MagatiaPQ + several minor fixes
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss fight without completing until rest point couldn't not start Dojo again w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted command layout to use "!" and "@" again.
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@@ -62,7 +62,7 @@ public final class NPCTalkHandler extends AbstractMaplePacketHandler {
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// Custom handling for gachapon scripts to reduce the amount of scripts needed.
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NPCScriptManager.getInstance().start(c, npc.getId(), "gachapon", null);
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} else {
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boolean hasNpcScript = NPCScriptManager.getInstance().start(c, npc.getId(), null);
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boolean hasNpcScript = NPCScriptManager.getInstance().start(c, npc.getId(), oid, null);
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if (!hasNpcScript) {
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if (!npc.hasShop()) {
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FilePrinter.printError(FilePrinter.NPC_UNCODED, "NPC " + npc.getName() + "(" + npc.getId() + ") is not coded.\r\n");
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