MagatiaPQ + several minor fixes
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss fight without completing until rest point couldn't not start Dojo again w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted command layout to use "!" and "@" again.
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@@ -19,21 +19,45 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var status;
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var completed;
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function start() {
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if (cm.haveItem(4031013,30)) {
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cm.removeAll(4031013);
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cm.completeQuest(100004);
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cm.startQuest(100005);
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cm.gainItem(4031012);
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cm.sendNext("Ohhhhh.. you collected all 30 Dark Marbles!! It should have been difficult... just incredible! Alright. You've passed the test and for that, I'll reward you #bThe Proof of a Hero#k. Take that and go back to Perion.");
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} else {
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cm.sendSimple("You will have to collect me #b30 #t4031013##k. Good luck. \r\n#b#L1#I would like to leave#l");
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cm.dispose();
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}
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode > 0)
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cm.warp(102020300, 0);
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cm.dispose();
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}
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if(status == 0) {
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if (cm.haveItem(4031013,30)) {
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completed = true;
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cm.sendNext("Ohhhhh.. you collected all 30 Dark Marbles!! It should have been difficult... just incredible! Alright. You've passed the test and for that, I'll reward you #bThe Proof of a Hero#k. Take that and go back to Perion.");
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} else {
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completed = false;
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cm.sendSimple("You will have to collect me #b30 #t4031013##k. Good luck. \r\n#b#L1#I would like to leave#l");
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}
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} else if(status == 1) {
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if(completed) {
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cm.removeAll(4031013);
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cm.completeQuest(100004);
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cm.startQuest(100005);
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cm.gainItem(4031012);
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}
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cm.warp(102020300, 2);
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cm.dispose();
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}
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}
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}
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