Item Raise + Gachapon Rework + Minigames & M. Magnet & M. Door patch

Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
This commit is contained in:
ronancpl
2019-06-01 21:12:40 -03:00
parent 89eca2995b
commit edb3920852
111 changed files with 6597 additions and 1943 deletions

View File

@@ -206,7 +206,7 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
private transient int localstr, localdex, localluk, localint_, localmagic, localwatk;
private transient int equipmaxhp, equipmaxmp, equipstr, equipdex, equipluk, equipint_, equipmagic, equipwatk, localchairhp, localchairmp;
private int localchairrate;
private boolean hidden, equipchanged = true, canDoor = true, berserk, hasMerchant, hasSandboxItem = false, whiteChat = false, canRecvPartySearchInvite = true;
private boolean hidden, equipchanged = true, berserk, hasMerchant, hasSandboxItem = false, whiteChat = false, canRecvPartySearchInvite = true;
private boolean equippedMesoMagnet = false, equippedItemPouch = false, equippedPetItemIgnore = false;
private int linkedLevel = 0;
private String linkedName = null;
@@ -961,7 +961,8 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
}
public boolean canDoor() {
return canDoor;
MapleDoor door = getPlayerDoor();
return door == null || (door.isActive() && door.getElapsedDeployTime() > 5000);
}
public void setHasSandboxItem() {
@@ -2297,6 +2298,7 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
}
deleteQuestProgressWhereCharacterId(con, cid);
FredrickProcessor.removeFredrickLog(cid); // thanks maple006 for pointing out the player's Fredrick items are not being deleted at character deletion
try (PreparedStatement ps = con.prepareStatement("SELECT id FROM mts_cart WHERE cid = ?")) {
ps.setInt(1, cid);
@@ -2521,19 +2523,6 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
}, healInterval, healInterval);
}
public void disableDoorSpawn() {
canDoor = false;
Runnable r = new Runnable() {
@Override
public void run() {
canDoor = true;
}
};
client.getChannelServer().registerOverallAction(mapid, r, 5000);
}
public void disbandGuild() {
if (guildid < 1 || guildRank != 1) {
return;
@@ -3783,29 +3772,7 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
}
if (effect.isMagicDoor()) {
MapleDoor destroyDoor = removePartyDoor(false);
if (destroyDoor != null) {
destroyDoor.getTarget().removeMapObject(destroyDoor.getAreaDoor());
destroyDoor.getTown().removeMapObject(destroyDoor.getTownDoor());
for (MapleCharacter chr : destroyDoor.getTarget().getCharacters()) {
destroyDoor.getAreaDoor().sendDestroyData(chr.getClient());
}
Collection<MapleCharacter> townChars = destroyDoor.getTown().getCharacters();
for (MapleCharacter chr : townChars) {
destroyDoor.getTownDoor().sendDestroyData(chr.getClient());
}
if (destroyDoor.getTownPortal().getId() == 0x80) {
for (MapleCharacter chr : townChars) {
MapleDoor door = chr.getMainTownDoor();
if (door != null) {
destroyDoor.getTownDoor().sendSpawnData(chr.getClient());
}
}
}
}
MapleDoor.attemptRemoveDoor(this);
} else if (effect.isMapChair()) {
stopChairTask();
}
@@ -4559,7 +4526,7 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
silentPartyUpdateInternal(chrParty);
}
private MapleDoor removePartyDoor(boolean partyUpdate) {
public MapleDoor removePartyDoor(boolean partyUpdate) {
MapleDoor ret = null;
MapleParty chrParty;
@@ -5356,7 +5323,7 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
closeNpcShop();
closeTrade();
closePlayerShop();
closeMiniGame();
closeMiniGame(true);
closeHiredMerchant(false);
closePlayerMessenger();
@@ -5398,18 +5365,16 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
this.setPlayerShop(null);
}
public void closeMiniGame() {
public void closeMiniGame(boolean forceClose) {
MapleMiniGame game = this.getMiniGame();
if (game == null) {
return;
}
this.setMiniGame(null);
if (game.isOwner(this)) {
this.getMap().broadcastMessage(MaplePacketCreator.removeMinigameBox(this));
game.broadcastToVisitor(MaplePacketCreator.getMiniGameClose(3));
game.closeRoom(forceClose);
} else {
game.removeVisitor(this);
game.removeVisitor(forceClose, this);
}
}