MagatiaPQ + several minor fixes
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss fight without completing until rest point couldn't not start Dojo again w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted command layout to use "!" and "@" again.
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70
scripts/npc/2112013.js
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70
scripts/npc/2112013.js
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author: Ronan
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* @npc: Investigation Result
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* @func: Gives MagatiaPQ stg1 item
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*/
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function start() {
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var eim = cm.getEventInstance();
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var book = "stg1_b" + (cm.getNpcObjectId() % 26);
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var res = eim.getIntProperty(book);
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if(res > -1) {
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eim.setIntProperty(book, -1);
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if(res == 0) { // mesos
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var mgain = 500 * cm.getPlayer().getMesoRate();
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cm.sendNext("Earned " + mgain + " mesos!");
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cm.gainMeso(mgain);
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} else if(res == 1) { // exp
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var egain = 500 * cm.getPlayer().getExpRate();
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cm.sendNext("Earned " + egain + " exp!");
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cm.gainExp(egain);
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} else if(res == 2) { // letter
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var letter = 4001130;
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if(!cm.canHold(letter)) {
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cm.sendOk("You got a letter, however it didn't fit on your inventory, so you put it back.");
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cm.dispose();
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return;
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}
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cm.gainItem(letter, 1);
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cm.sendNext("You found a letter, strategically placed here as it seems.");
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} else if(res == 3) { // pass
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cm.sendNext("You found the trigger to the next stage.");
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var eim = cm.getEventInstance();
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eim.showClearEffect();
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eim.giveEventPlayersStageReward(1);
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eim.setIntProperty("statusStg1", 1);
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cm.getMap().getReactorByName("d00").hitReactor(cm.getClient());
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}
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} else {
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cm.sendNext("There is nothing here.");
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}
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cm.dispose();
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}
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