MagatiaPQ + several minor fixes
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss fight without completing until rest point couldn't not start Dojo again w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted command layout to use "!" and "@" again.
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@@ -57,46 +57,51 @@ public class MapleReactorFactory {
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reactorData = data.getData(StringUtil.getLeftPaddedStr(Integer.toString(infoId) + ".img", '0', 11));
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MapleData reactorInfoData = reactorData.getChildByPath("0");
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stats = new MapleReactorStats();
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List<StateData> statedatas = new ArrayList<StateData>();
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List<StateData> statedatas = new ArrayList<>();
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if (reactorInfoData != null) {
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boolean areaSet = false;
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byte i = 0;
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while (reactorInfoData != null) {
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MapleData eventData = reactorInfoData.getChildByPath("event");
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if (eventData != null) {
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int timeOut = -1;
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for (MapleData fknexon : eventData.getChildren()) {
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if (fknexon.getName().equals("timeOut")) continue;
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Pair<Integer, Integer> reactItem = null;
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int type = MapleDataTool.getIntConvert("type", fknexon);
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if (type == 100) { //reactor waits for item
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reactItem = new Pair<Integer, Integer>(MapleDataTool.getIntConvert("0", fknexon), MapleDataTool.getIntConvert("1", fknexon));
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if (!areaSet || loadArea) { //only set area of effect for item-triggered reactors once
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stats.setTL(MapleDataTool.getPoint("lt", fknexon));
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stats.setBR(MapleDataTool.getPoint("rb", fknexon));
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areaSet = true;
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if (fknexon.getName().equals("timeOut")) {
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timeOut = MapleDataTool.getInt(fknexon);
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} else {
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Pair<Integer, Integer> reactItem = null;
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int type = MapleDataTool.getIntConvert("type", fknexon);
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if (type == 100) { //reactor waits for item
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reactItem = new Pair<Integer, Integer>(MapleDataTool.getIntConvert("0", fknexon), MapleDataTool.getIntConvert("1", fknexon));
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if (!areaSet || loadArea) { //only set area of effect for item-triggered reactors once
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stats.setTL(MapleDataTool.getPoint("lt", fknexon));
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stats.setBR(MapleDataTool.getPoint("rb", fknexon));
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areaSet = true;
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}
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}
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}
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MapleData activeSkillID = fknexon.getChildByPath("activeSkillID");
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List<Integer> skillids = null;
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if (activeSkillID != null) {
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skillids = new ArrayList<Integer>();
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for (MapleData skill : activeSkillID.getChildren()) {
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skillids.add(MapleDataTool.getInt(skill));
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MapleData activeSkillID = fknexon.getChildByPath("activeSkillID");
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List<Integer> skillids = null;
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if (activeSkillID != null) {
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skillids = new ArrayList<Integer>();
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for (MapleData skill : activeSkillID.getChildren()) {
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skillids.add(MapleDataTool.getInt(skill));
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}
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}
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byte nextState = (byte) MapleDataTool.getIntConvert("state", fknexon);
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statedatas.add(new StateData(type, reactItem, skillids, nextState));
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}
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byte nextState = (byte) MapleDataTool.getIntConvert("state", fknexon);
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statedatas.add(new StateData(type, reactItem, skillids, nextState));
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}
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stats.addState(i, statedatas);
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stats.addState(i, statedatas, timeOut);
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}
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i++;
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reactorInfoData = reactorData.getChildByPath(Byte.toString(i));
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statedatas = new ArrayList<StateData>();
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statedatas = new ArrayList<>();
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}
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} else //sit there and look pretty; likely a reactor such as Zakum/Papulatus doors that shows if player can enter
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{
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statedatas.add(new StateData(999, null, null, (byte) 0));
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stats.addState((byte) 0, statedatas);
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stats.addState((byte) 0, statedatas, -1);
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}
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reactorStats.put(Integer.valueOf(infoId), stats);
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if (rid != infoId) {
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