MagatiaPQ + several minor fixes
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss fight without completing until rest point couldn't not start Dojo again w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted command layout to use "!" and "@" again.
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@@ -58,6 +58,12 @@ public final class MobDamageMobFriendlyHandler extends AbstractMaplePacketHandle
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else if(monster.getId() == 9300093) { //tylus
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monster.getMap().broadcastMessage(MaplePacketCreator.serverNotice(6, "Tylus has fallen by the overwhelming forces of this ambush."));
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}
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else if(monster.getId() == 9300137) { //juliet
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monster.getMap().broadcastMessage(MaplePacketCreator.serverNotice(6, "Juliet has fainted on the middle of the combat."));
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}
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else if(monster.getId() == 9300138) { //romeo
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monster.getMap().broadcastMessage(MaplePacketCreator.serverNotice(6, "Romeo has fainted on the middle of the combat."));
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}
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c.getPlayer().getMap().killFriendlies(monster);
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}
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