cleanup: prefer List#sort over Collections#sort
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@@ -29,7 +29,10 @@ import client.command.Command;
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import constants.game.GameConstants;
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import server.maps.*;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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public class GotoCommand extends Command {
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@@ -65,7 +68,7 @@ public class GotoCommand extends Command {
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public static String GOTO_AREAS_INFO = "";
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private static void sortGotoEntries(List<Entry<String, Integer>> listEntries) {
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Collections.sort(listEntries, (e1, e2) -> e1.getValue().compareTo(e2.getValue()));
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listEntries.sort((e1, e2) -> e1.getValue().compareTo(e2.getValue()));
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}
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@Override
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@@ -188,7 +188,7 @@ public class MapleInventory implements Iterable<Item> {
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}
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if (ret.size() > 1) {
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Collections.sort(ret, (i1, i2) -> i1.getPosition() - i2.getPosition());
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ret.sort((i1, i2) -> i1.getPosition() - i2.getPosition());
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}
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return ret;
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@@ -203,7 +203,7 @@ public class MapleInventory implements Iterable<Item> {
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}
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if (ret.size() > 1) {
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Collections.sort(ret, (i1, i2) -> i1.getPosition() - i2.getPosition());
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ret.sort((i1, i2) -> i1.getPosition() - i2.getPosition());
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}
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return ret;
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@@ -92,9 +92,9 @@ public class AssignAPProcessor {
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statUpdate[2] = chr.getLuk();
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statUpdate[3] = chr.getInt();
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Collections.sort(eqpStrList, Collections.reverseOrder());
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Collections.sort(eqpDexList, Collections.reverseOrder());
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Collections.sort(eqpLukList, Collections.reverseOrder());
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eqpStrList.sort(Collections.reverseOrder());
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eqpDexList.sort(Collections.reverseOrder());
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eqpLukList.sort(Collections.reverseOrder());
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//Autoassigner looks up the 1st/2nd placed equips for their stats to calculate the optimal upgrade.
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int eqpStr = getNthHighestStat(eqpStrList, (short) 0) + getNthHighestStat(eqpStrList, (short) 1);
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