Save cooldowns and diseases as part of normal flow
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@@ -1017,7 +1017,6 @@ public class Client extends ChannelInboundHandlerAdapter {
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wserv.removePlayer(player);
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//getChannelServer().removePlayer(player); already being done
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player.saveCooldowns();
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player.cancelAllDebuffs();
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player.saveCharToDB(true);
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@@ -1029,7 +1028,6 @@ public class Client extends ChannelInboundHandlerAdapter {
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} else {
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getChannelServer().removePlayer(player);
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player.saveCooldowns();
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player.cancelAllDebuffs();
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player.saveCharToDB();
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}
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