Move some Client#forceDisconnect calls to TransitionService
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@@ -70,13 +70,14 @@ public final class Channel {
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private final int world;
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private final int channel;
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private PlayerStorage players = new PlayerStorage();
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private PlayerStorage players;
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private ChannelServer channelServer;
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private String serverMessage;
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private MapManager mapManager;
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private EventScriptManager eventSM;
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private ServicesManager services;
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private final DropProvider dropProvider;
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private final TransitionService transitionService;
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private final Map<Integer, HiredMerchant> hiredMerchants = new HashMap<>();
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private final Map<Integer, Integer> storedVars = new HashMap<>();
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private final Set<Integer> playersAway = new HashSet<>();
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@@ -115,6 +116,8 @@ public final class Channel {
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this.world = world;
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this.channel = channel;
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this.dropProvider = channelDependencies.dropProvider();
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this.transitionService = channelDependencies.transitionService();
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this.players = new PlayerStorage(channelDependencies.transitionService());
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this.ongoingStartTime = startTime + 10000; // rude approach to a world's last channel boot time, placeholder for the 1st wedding reservation ever
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this.mapManager = new MapManager(null, world, channel, dropProvider);
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@@ -341,7 +344,7 @@ public final class Channel {
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for (Integer cid : playersAway) {
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Character chr = wserv.getPlayerStorage().getCharacterById(cid);
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if (chr != null && chr.isLoggedin()) {
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chr.getClient().forceDisconnect();
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transitionService.forceDisconnect(chr.getClient());
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}
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}
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}
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