Adding proper credits system
Added a script for visually improving credit view. Tracked back the server sources before with respective owners. It possibly still needs to be updated.
This commit is contained in:
@@ -198,7 +198,7 @@ function writeSolaxiaCommandsLv0() { //Common
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addCommand("commands", "");
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addCommand("time", "");
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addCommand("staff", "");
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addCommand("credits", "");
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addCommand("uptime", "");
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addCommand("gacha", "");
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addCommand("whatdropsfrom", "");
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138
scripts/npc/credits.js
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138
scripts/npc/credits.js
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@@ -0,0 +1,138 @@
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/* @Author Ronan
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Name: Heracle
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Map(s): Guild Headquarters
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Info: Hall of Fame
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Script: credits.js
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*/
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var status;
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var name_tree = [];
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var role_tree = [];
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var name_cursor, role_cursor;
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var servers = ["HeavenMS", "MapleSolaxia", "MoopleDEV", "MetroMS", "BubblesDEV", "ThePackII", "OdinMS"];
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var servers_history = [];
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function addPerson(name, role) {
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name_cursor.push(name);
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role_cursor.push(role);
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}
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function setHistory(from, to) {
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servers_history.push([from, to]);
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}
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function writeServerStaff_HeavenMS() {
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addPerson("Ronan", "Developer");
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addPerson("Vcoc", "Freelance Developer");
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setHistory(2015, 2017);
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}
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function writeServerStaff_MapleSolaxia() {
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addPerson("Aria", "Administrator");
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addPerson("Twdtwd", "Administrator");
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addPerson("Exorcist", "Developer");
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addPerson("SharpAceX", "Developer");
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addPerson("Zygon", "Freelance Developer");
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addPerson("SourMjolk", "Game Master");
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addPerson("Kanade", "Game Master");
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addPerson("Kitsune", "Game Master");
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setHistory(2014, 2015);
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}
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function writeServerStaff_MoopleDEV() {
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addPerson("kevintjuh93", "Developer");
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setHistory(2010, 2010);
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}
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function writeServerStaff_MetroMS() {
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addPerson("Moongra", "Developer");
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setHistory(2009, 2010);
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}
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function writeServerStaff_BubblesDEV() {
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addPerson("Deagan", "Developer");
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setHistory(2009, 2009);
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}
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function writeServerStaff_ThePackII() {
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addPerson("Hofer", "Developer");
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setHistory(2008, 2009);
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}
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function writeServerStaff_OdinMS() {
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addPerson("Serpendiem", "Developer");
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setHistory(2007, 2008);
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}
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function writeAllServerStaffs() {
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for(var i = 0; i < servers.length; i++) {
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name_cursor = [];
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role_cursor = [];
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var srvName = servers[i];
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eval("writeServerStaff_" + srvName)(); // make sure the server names are lexicograffically EQUALS to the correspondent function.
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name_tree.push(name_cursor);
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role_tree.push(role_cursor);
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}
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}
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function start() {
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status = -1;
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writeAllServerStaffs();
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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var sendStr = "There is the history tree of all participating parties on the build of this server:\r\n\r\n";
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for(var i = 0; i < servers.length; i++) {
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var hist = servers_history[i];
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if(hist.length > 0) {
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sendStr += "#L" + i + "##b" + servers[i] + "#k -- " + ((hist[0] != hist[1]) ? hist[0] + " ~ " + hist[1] : hist[0]) + "#l\r\n";
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} else {
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sendStr += "#L" + i + "#" + servers[i] + "#l\r\n";
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}
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}
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cm.sendSimple(sendStr);
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} else if(status == 1) {
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var lvName, lvRole;
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for(var i = 0; i < servers.length; i++) {
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if(selection == i) {
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lvName = name_tree[i];
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lvRole = role_tree[i];
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break;
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}
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}
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var sendStr = "The staff of #b" + servers[selection] + "#k:\r\n\r\n";
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for(var i = 0; i < lvName.length; i++) {
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sendStr += " #L" + i + "# " + lvName[i] + " - " + lvRole[i];
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sendStr += "#l\r\n";
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}
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cm.sendPrev(sendStr);
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} else {
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cm.dispose();
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}
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}
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}
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