MagatiaPQ + several minor fixes

Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss
fight without completing until rest point couldn't not start Dojo again
w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted
command layout to use "!" and "@" again.
This commit is contained in:
ronancpl
2017-08-11 12:41:35 -03:00
parent f78defec1f
commit e0a27e00ab
185 changed files with 3316 additions and 527 deletions
+90 -37
View File
@@ -27,6 +27,7 @@ import constants.ServerConstants;
import java.awt.Rectangle;
import java.util.List;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
@@ -38,6 +39,7 @@ import tools.Pair;
/**
*
* @author Lerk
* @author Ronan
*/
public class MapleReactor extends AbstractMapleMapObject {
private int rid;
@@ -50,6 +52,7 @@ public class MapleReactor extends AbstractMapleMapObject {
private boolean alive;
private boolean shouldCollect;
private boolean attackHit;
private ScheduledFuture<?> timeoutTask = null;
private Lock reactorLock = new ReentrantLock(true);
public MapleReactor(MapleReactorStats stats, int rid) {
@@ -158,16 +161,57 @@ public class MapleReactor extends AbstractMapleMapObject {
return MaplePacketCreator.spawnReactor(this);
}
public void resetReactorActions() {
cancelReactorTimeout();
setShouldCollect(true);
refreshReactorTimeout();
}
public void forceHitReactor(final byte newState) {
this.lockReactor();
try {
setState((byte) newState);
this.setShouldCollect(true);
this.resetReactorActions();
map.broadcastMessage(MaplePacketCreator.triggerReactor(this, (short) 0));
} finally {
this.unlockReactor();
}
}
private void tryForceHitReactor(final byte newState) { // weak hit state signal, if already changed reactor state before timeout then drop this
if(!this.reactorLock.tryLock()) return;
map.broadcastMessage(MaplePacketCreator.triggerReactor(this, (short) 0));
try {
setState((byte) newState);
this.resetReactorActions();
map.broadcastMessage(MaplePacketCreator.triggerReactor(this, (short) 0));
} finally {
this.unlockReactor();
}
}
public void cancelReactorTimeout() {
if (timeoutTask != null) {
timeoutTask.cancel(false);
timeoutTask = null;
}
}
private void refreshReactorTimeout() {
int timeOut = stats.getTimeout(state);
if(timeOut > -1) {
final byte nextState = stats.getTimeoutState(state);
timeoutTask = TimerManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
timeoutTask = null;
tryForceHitReactor(nextState);
}
}, timeOut);
}
}
public void delayedHitReactor(final MapleClient c, long delay) {
@@ -189,48 +233,57 @@ public class MapleReactor extends AbstractMapleMapObject {
return;
}
attackHit = wHit;
if(ServerConstants.USE_DEBUG == true) c.getPlayer().dropMessage(5, "Hitted REACTOR " + this.getId() + " with POS " + charPos + " , STANCE " + stance + " , SkillID " + skillid + " , STATE " + stats.getType(state) + " STATESIZE " + stats.getStateSize(state));
ReactorScriptManager.getInstance().onHit(c, this);
int reactorType = stats.getType(state);
if (reactorType < 999 && reactorType != -1) {//type 2 = only hit from right (kerning swamp plants), 00 is air left 02 is ground left
if (!(reactorType == 2 && (stance == 0 || stance == 2))) { //get next state
for (byte b = 0; b < stats.getStateSize(state); b++) {//YAY?
List<Integer> activeSkills = stats.getActiveSkills(state, b);
if (activeSkills != null) {
if (!activeSkills.contains(skillid)) continue;
}
state = stats.getNextState(state, b);
if (stats.getNextState(state, b) == -1) {//end of reactor
if (reactorType < 100) {//reactor broken
if (delay > 0) {
map.destroyReactor(getObjectId());
} else {//trigger as normal
this.lockReactor();
try {
cancelReactorTimeout();
attackHit = wHit;
if(ServerConstants.USE_DEBUG == true) c.getPlayer().dropMessage(5, "Hitted REACTOR " + this.getId() + " with POS " + charPos + " , STANCE " + stance + " , SkillID " + skillid + " , STATE " + stats.getType(state) + " STATESIZE " + stats.getStateSize(state));
ReactorScriptManager.getInstance().onHit(c, this);
int reactorType = stats.getType(state);
if (reactorType < 999 && reactorType != -1) {//type 2 = only hit from right (kerning swamp plants), 00 is air left 02 is ground left
if (!(reactorType == 2 && (stance == 0 || stance == 2))) { //get next state
for (byte b = 0; b < stats.getStateSize(state); b++) {//YAY?
List<Integer> activeSkills = stats.getActiveSkills(state, b);
if (activeSkills != null) {
if (!activeSkills.contains(skillid)) continue;
}
state = stats.getNextState(state, b);
if (stats.getNextState(state, b) == -1) {//end of reactor
if (reactorType < 100) {//reactor broken
if (delay > 0) {
map.destroyReactor(getObjectId());
} else {//trigger as normal
map.broadcastMessage(MaplePacketCreator.triggerReactor(this, stance));
}
} else {//item-triggered on final step
map.broadcastMessage(MaplePacketCreator.triggerReactor(this, stance));
}
} else {//item-triggered on final step
map.broadcastMessage(MaplePacketCreator.triggerReactor(this, stance));
}
ReactorScriptManager.getInstance().act(c, this);
} else { //reactor not broken yet
map.broadcastMessage(MaplePacketCreator.triggerReactor(this, stance));
if (state == stats.getNextState(state, b)) {//current state = next state, looping reactor
ReactorScriptManager.getInstance().act(c, this);
} else { //reactor not broken yet
map.broadcastMessage(MaplePacketCreator.triggerReactor(this, stance));
if (state == stats.getNextState(state, b)) {//current state = next state, looping reactor
ReactorScriptManager.getInstance().act(c, this);
}
setShouldCollect(true); // refresh collectability on item drop-based reactors
refreshReactorTimeout();
}
setShouldCollect(true); // refresh collectability on item drop-based reactors
break;
}
break;
}
} else {
state++;
map.broadcastMessage(MaplePacketCreator.triggerReactor(this, stance));
ReactorScriptManager.getInstance().act(c, this);
setShouldCollect(true);
refreshReactorTimeout();
}
} else {
state++;
map.broadcastMessage(MaplePacketCreator.triggerReactor(this, stance));
ReactorScriptManager.getInstance().act(c, this);
setShouldCollect(true);
} finally {
this.unlockReactor();
}
} catch(Exception e) {
e.printStackTrace();