Overall wedding implementation

Implementation of the wedding feature.
This commit is contained in:
ronancpl
2018-04-10 21:50:29 -03:00
parent 6da5edd837
commit ede8ad8551
59 changed files with 5281 additions and 1246 deletions

View File

@@ -158,6 +158,11 @@ public class ServerConstants {
public static final boolean USE_DEADLY_DOJO = false; //Should bosses really use 1HP,1MP attacks in dojo?
public static final int DOJO_ENERGY_ATK = 100; //Dojo energy gain when deal attack
public static final int DOJO_ENERGY_DMG = 20; //Dojo energy gain when recv attack
//Wedding Configuration
public static final int WEDDING_RESERVATION_DELAY = 3; //Minimum idle slots before processing a wedding reservation.
public static final int WEDDING_RESERVATION_TIMEOUT = 10; //Limit time in minutes for the couple to show up before cancelling the wedding reservation.
public static final int WEDDING_RESERVATION_INTERVAL = 60; //Time between wedding starts in minutes.
//Event End Timestamp
public static final long EVENT_END_TIMESTAMP = 1428897600000L;