Quick fix-up + Happyville
Fixed bug introduced on last update regarding events without event_schedule defined. Added path to Happyville maps, and raid boss event.
This commit is contained in:
@@ -1,34 +1,50 @@
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Roudolph Happyville Warp NPC
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By Moogra
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*/
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function start() {
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cm.sendYesNo("Do you want to go to the Extra Frosty Snow Zone ?#l");
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}
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function action(mode, type, selection) {
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if (mode > 0)
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cm.warp(209080000, 0);
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cm.dispose();
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}
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/**
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Roodolph - Happy ville
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By fantier123
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**/
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var status;
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function start() {
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status = 0;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0) {
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cm.sendOk("Talk to me again when you want to.");
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cm.dispose();
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 1) {
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if (cm.getChar().getMapId() == 209000000) {
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cm.sendYesNo("Do you wish to head to where the #bSnow Sprinkler#k is?");
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status = 9;
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} else if (cm.getChar().getMapId() == 209080000) {
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cm.sendYesNo("Do you wish to return to Happyville?");
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status = 19;
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}
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else {
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cm.sendOk("You alright?");
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cm.dispose();
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}
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}
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else if (status == 10) {
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cm.warp(209080000, 0);
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cm.dispose();
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}
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else if (status == 20) {
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cm.warp(209000000, 0);
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cm.dispose();
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}
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else {
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cm.sendOk("You alrighty?");
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cm.dispose();
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}
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}
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}
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