@@ -71,7 +71,7 @@ public class ServerConstants {
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public static final boolean USE_AUTOHIDE_GM = false; //When enabled, GMs are automatically hidden when joining. Thanks to Steven Deblois (steven1152).
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public static final boolean USE_BUYBACK_SYSTEM = true; //Enables the HeavenMS-builtin buyback system, to be used by dead players when clicking the MTS button.
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public static final boolean USE_FIXED_RATIO_HPMP_UPDATE = true; //Enables the HeavenMS-builtin HPMP update based on the current pool to max pool ratio.
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public static final boolean USE_FAMILY_SYSTEM = false;
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public static final boolean USE_FAMILY_SYSTEM = true;
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public static final boolean USE_DUEY = true;
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public static final boolean USE_RANDOMIZE_HPMP_GAIN = true; //Enables randomizing on MaxHP/MaxMP gains and INT accounting for the MaxMP gain on level up.
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public static final boolean USE_STORAGE_ITEM_SORT = true; //Enables storage "Arrange Items" feature.
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@@ -239,6 +239,12 @@ public class ServerConstants {
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public static final int EXPAND_GUILD_BASE_COST = 500000;
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public static final int EXPAND_GUILD_TIER_COST = 1000000;
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public static final int EXPAND_GUILD_MAX_COST = 5000000;
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//Family Configuration
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public static final int FAMILY_REP_PER_KILL = 4; //Amount of rep gained per monster kill.
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public static final int FAMILY_REP_PER_BOSS_KILL = 20; //Amount of rep gained per boss kill.
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public static final int FAMILY_REP_PER_LEVELUP = 200; //Amount of rep gained upon leveling up.
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public static final int FAMILY_MAX_GENERATIONS = 1000; //Maximum depth of family tree. (Distance from leader to farthest junior)
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//Equipment Configuration
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public static final boolean USE_EQUIPMNT_LVLUP_SLOTS = true;//Equips can upgrade slots at level up.
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