MagatiaPQ + several minor fixes
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss fight without completing until rest point couldn't not start Dojo again w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted command layout to use "!" and "@" again.
This commit is contained in:
@@ -24,45 +24,56 @@ Hunter Job Advancement
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Warning Street : The Road to the Dungeon (106010000)
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*/
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var status = 0;
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var status;
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function start() {
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if (cm.isQuestCompleted(100001)) {
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cm.sendOk("You're truly a hero!");
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cm.dispose();
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} else if (cm.isQuestStarted(100000)) {
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cm.completeQuest(100000);
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cm.sendNext("Oh, isn't this a letter from #bAthena#k?");
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} else {
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cm.sendOk("I can show you the way once your ready for it.");
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cm.dispose();
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}
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1)
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cm.dispose();
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else {
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0 && cm.isQuestStarted(100001))
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status = 4;
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if (status == 1)
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cm.sendNextPrev("So you want to prove your skills? Very well...")
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else if (status == 2)
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cm.sendAcceptDecline("I will give you a chance if you're ready.");
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else if (status == 3) {
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cm.startQuest(100001);
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cm.gainItem(4031010, -1);
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cm.sendOk("You will have to collect me #b30 #t4031013##k. Good luck.")
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} else if (status == 4) {
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cm.warp(108000100);
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cm.dispose();
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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if (cm.isQuestCompleted(100001)) {
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cm.sendOk("You're truly a hero!");
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cm.dispose();
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} else if(cm.isQuestCompleted(100000)) {
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cm.sendNext("Alright I'll let you in! Defeat the monsters inside, collect 30 Dark Marbles, then strike up a conversation with a colleague of mine inside. He'll give you #bThe Proof of a Hero#k, the proof that you've passed the test. Best of luck to you.");
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status = 3;
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} else if (cm.isQuestStarted(100000)) {
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cm.sendNext("Oh, isn't this a letter from #bAthena#k?");
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} else {
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cm.sendOk("I can show you the way once your ready for it.");
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cm.dispose();
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}
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}
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else if (status == 1)
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cm.sendNextPrev("So you want to prove your skills? Very well...");
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else if (status == 2)
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cm.sendAcceptDecline("I will give you a chance if you're ready.");
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else if (status == 3) {
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cm.completeQuest(100000);
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cm.startQuest(100001);
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cm.gainItem(4031010, -1);
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cm.sendOk("You will have to collect me #b30 #t4031013##k. Good luck.")
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} else if (status == 4) {
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cm.warp(108000100);
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cm.dispose();
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}
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else {
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cm.dispose();
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}
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}
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else {
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cm.dispose();
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}
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}
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}
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