayer(), c.getPlayer(), source, dropPos, true, false);
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c.getPlayer().getMap().spawnItemDrop(c.getPlayer(), c.getPlayer(), source, dropPos, true, true);
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}
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} else if (ii.isDropRestricted(itemId) || ii.isCash(itemId)) {
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c.getPlayer().getMap().disappearingItemDrop(c.getPlayer(), c.getPlayer(), source, dropPos);
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