NPCs Taxis and Crafters now checks properly

Fixed taxis that wouldn't check for mesos upon travel. Fixed crafters
that wouldn't check for inventory slots available before crafting items.
This commit is contained in:
ronancpl
2017-05-10 10:47:05 -03:00
parent ab31f3d487
commit ed6121dd5f
39 changed files with 363 additions and 741 deletions

View File

@@ -205,8 +205,14 @@ function action(mode, type, selection) {
}
else if (status == 4 && mode == 1) {
var complete = true;
var recvItem = item, recvQty;
if(!cm.canHold(item)) {
if (item == 4003000)//screws
recvQty = 15 * qty;
else
recvQty = qty;
if(!cm.canHold(recvItem, recvQty)) {
cm.sendOk("Check your inventory for a free slot first.");
cm.dispose();
return;
@@ -226,20 +232,6 @@ function action(mode, type, selection) {
}
else if (!cm.haveItem(mats, matQty))
complete = false;
/*
if (mats instanceof Array) {
for(var i = 0; complete && i < mats.length; i++)
{
if (matQty[i] * qty == 1)
if (!cm.haveItem(mats[i]))
complete = false;
else
if (!cm.haveItem(mats[i],matQty[i])) complete=false;
}
}
else
if (!cm.haveItem(mats,matQty)) complete=false;
*/
}
if (!complete)
@@ -254,10 +246,8 @@ function action(mode, type, selection) {
cm.gainItem(mats, -matQty * qty);
if (cost > 0)
cm.gainMeso(-cost * qty);
if (item == 4003000)//screws
cm.gainItem(4003000, 15 * qty);
else
cm.gainItem(item, qty);
cm.gainItem(recvItem, recvQty);
cm.sendOk("All done. If you need anything else... Well, I'm not going anywhere.");
}
cm.dispose();