Item Raise + Gachapon Rework + Minigames & M. Magnet & M. Door patch

Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
This commit is contained in:
ronancpl
2019-06-01 21:12:40 -03:00
parent 89eca2995b
commit edb3920852
111 changed files with 6597 additions and 1943 deletions

View File

@@ -1745,18 +1745,18 @@
</imgdir>
<imgdir name="2040306">
<string name="name" value="Dark scroll for Earring for DEX"/>
<string name="desc" value="Improves DEX on ear accesrroy.\nSuccess rate: 70%. DEX + 2nIf failed, the item will be destroyed at a 50% rate."/>
<string name="desc" value="Improves DEX on ear accessory.\nSuccess rate: 70%. DEX + 2nIf failed, the item will be destroyed at a 50% rate."/>
</imgdir>
<imgdir name="2040307">
<string name="name" value="Dark scroll for Earring for DEX"/>
<string name="desc" value="Improves DEX on ear accessorynSuccess rate: 30%. DEX + 3nIf failed, the item will be destroyed at a 50% rate."/>
</imgdir>
<imgdir name="2040308">
<string name="name" value="Dark Scroll for Earrings for DEF"/>
<string name="name" value="Dark Scroll for Earring for DEF"/>
<string name="desc" value="Improves DEF on earringsnSuccess Rate 70%, weapon defense+1, magic defense+1nIf failed, the item will be destroyed at a 50% rate."/>
</imgdir>
<imgdir name="2040309">
<string name="name" value="Dark Scroll for Earrings for DEF"/>
<string name="name" value="Dark Scroll for Earring for DEF"/>
<string name="desc" value="Improves DEF on earringsnSuccess Rate 30%, weapon defense+3, magic defense+3, accuracy+1nIf failed, the item will be destroyed at a 50% rate."/>
</imgdir>
<imgdir name="2040310">
@@ -3769,11 +3769,11 @@
</imgdir>
<imgdir name="2070012">
<string name="name" value="Paper Fighter Plane"/>
<string name="desc" value="A paper plane that can be thrown at things. Once they run out, they need to be recharged. Attack +20"/>
<string name="desc" value="A paper plane that can be thrown at things. Once they run out, they need to be recharged.\nAttack +20"/>
</imgdir>
<imgdir name="2070013">
<string name="name" value="Orange"/>
<string name="desc" value="A tasty orange that can be thrown at things. Attack + 20"/>
<string name="desc" value="A tasty orange that can be thrown at things.\nAttack + 20"/>
</imgdir>
<imgdir name="2070015">
<string name="name" value="A Beginner Thief&apos;s Throwing Stars"/>
@@ -6520,11 +6520,11 @@
<string name="desc" value="Improves Accuracy on Knuckles.\nSuccess Rate:15%, Accuracy+5, DEX+3, Weapon Att+3"/>
</imgdir>
<imgdir name="2044906">
<string name="name" value="Gun ATT Scroll 65%"/>
<string name="name" value="Scroll for Gun for ATT 65%"/>
<string name="desc" value="Improves ATT on guns.\nSuccess Rate:65%, Weapon Att.+2, Accuracy+1"/>
</imgdir>
<imgdir name="2044907">
<string name="name" value="Gun ATT Scroll 15%"/>
<string name="name" value="Scroll for Gun for ATT 15%"/>
<string name="desc" value="Improves ATT on guns.\nSuccess Rate:15%, Weapon Att.+5, Accuracy+3, DEX+1"/>
</imgdir>
<imgdir name="2049103">
@@ -7348,7 +7348,7 @@
<string name="desc" value="Improves ATT on Gloves. nSuccess rate: 30%, Weapons ATT +2nIf unsuccessful, item has an 80% chance of being destroyed."/>
</imgdir>
<imgdir name="2049107">
<string name="name" value="[6th Anniversary] Dark Scroll for Gloves for STR 70% ["/>
<string name="name" value="[6th Anniversary] Dark Scroll for Gloves for STR 70%"/>
<string name="desc" value="Improves STR on Gloves. nSuccess rate: 70%, Accuracy +2, STR +1nIf unsuccessful, item has a 50% chance of being destroyed."/>
</imgdir>
<imgdir name="2049108">