Map chair skill + Hired Merchant fix
Changed map chair bonus healing mechanic to be a player skill, instead of promptly available for all players (healing buff takes place only if the player has the skill). Hired Merchant now properly checks for a space on the inventory before permitting a player to buy an item/bundle. Minor fix with concurrency on MapleStorage.
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@@ -28,6 +28,7 @@ package constants.skills;
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public class Beginner {
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public static final int BLESSING_OF_THE_FAIRY = 12;
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public static final int FOLLOW_THE_LEADER = 8;
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public static final int MAP_CHAIR = 100;
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public static final int THREE_SNAILS = 1001;
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public static final int RECOVERY = 1001;
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public static final int NIMBLE_FEET = 1002;
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@@ -4,7 +4,7 @@ public class Evan {
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// EVAN1
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public static final int BLESSING_OF_THE_FAIRY = 20010012;
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public static final int THREE_SNAILS = 20011000;
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public static final int RECOVERY = 20011001;
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public static final int RECOVERY = 20011001;
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public static final int NIMBLE_FEET = 20011002;
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public static final int LEGENDARY_SPIRIT = 20011003;
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public static final int MONSTER_RIDER = 20011004;
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@@ -44,6 +44,7 @@ public class Legend {
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public static final int TUTORIAL_SKILL3 = 20000016;
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public static final int TUTORIAL_SKILL4 = 20000017; //combo
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public static final int TUTORIAL_SKILL5 = 20000018; //critical
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public static final int MAP_CHAIR = 20000100;
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public static final int YETI_MOUNT1 = 20001019;
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public static final int YETI_MOUNT2 = 20001022;
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public static final int WITCH_BROOMSTICK = 20001023;
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@@ -27,6 +27,7 @@ package constants.skills;
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*/
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public class Noblesse {
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public static final int BLESSING_OF_THE_FAIRY = 10000012;
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public static final int MAP_CHAIR = 10000100;
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public static final int THREE_SNAILS = 10001000;
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public static final int RECOVERY = 10001001;
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public static final int NIMBLE_FEET = 10001002;
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