Quick fix-up + Happyville

Fixed bug introduced on last update regarding events without
event_schedule defined. Added path to Happyville maps, and raid boss
event.
This commit is contained in:
ronancpl
2017-04-26 16:01:12 -03:00
parent 939b214fb5
commit f5fbb038e9
35 changed files with 1138 additions and 422 deletions

View File

@@ -0,0 +1,42 @@
/**
Happy - Happy ville
By Ronan
**/
var status = -1;
function start() {
if(cm.getMap().getMonsters().size() > 1) { //reactor as a monster? wtf
cm.sendOk("Defeat all monsters before talking to me.");
cm.dispose();
return;
}
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (status == 0 && mode == 0) {
cm.sendOk("Talk to me again when you want to.");
cm.dispose();
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendSimple("#b<Raid Quest: Happyville>#k\r\nA raid is nothing but joining many people in an attempt to defeat extremely powerful creatures. Here is no different. Here, everyone can take part in defeating the spawned creature. At the moment the are none, what will you do?\r\n#b\r\n#L0#Spawn Kid Snowman.\r\n#L1#Spawn Lost Rudolph.\r\n#L2#Nothing, just chilling.#k");
} else if(status == 1) {
if(selection == 0) {
cm.getMap().spawnMonsterOnGroundBelow(9500317, 1700, 80);
} else if(selection == 1) {
cm.getMap().spawnMonsterOnGroundBelow(9500320, 1700, 80);
} else {
cm.sendOk("Fine then.");
}
cm.dispose();
}
}
}