MagatiaPQ + several minor fixes
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss fight without completing until rest point couldn't not start Dojo again w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted command layout to use "!" and "@" again.
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42
scripts/reactor/2618000.js
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42
scripts/reactor/2618000.js
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*2618000.js - MagatiaPQ Beaker
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*@author Ronan
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*/
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function hit() {
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if(rm.getReactor().getState() == 6) {
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var eim = rm.getEventInstance();
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var done = eim.getIntProperty("statusStg3") + 1;
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eim.setIntProperty("statusStg3", done);
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if(done == 3) {
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eim.showClearEffect();
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eim.giveEventPlayersStageReward(3);
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rm.getMap().killAllMonsters();
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var reactname = (eim.getIntProperty("isAlcadno") == 0) ? "rnj2_door" : "jnr2_door";
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rm.getMap().getReactorByName(reactname).hitReactor(rm.getClient());
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}
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}
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}
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