NPCs Taxis and Crafters now checks properly
Fixed taxis that wouldn't check for mesos upon travel. Fixed crafters that wouldn't check for inventory slots available before crafting items.
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@@ -167,21 +167,26 @@ function action(mode, type, selection) {
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if (!complete)
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cm.sendOk("Surely you, of all people, would understand the value of having quality items? I can't do that without the items I require.");
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else {
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if (cm.canHold(item)) {
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var recvItem = item, recvQty;
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if (item >= 2060000 && item <= 2060002) //bow arrows
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recvQty = 1000 - (item - 2060000) * 100;
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else if (item >= 2061000 && item <= 2061002) //xbow arrows
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recvQty = 1000 - (item - 2061000) * 100;
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else if (item == 4003000)//screws
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recvQty = 15 * qty;
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else
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recvQty = qty;
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if (cm.canHold(recvItem, recvQty)) {
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++)
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cm.gainItem(mats[i], -(matQty[i] * qty));
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}else
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cm.gainItem(mats, -(matQty * qty));
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cm.gainMeso(-(cost * qty));
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if (item >= 2060000 && item <= 2060002) //bow arrows
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cm.gainItem(item, 1000 - (item - 2060000) * 100);
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else if (item >= 2061000 && item <= 2061002) //xbow arrows
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cm.gainItem(item, 1000 - (item - 2061000) * 100);
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else if (item == 4003000)//screws
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cm.gainItem(4003000, 15 * qty);
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else
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cm.gainItem(item, qty);
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cm.gainItem(recvItem, recvQty);
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cm.sendOk("A perfect item, as usual. Come and see me if you need anything else.");
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}else {
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cm.sendOk("Please make sure you have room in your inventory, and talk to me again.");
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