NPCs Taxis and Crafters now checks properly

Fixed taxis that wouldn't check for mesos upon travel. Fixed crafters
that wouldn't check for inventory slots available before crafting items.
This commit is contained in:
ronancpl
2017-05-10 10:47:05 -03:00
parent ab31f3d487
commit ed6121dd5f
39 changed files with 363 additions and 741 deletions

View File

@@ -210,41 +210,17 @@ function action(mode, type, selection) {
for(var i = 0; i < mats.length; i++) {
if(!cm.haveItem(mats[i], matQty[i]))
complete = false;
/* if (matQty[i] == 1) {
if (!cm.haveItem(mats[i])) {
complete = false;
}
}
else {
var count = 0;
var iter = cm.getInventory(4).listById(mats[i]).iterator();
while (iter.hasNext()) {
count += iter.next().getQuantity();
}
if (count < matQty[i])
complete = false;
} */
}
}
else {
if(!cm.haveItem(mats, matQty))
complete = false;
/* var count = 0;
var iter = cm.getInventory(4).listById(mats).iterator();
while (iter.hasNext()) {
count += iter.next().getQuantity();
}
if (count < matQty)
complete = false;
*/
}
if(java.lang.Math.random() >= 0.9) //A lucky find! Scroll 60%
item += 1;
if (!complete || !cm.canHold(item))
if (!complete || !cm.canHold(item, 1))
cm.sendOk("Please make sure you are neither lacking ingredients or lacking space in your use inventory.");
else {
if (mats instanceof Array) {
@@ -255,7 +231,7 @@ function action(mode, type, selection) {
else
cm.gainItem(mats, -matQty);
cm.gainItem(item);
cm.gainItem(item, 1);
}
cm.dispose();
@@ -265,16 +241,7 @@ function action(mode, type, selection) {
if(!cm.haveItem(item, 100))
complete = false;
/* var count = 0;
var iter = cm.getInventory(4).listById(item).iterator();
while (iter.hasNext()) {
count += iter.next().getQuantity();
}
if (count < 100)
complete = false;
*/
if(!complete) {
cm.sendOk("Please make sure you are neither lacking ingredients or lacking space in your etc inventory.");
cm.dispose();